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Please take into consideration that most people are not the top 5% who have 200+ hours in the game. I do not have even 100 and am finishing up progression only now, they might add more ship modules and we all hope for that.
You will catchup to us, its inevitable. Super Samples are even farmable on particular missions. Theres a very finite amount of unlocks in this game and Money Sinks are a way of giving you a task that doesn't really end, which may seem tedious to some, but to others it's a daily grind that humans subconciously seek.
1- Different capes (themes, colors, etc)
2- Different voicelines
3- Different armors
etc
XP bonuses? For levels? But if the unlocks are still tied to levels, then you'll eventually capout on levels ESPECIALLY if theres XP bonuses. And you're back at square one, capped out and looting on planets is pointless. Hence the Money Sink, forever giving you ammunition that you need to stockpile to keep up with the combat.
Samples should be put towards an R&D module that requires max samples to construct but lets you invest batches of samples into giving you a unique experimental stratagem prototype that works only for a few missions and fits in the 5th stratagem slot as a bonus. It can be strange/underpowered/overpowered things since it's all random and temporary. Grenade supply call-ins that change grenade type, vehicle mines, temicide sprinkler turret, EMP eagle, broken supply drop (gives random gear), surplus hellbombs (chance to not explode with terminal [becomes "dud" bomb you can then shoot] or chance to explode INSTANTLY with terminal) or any other stupid thing you can think of.
Medals are the only thing that would stay at max at that point, and that's needed for warbonds. Maybe a warbond that's infinite that lets you trade in for slips, samples, skins and SC would work. But you can't choose which, you just need to keep feeding it medals.
Well, I mean to the point that you reach 150. As it sits now, the xp you get to level up takes a lot of games just for 1 level. I'm not saying it's a fixed solution, but something for the time being. If you take 1000 credits for 100xp, you would still take a long time to level up and allow you to still get money, while at the same time make it somewhat useful instead of just having a cap on money. The only other solution to caps is allow the player to customize the ship to make it "special". The only thing is, this isn't just your personal ship, but a ship for all Super Earth citizen to use. Unless the clone theory is the correct one, in which case it is yours and all the clones of your ship. But the credits and sample xp bonus is definitely a short time solution until they figure out the next thing. Which might be getting items from warbonds requires a certain amount of credits and samples before you can unlock such item.