HELLDIVERS™ 2

HELLDIVERS™ 2

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How the hell does squad impact work?
I have no idea how the squad impact feature works and it's extremely annoying.

While I get getting things like 1-2 for squad impact for the easiest difficulties, especially for solo runs/grinds, I don't get the such little amount for the higher difficulties.

I've been consistently running difficulty 5 missions oftenly getting 4 stars all of the time and yet the most squad impact I've gotten is a 3 doing those.

The highest squad impact was an 88 and it was either on medium or challenging and yet I've never gotten a higher impact and I don't know why it happens.

It's so demoralizing to see such a small impact, especially considering how I've seen that 88 meaning I could have had a larger impact. Anyone have answers?
Originally posted by RandomDude64:
The devs have confirmed it's based on XP gained and players online AND IT'S HEAVILY ROUNDED UP.

A level 1 Mission and a Level 2 Mission round up to the same number on the mission-debrief, but the 2 is contributing more on the backend (the real liberation meter has many more decimals).

For multi-mission OPs all mission values are stored and only applied once the entire OP is complete.

Lastly the impact of your OP is scaled based on global player count, the less players are online, the more each is worth and the inverse.

That's also why it's important to go to highly populated planets, as splitting up, will make us all less efficient at liberating.
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Showing 1-2 of 2 comments
Eudicots Apr 6, 2024 @ 8:42pm 
It's apparently bugged and not showing the actual amount. It's calculated off of the total xp earned in a mission, so doing 100% on a higher difficulty will reward more.
The author of this thread has indicated that this post answers the original topic.
RandomDude64 Apr 6, 2024 @ 8:48pm 
The devs have confirmed it's based on XP gained and players online AND IT'S HEAVILY ROUNDED UP.

A level 1 Mission and a Level 2 Mission round up to the same number on the mission-debrief, but the 2 is contributing more on the backend (the real liberation meter has many more decimals).

For multi-mission OPs all mission values are stored and only applied once the entire OP is complete.

Lastly the impact of your OP is scaled based on global player count, the less players are online, the more each is worth and the inverse.

That's also why it's important to go to highly populated planets, as splitting up, will make us all less efficient at liberating.
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Showing 1-2 of 2 comments
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Date Posted: Apr 6, 2024 @ 8:35pm
Posts: 2