HELLDIVERS™ 2

HELLDIVERS™ 2

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simaosdk Apr 6, 2024 @ 2:48pm
Fire kills the player almost instantly
The burning damage the player takes was obviously increased, less than 1 sec of Hulk Flamethrower ( or other sources of fire ) even if far it is almost an instant kill, the problem is that healing takes longer than the health bar goes from 100 to 0 at least give us a chance to survive.
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Showing 16-22 of 22 comments
EvilChaosKnight Apr 6, 2024 @ 6:19pm 
Yea, fire DOT is basically instant death right now. Even if you dive as soon as you see yourselve ablaze, you'll be dead before you hit the ground to extinguish it
mweaver776 Apr 6, 2024 @ 6:19pm 
Originally posted by JaCRO:
dive.
"less than one second"...there is no time to dive.
It sure is nice to burn the bugs though!
PocketPsycho Apr 6, 2024 @ 6:26pm 
Originally posted by Paps():
Also - April 11th. New Gear. Fire Res.

https://n4g.com/articles/helldivers-2-democratic-detonation-warbond-features-and-content/

CE-07 Demolition Specialist – Light Armor. “Originally worn by Lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity.”
CE-27 Ground Breaker – Medium Armor. ”The ground is just another obstacle that hasn’t yet been cleared.” – SGM Janet Jones, Excavation Corps Founder.
FS-55 Devastator – Heavy Armor. “Domestic versions of this armour allow colonial farmers to safely plant crops and mines side-by-side while staying in one piece.”

Yay, new gear to fix a problem caused by poor balancing of fire damage effects...

Fire damage taken really does need reducing without forcing players all into one type of armor.

Hulk flamer damage is almost justifiable as it would be a massive wash of high pressure flame, however it used reasonably survivable if you were quick to run and stim, whereas now I think it's ~20% chance of surviving if you only get caught by the edge of the flame, instantly dive away and stim (it's salt in the wound the number of times I've died to burning while hearing the stim hiss go off).

What is not justifiable is ground flame damage. While moving through a destroyed bot base I apparently got too close to a pool of flame on the ground, instantly went from full hp to flashing red, I stimmed and survived, Hulk trauma induced reflexes came in handy.

It seems a bit ridiculous for someone in protective clothing (yes not specifically fire proof gear but it has to have some level of base thermal protection based upon the environments we see) to near instantly die from the equivalent of walking through a campfire.
Kackstift Apr 6, 2024 @ 6:29pm 
you should die fast if you stand still while a flamethrower is pointed at you.. this is normal... was the entire time.. only the "damage-over-time" is survivable per dive.
Valravn Apr 6, 2024 @ 6:39pm 
Originally posted by EvilChaosKnight:
Yea, fire DOT is basically instant death right now. Even if you dive as soon as you see yourselve ablaze, you'll be dead before you hit the ground to extinguish it

Yep, just happened a few times to me.
fire does kill most people almost instantly, ive not seen many people who've ever been flamed up like a candle wick and survive lol.
Brotato Apr 11, 2024 @ 11:17am 
CE-27 ground breaker isn't flame resistant, it even looks like it's made for fire. What a joke. They made an electrical suit so why no fire suit? I say they first need to fix the outrageous bugs with fire mechanics first like people who are behind you starting on fire when you light other enemies on fire in front of you randomly and such.
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Showing 16-22 of 22 comments
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Date Posted: Apr 6, 2024 @ 2:48pm
Posts: 22