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I got to the base of one but it kept destroying the hellbomb, which is a problem because its immune to all damage but hellbombs.
I got pretty hairy, TTK for one gunship's like.... 10 seconds for AMR? 6 shots per gunship assuming you don't get shot back or ragdolled, etc. Probably the most frustrating 10 minutes of my life.
There's really no cover for these damn things. Even cliffs are easily flown over, they can outrun you too. At one point I counted 6 gunships in the air, so I'd shoot one or two, and then 10 seconds later there were 6 of em again.
Quasar 1, scorcher another and reload, quasar another, etc.
The more squad members there are nearby, the most gunships spawn. If there's too many, you have to run away and let them de-spawn, not attempt to fight 8-12 gunships.
Training manual didn't specify how to avoid the gunfire of 6 gunships.
Even the scorcher can kill them in a magazine.
As they die so quickly and easily and the only thing that makes them even slightly difficult atm is you have to hellbomb the factory as the usual methods to instakill these side objs (500kg/laser/precision strike/380mm/walking barrage) don't.
Die, respawn, and keep getting further, eventually they despawn. to do gunships, only players who can kill gunships with weapons should go, otherwise, stay teh ♥♥♥♥ away as you'll only make it harder.
Trick is to have a relatively clear area with no army on you when sending in hellbomb. There is absolutely no need to go directly underneath the buildings. When calling in hellbombs, i always call it on the outside where it can hit, even outside the walls, and where I can defend from just 1-2 directions, not in the middle where enemies are 360 all around.