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This is very well made "stay in bounds" system that fits the games theme.
Killcoutner goes BRRRRR!
Also it fita the dystopian narrative.
You are the helldiver. The hero of the federation. totally brainwashed (listen how they yell "democracy is here!" when they land) and cry for their mama when the first shells come down.
Reality is, you go there, kill bots, Noone cares if you die. Especially not high command. Just big speeches while you are being chopped to pieces.
I already explained what I want instead, can you please read my OP and my other comments in the thread?
And here's another idea I thought about since posting my OP: Initial traitor counter could be 30 seconds, or 40, or whatever is more reasonably than the stupid flat 10 seconds we have now. But the farther you move out from the edge, the faster it ticks down. And also if you move inside it won't just reset, maybe have it recover by 2 seconds per second.
You know there can be plenty ways to tweak and fix this crap, but somehow Im suspecting in 3 years that silly flat 10 second traitor counter will still be here, unchanged.
Why not give us believable viable but difficult options in such final scenarios? Why do we have to endure the removal of our suspension of disbelief to achieve this? It absolutely makes no sense whatsoever that you can use "becoming traitor" to somehow force conjure heavy artillery barrages to become heroes of democracy.
It has actual uses.
lol It isn't just a mechanic to kill you, you can use it to clear out the hordes a bit before you die from their swarms.
"You are in range of enemy artillery."
Countdown still happens, reaches 0 and you get blasted by something. Spewer acid or Automaton mortars.