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The 1 bullet is just the round that's left in your chamber when reloading, so somehow a magazine got put in without actually reloading your gun, maybe similar to how you can hear the stim noise without actually stinking.
It's weird, not sure if it's a bug or a feature.
So long as there is one in the chamber when you release the mag, even if you interrupt the reload by shooting, you will fire that round.
And sometimes you think the reload has finished and try firing immediately, but you're just slightly early, so you only have that one round. The number of times I have to keep pulling the charging handle on the smg is honestly why I can't use it anymore.
on the other those same kind of situations have led me loosing my primary several times :D
I think. It's usually chaotic when it happens. But you know it isn't just a normal interrupted reload, because you lose the extra mag. Hurts on an MG.
This doesn't happen.
So for instance if you hit reload and start removing the mag, then switch to pistol and back to the rifle, if the rifle had a round still chambered then you get the single remaining round because a new mag was not inserted. Hitting reload again will insert the magazine and if the mag is 25 rounds you will have 26 with the gun ready to go because a round is already still chambered.
In the same scenario if the rifle had fired its last round, you'd pull out an empty rifle with no magazine inserted and have to hit reload again to insert a mag and chamber a round.
You can also interrupt a reload as the helldiver inserts a magazine. This only applies when you had fired the last round in the old magazine. When you next pull out the rifle and attempt to fire, you will get a dry click even though you have 25 rounds "loaded", but nothing chambered. Hitting reload again will chamber a round then you can start firing. I most commonly fall victim to this with the grenade launcher since I empty it and often am too much in a hurry during reloads.
Every round left in a magazine you reload will be discarded, so the ideal situation is to reload when you have the last round in the mag chambered. This provides a faster reload (no need to rechamber a round) and avoids throwing away ammo.
In the last game, 1 round mag happened to me two times in a row.
You are wrong, to some poeple this Bug just doesnt happen.
My buddy has never had it happen to him also.
I have it happen to me multiple times, per game i fire my gun completely empty, reload and after the reload i can only fire one round.
Its not a feature its clearly a bug because it doesnt make sense in the slightest.
It's almost impossible to separate this 'bug' from user error. Absolutely everyone who gets unexpected behavior while reloading is going to blame a 'bug' before they blame themselves.
I also understand that you have to start a new reload that will continue where you interrupted the first one if you interrupt an reload, thats okay and certianly not a bug.
But please explain to me how you can start a reload, remove the mag and attach a new one, rack the charging handle, fire off one round to then directly eject the mag, insert a new one fire off one round and then eject the mag again.
That happens if the Bug happens two times in a row, if you were right and the reload was just interrupted, there could only be a round left in the chamber after the first reload and not after the second.
That proves this is a bug and not a feature nor user error.
If this happens to me again i will try to attach a video.
nearly 400 hours of gameplay at high level and yes it does happen, its just rare.