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This doesn't really help ya on the fire front but, laser cannon can kill hulks from the front and absolutely disintegrates them from the back so, maybe try that out if you're having hulk troubles.
Battlefield awareness will allow you to maintain distance from Hulks. There are many ways to kill them. Stun them, walk around them, dispatch them with a ranged weapon to the heatsinks. Two shots to the faceplate with an autocannon.
A game has challenges for you to overcome. Without these challenges, many people would find the game unsatisfying.
They are currently detecting out of 50m range and firing even without being alerted to your presence via sound/projectile flying into their field of view - once they have detected, they also don't lose aggro even after getting out of their line of sight. Appears to be around 80-100m mark. Some of them fire from 150m away (essentially out of non-boosted radar range), but this may be a bug.
Prior tested bot detection range was always 50m at maximum when standing/sprinting about in non-scout modifier armour.
Doesn't appear to be a bug since all of them are doing it rather than a fraction.
The patrols also appear to be homing in far more accurately and from more directions because of this.
So now, it is far more important to use cover even when moving about prior to detection, and radar is not reliable anymore for stealth runners.
It is probably to simulate additional difficulty because this is essentially the automaton's "last stand".
Edit* Line of sight still affects the bots, so if you are to their sides/behind them, they won't see. But if you stand in front of them, they now have detection ranges further than 50m for the patrols. Unfortunately, this is difficult to test solo due to how many spawns and patrols occur on drop in.
He's scary for sure, but he's only dangerous within a certain range. So if you can stay out of that range, you have plenty of ways of defeating him before he gets in that range. And there's plenty of ways to limit the amount of times you find yourself in close range from him.
So he's really only a major problem for the times you get unlucky and find yourself next to him to no real fault of your own. Which I don't find too oppressive because most of the time, with smart play, I can avoid those situations.
100%, the bots on Durgen are far more accurate and can spot you a mile off making helldives with randoms a tiresome ordeal, you do have the sandstorms that block their line of sight somewhat, i managed to sneak by a patrol literaly 5 feet from them, but still during sandstorms their accuracy is overtuned i would say, considering it has alot of open field making it harder to take cover.
Ive tested the orbital smoke/eagle to see if their accuracy would drop but it barely helps with the amount of heavy devastators and hulks moving towards you constantly, the rocket bots do miss abit but not by much.
Also been running double mortars to have extra CC but the amount of random patrols that spot you miles off makes it even harder to actually CC the incoming wave of bots because the mortars seem to fire to what comes closer, a random raider appears and your CC is gone.
I love the bots challenge but i feel like it's abit overtuned even for bot standards.