HELLDIVERS™ 2

HELLDIVERS™ 2

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jimeh Apr 6, 2024 @ 10:41pm
Autodesk Stingray game engine.
You want some bad news? Want to know why this game is broken and will never be fixed?

It uses a dead game engine.

"Stingray is no longer available for purchase

As of November 7, 2018, Autodesk has discontinued Autodesk® Stingray software.

You can continue to receive technical support until the end of your Stingray subscription contract. However, there are no more software releases, updates, or fixes to Stingray"

One more time for the people in the back!

no more software releases, updates, or fixes to Stingray.

RIP
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Showing 1-15 of 30 comments
Moonlightfox Apr 6, 2024 @ 10:42pm 
You do not generally update a game engine on a live game since that usually requires large parts of it to be rewritten. Finished also doesn't mean broken
Last edited by Moonlightfox; Apr 6, 2024 @ 10:43pm
Marik Apr 6, 2024 @ 11:00pm 
It also means no additions that would require engine work. May we cry for the golden child of DLSS that will never be born.
Hawk Apr 6, 2024 @ 11:01pm 
also explains why every time they add more stuff like more ads and so on the performance drops considerably with each patch.

That and it's probably the "anti-cheat" kernal Zero program as well, probably not helping either.
Last edited by Hawk; Apr 6, 2024 @ 11:01pm
GHDW Apr 6, 2024 @ 11:10pm 
Add steam overlay to the mix too.
It's really bad.
WastingSanity Apr 6, 2024 @ 11:13pm 
Originally posted by Jimeh:
You want some bad news? Want to know why this game is broken and will never be fixed?

It uses a dead game engine.

"Stingray is no longer available for purchase

As of November 7, 2018, Autodesk has discontinued Autodesk® Stingray software.

You can continue to receive technical support until the end of your Stingray subscription contract. However, there are no more software releases, updates, or fixes to Stingray"

One more time for the people in the back!

no more software releases, updates, or fixes to Stingray.

RIP

Typically game programmers use the engine as their base and build on to it. Would be foolish to accept patches from the engine developer once a game is completed as it could possibly break everything. The CM mentioned diversity hiring. Where skill is over looked for skin color and/or bedroom preferences. This is probably where a lot of the crashes are originating from.
Last edited by WastingSanity; Apr 6, 2024 @ 11:13pm
Manni Apr 6, 2024 @ 11:13pm 
They should have used an in house engine for a game of this scope in my opinion, though I've been quite lucky in terms of perf issues/crashes. Definitely needs a lot of fixing
Q I | I X Apr 6, 2024 @ 11:16pm 
Originally posted by Kris:
It also means no additions that would require engine work. May we cry for the golden child of DLSS that will never be born.
That is in the hands of the Devs. Fatshark also implemented DLSS into two of its Warhammer x-tide games on the same forsaken game engine.

But judging only by the games generated user settings config it's 1000:1 what Fatshark did with the engine compared to AHS... I mean someone can use 12 additional decimal places to define game sense or density values for no other reason then f you CPUs...
asura Apr 6, 2024 @ 11:47pm 
Everyone should have already known this. It was covered by a lot of sources even before it released, I believe. All the exact same bugs as HD1.

Originally posted by Moonlightfox:
You do not generally update a game engine on a live game since that usually requires large parts of it to be rewritten. Finished also doesn't mean broken
This is not correct.
Many games go through iterations and upgrades of entire engines. The majority of game publishers will at minimum publish upstream patches that solve things like memory leaks or sound problems, etc, as well as security and OS feature updates, etc, as long as it is backwards compatible. Bugfixes are published but new features or entire engine versions generally won't be.

Autodesk Stingray being unsupported after 2018 quite literally means that if all the sudden there's a core game engine problem then there will be no patches. If the game suddenly stops working on newer Intel processors then it's just dead. The software itself won't leverage modern hardware or OS features (software incrementally gets better faster than hardware) and may even suffer even more performance issues as new video cards and processors release. Everyone will just #dealwithit until it's completely unplayable without emulation..... but luckily that won't happen for a while. HD1 is still mostly playable.

All the team's explanations for all of this are heavily covered already from Arrowhead wanting to use their expertise to the state of layoffs in the general information technology sector(s), etc.
McFuzz Apr 6, 2024 @ 11:56pm 
Heehee we love to hate autodesk in this house
I hate these niche/proprietary engines that nobody works on in general, like why wouldn't they just use unreal, it literally is the best funded and most developed game engine in history, instead devs choose to build up this technical debt immediately by using something which will constantly break and need in house debugging every update.
boon2537 Apr 7, 2024 @ 12:08am 
Yeah, Arrowhead definitely doesn't hire engine programmers to make engine changes....tell me you don't know anything about game dev without telling me you don't know anything about game dev.
(:) Apr 7, 2024 @ 12:12am 
Originally posted by boon2537:
Yeah, Arrowhead definitely doesn't hire engine programmers to make engine changes....tell me you don't know anything about game dev without telling me you don't know anything about game dev.

no one said they did tell me you did not read without telling me
Sanglaine Apr 7, 2024 @ 12:14am 
I mean, this is kind of irrelevant since they still had poor programming capability back when they made Magicka in XNA. The devs are just not good at programming. Don't blame the engine, blame the programmer.
Last edited by Sanglaine; Apr 7, 2024 @ 12:14am
Katitoff Apr 7, 2024 @ 12:15am 
I have a car that is no longer produced.
It still drives perfectly fine.
HD2 development started more than 5 years ago and ready version of the engine at the time.

If you're having a lot of crashes, I would advise checking if you have adequate hardware, games used to crash, but nowadays not really.
asura Apr 7, 2024 @ 12:17am 
Originally posted by Katitoff:
I have a car that is no longer produced.
It still drives perfectly fine.
In spite of never adding gasoline, oil, air in the tires, new tires, new air filters, setting the clock to match DST, some transmission fluid, various sensors, a software update for the in-dash display, ...?

Bad analogy bad.
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Date Posted: Apr 6, 2024 @ 10:41pm
Posts: 30