HELLDIVERS™ 2

HELLDIVERS™ 2

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Hide the stratagems until you unlock them and increase level requirements.
I've played the first game and just started with the second and can already tell I'm going to unlock all of the stratagems really quickly. it would be nice if they prolongued the path to some of the stronger ones like the mechs etc - move them to level 30 or something.

Also hiding them until unlock would make each reveal pretty hype.
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I think they did it right. It doesn't take too long to actually get all your strats and feel comfortable pushing to the highest difficulties earlier on.

It also gives them more wiggle room to keep adding more strats with even higher lvl reqs without pushing the requirements into the 75+ hour range that some casual players won't even reach before they get bored and move on.
Mosey 13. Apr. 2024 um 18:02 
Ursprünglich geschrieben von TibzKabibz:
I've played the first game and just started with the second and can already tell I'm going to unlock all of the stratagems really quickly. it would be nice if they prolongued the path to some of the stronger ones like the mechs etc - move them to level 30 or something.

Also hiding them until unlock would make each reveal pretty hype.

'Hype' is absurd, especially since you cap out on resources and a change like this does nothing but discourage people from spending any resources until max level. You'd also have to refuse to use a wiki, or just be too dumb to know what one is.

Even if you decided to not 'ruin' the hype and look up nothing about the game, you'd still be in maps with people like me that are beyond any conceivable level where anything would possibly be gated at this point. We would be using the very things you'd unlock later.

Since they are constantly adding new warbonds, stratagem, and ship upgrades you'll never 'complete' all the equipment until the day they stop releasing content. You'll just have brief moments where you have everything currently available unlocked.
Whiplash 13. Apr. 2024 um 18:03 
I have a good mental health tip for everyone.

Don't worry about how other people play games. Don't be an authoritarian or elitist gamer. Find others to play with. Move on with your life. You are only setting yourself up for pain and misery.
Basho 13. Apr. 2024 um 19:36 
Ursprünglich geschrieben von TibzKabibz:
Im not talking about the best stratagems tactically. Put yourself in a new players position... not yet concerned with the optimal build orders and meta or whatever. Just the hype of playing a new game and unlocking bad ass stratagems. Obviously as you get to mid and higher difficulties you start creating builds and strategies. At the early levels Is it not more exciting to not know what the final stratagems are until you are at least a little further into the game, lets say level 10. It adds some progression... Seeing your mate drop a huge stratagem or mech you have no idea about would be much more effective than knowing it exists from the start and just seeing it being used.

The only thing revealing everything has done for me is to make my starting stratagems feel crap because I instantly know there is a 500kg bomb waiting for me and a mech.

Of course there is a way to do it so that you can plan accordingly, but reveling the end game too soon kills the anticipation for newcomers to the series.

Different story if you are a hardcore fan who has played the first... but many are not.

thats the thing though - as i new player i love planning ahead and making priorities, thinking up tactics etc, and i do that right out the gate and do so with every game, video game or not.
i look at all the unlockable things with glee and start thinking what to save up for, what to skip, what to use as a stopover, what pros and cons different items offer, and so on.

i have not yet unlocked the 500kg bomb but i do not at all see it as eclipsing what i have available. i think in terms of tactical utility and to that end i see endless potential in the basic eagle strike, since it covers a lot of area and have more uses before needing to rearm.

with the 500kg bomb i think it would be good against some targets, but i also know what some variations in terrain and/or fortifications can do to block it, so i still think the eagle strike is preferable in most scenarios.

and the 500kg bomb is just one thing.
im having a hard time parting with the starting machine gun too since the other candidates lack its versatility imo.
thus, i dont feel like i have an inferior gun when i see what else can be unlocked, rather i think that i will stick to it and plan how to use alternative support weapons in different mission types.
a grenade launcher seems like an idea for a blitz mission for instance., but will leave you more vulnerable if swarmed due to limited ammo.

different tools for different jobs.

and that is all just my playing style, another player may have completely different priorities and plans.
plus, i might get different ideas later after experimenting with loadouts as well, which is a load of fun in itself.

i can go on, but the point is i get huge enjoyment from things like this so i very much prefer it the way it is.
Babda 13. Apr. 2024 um 19:40 
As a new player its the best thing to actually see waht you can unlock and have that "i want that" moment, if you hide it it would be boring. thats just my humble lvl 18 viewpoint.
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Geschrieben am: 6. Apr. 2024 um 12:13
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