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Anybody who try to heal themselves thru fire instead of just diving, which instantly put out the flames, just don't deserve my attention. I know that your reaction time has been reduced with the current boost to fire damage but still haven't died from it yet. Funnily enough.
What annoy me way more is getting licked by fire damage done by my laser orbital. But not only can I react fast enough, it is entirely on me for trying to rush into a base behind my laser orbital in the first place.
Its total jank and needs to be fixed.
you even said "Anybody who try to heal themselves thru fire instead of just diving,"
meaning that people had time to put the flames out. which the new damage of hulk never gives players the ability to do so
i dont know how much you've played this game. but i have NEVER been one shot by a flamethrower hulk before. there's plenty of them in eradication missions. so i would know that i have never been one shot by it. stop spreading misiniformation saying that it has always done that. it hasnt.
You're just telling me that you have absolutely no idea of what you are talking about. This is pretty much launch day behaviour we're discussing here. The only thing which has been increased is the damage per tick for fire damage.
Yes it's still possible to survive catching fire, but the speed at which it kills you is utterly nonsensical. Even if someone was wearing a suit made of papyrus doused in gasoline and then caught on fire, they wouldn't die that fast. The reasonableness of it is what we're discussing here, not the gaming strats about how to circumvent such dumb mechanics.
There's a rumour the original creator of the squad isn't always the network host. Some folks tested having players jump in and out of missions and one player would do full damage with fire, the others wouldn't, even if original host left.
Make a youtube and ticktock short about how fantastic the flamethrower damage is, make sure to use the words "meta" and "overpowered" as much as possible.
Within 24h you will see changes.
i might stop using DoT damage until they fix this