HELLDIVERS™ 2

HELLDIVERS™ 2

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Ideas for the Exosuits for the Devs
So as a huge fan of the Exosuit, I was hoping to start a threat and get some of my ideas to the attention of the dev's. I am perfectly fine with them disagreeing with me, as they likely are better at ideas than I am when looking at their amazing game, but I just wanted to have them at the very least look at my ideas, as an avid Exosuit enjoyer:

1: Is it possible to have a future first person option for the Mech? People are having trouble with the targeting, and if the first person option of the mech would show a cool ingame laser line for both the left arm and right arm weapons, then that would both be useful and really epic!

2: Is it possible to buff the base hit points slightly? Especially for when dealing with the bots? I mean, against the bugs the Patriot is amazing! But the bots have just too many rocket devestators. It doesn't need much, but just enough so that it can soak up a few shots.

3: How about a future Ship Module that benefits the Exosuits? Perhaps something like an extra repair and resupply section, which gives players the stratagem to recall their mech once per mission? If your mech is damaged or you are out of ammo, you could then use it to call in Pelican 1 and have him pick up the empy suit, and 3 minutes later the Exosuit Stratagem would reset itself with one of its charges refunded. You could of course only do this once per mission for all exosuits, so having multiple exosuits wouldn't work for that.

If a Dev happens to read this, I hope that you'll like my ideas, but also no problem if you won't, and thank you for making such a great game that people can enjoy so much.
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Ursprünglich geschrieben von npdejong:
War horn function?
Loud Noises? Liberty Intensifies? Honestly it could just be an emote for the suit for fun.

Or... it could attract enemies to it so you could draw them into a killzone... now I kinda want an Exo-Suit that carries a shield on one arm that you could use to block/deflect rockets and acid vomit, not too dissimilar from the shield bearing devastators.
Yeah the mech feels a little underwhelming right now, I almost never see it being used in pubs at the moment. It would be nice if you had a means of reloading them at the least.
Twin flamers and grabby claws please.
Ursprünglich geschrieben von npdejong:
3: How about a future Ship Module that benefits the Exosuits?

I'm expecting once more vehicles be added there'll be a Vehicle Bay Ship Module that you be able to upgrade to give bonuses to vehicle stratagems
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Geschrieben am: 7. Apr. 2024 um 11:32
Beiträge: 19