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That and it's probably the "anti-cheat" kernal Zero program as well, probably not helping either.
It's really bad.
Typically game programmers use the engine as their base and build on to it. Would be foolish to accept patches from the engine developer once a game is completed as it could possibly break everything. The CM mentioned diversity hiring. Where skill is over looked for skin color and/or bedroom preferences. This is probably where a lot of the crashes are originating from.
But judging only by the games generated user settings config it's 1000:1 what Fatshark did with the engine compared to AHS... I mean someone can use 12 additional decimal places to define game sense or density values for no other reason then f you CPUs...
This is not correct.
Many games go through iterations and upgrades of entire engines. The majority of game publishers will at minimum publish upstream patches that solve things like memory leaks or sound problems, etc, as well as security and OS feature updates, etc, as long as it is backwards compatible. Bugfixes are published but new features or entire engine versions generally won't be.
Autodesk Stingray being unsupported after 2018 quite literally means that if all the sudden there's a core game engine problem then there will be no patches. If the game suddenly stops working on newer Intel processors then it's just dead. The software itself won't leverage modern hardware or OS features (software incrementally gets better faster than hardware) and may even suffer even more performance issues as new video cards and processors release. Everyone will just #dealwithit until it's completely unplayable without emulation..... but luckily that won't happen for a while. HD1 is still mostly playable.
All the team's explanations for all of this are heavily covered already from Arrowhead wanting to use their expertise to the state of layoffs in the general information technology sector(s), etc.
no one said they did tell me you did not read without telling me
It still drives perfectly fine.
HD2 development started more than 5 years ago and ready version of the engine at the time.
If you're having a lot of crashes, I would advise checking if you have adequate hardware, games used to crash, but nowadays not really.
Bad analogy bad.