HELLDIVERS™ 2

HELLDIVERS™ 2

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Zeddy Apr 5, 2024 @ 12:36am
More science just in: There is damage drop-off over distance
It starts as soon as the shot leaves the barrel. You can easily observe this using Peacemaker or Redeemer:
  • Standing a few steps away, shoot a Helldiver, who has full health, in the head. It's considered polite to ask for permission before doing this.
  • Helldiver will survive with a sliver of health.
  • After they heal, or perhaps they can return the favour. stand as close as the game will allow you. Enter first person, jam the pistol directly into your partner's head, shoot.
  • Immediate death.
Conclusion: After the first frame of travel, the bullet has lost damage.

Secondary Conclusion: Assuming a 1.5x headshot multiplier (with armour being ignored), Helldivers have 90hp.

After this experiment, my partner started putting distance between us for some reason? I took the opportunity to shoot him in the chest with Defender, and these were the results:
https://steamcommunity.com/sharedfiles/filedetails/?id=3212859471

Partner was wearing a light armour set (50 armour).
Last edited by Zeddy; Apr 5, 2024 @ 12:37am
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Showing 1-13 of 13 comments
Audiopython Apr 5, 2024 @ 12:49am 
so they do have a damage drop off value to change, meaning the slugger could have been balanced way better, good to know for sure :)
Slavbringer57 Apr 5, 2024 @ 12:57am 
Originally posted by Audiopython:
so they do have a damage drop off value to change, meaning the slugger could have been balanced way better, good to know for sure :)
Yeah, I noticed it as well, slugger actually struggled to torso kill devastators at around 100 meters from my memory.
Audiopython Apr 5, 2024 @ 1:03am 
Originally posted by Slavbringer57:
Originally posted by Audiopython:
so they do have a damage drop off value to change, meaning the slugger could have been balanced way better, good to know for sure :)
Yeah, I noticed it as well, slugger actually struggled to torso kill devastators at around 100 meters from my memory.
now we just need AH to increase the dmg dropoff multiplier on the slugger and give it back some stagger, doesn't need the same ammount as before, but enough to interrupt a barrage momentarily against a devestator within 15m would be a nice fit for it imo
Zeddy Apr 5, 2024 @ 1:08am 
Originally posted by Audiopython:
so they do have a damage drop off value to change, meaning the slugger could have been balanced way better, good to know for sure :)
Feels like whoever made the Diligences missed the memo on it, too.
Silverlight Apr 5, 2024 @ 1:09am 
Interesting post.
Slavbringer57 Apr 5, 2024 @ 1:11am 
Originally posted by Audiopython:
Originally posted by Slavbringer57:
Yeah, I noticed it as well, slugger actually struggled to torso kill devastators at around 100 meters from my memory.
now we just need AH to increase the dmg dropoff multiplier on the slugger and give it back some stagger, doesn't need the same ammount as before, but enough to interrupt a barrage momentarily against a devestator within 15m would be a nice fit for it imo
I feel like a stagger every second shell would be good enough, biggest issue I find rn is it's a medium killer shotgun that basically can't deal with berserkers.
Audiopython Apr 5, 2024 @ 1:14am 
Originally posted by Slavbringer57:
Originally posted by Audiopython:
now we just need AH to increase the dmg dropoff multiplier on the slugger and give it back some stagger, doesn't need the same ammount as before, but enough to interrupt a barrage momentarily against a devestator within 15m would be a nice fit for it imo
I feel like a stagger every second shell would be good enough, biggest issue I find rn is it's a medium killer shotgun that basically can't deal with berserkers.
every second shot sounds fine aswell to me, just taking it away completeley made me stop using the gun, it was literally the reason i used it, i was the heavy buster in my group usually, so running a medium cc main weapon fit very well in our squad comp,i was also the only one running it like 95% of the time
Audiopython Apr 5, 2024 @ 1:18am 
Originally posted by Zeddy:
Originally posted by Audiopython:
so they do have a damage drop off value to change, meaning the slugger could have been balanced way better, good to know for sure :)
Feels like whoever made the Diligences missed the memo on it, too.
feels like whoever made any of the snipers never played a videogame before... i used the stratagem sniper once after the first 3 shots i concluded it shot left of my reticle and left it there.
YMD Apr 5, 2024 @ 1:31am 
Originally posted by Zeddy:
It starts as soon as the shot leaves the barrel. You can easily observe this using Peacemaker or Redeemer:
  • Standing a few steps away, shoot a Helldiver, who has full health, in the head. It's considered polite to ask for permission before doing this.
  • Helldiver will survive with a sliver of health.
  • After they heal, or perhaps they can return the favour. stand as close as the game will allow you. Enter first person, jam the pistol directly into your partner's head, shoot.
  • Immediate death.
Conclusion: After the first frame of travel, the bullet has lost damage.

Secondary Conclusion: Assuming a 1.5x headshot multiplier (with armour being ignored), Helldivers have 90hp.

After this experiment, my partner started putting distance between us for some reason? I took the opportunity to shoot him in the chest with Defender, and these were the results:
https://steamcommunity.com/sharedfiles/filedetails/?id=3212859471

Partner was wearing a light armour set (50 armour).

I like the science of you shooting your partner in the chest. For science.
Zeddy Apr 5, 2024 @ 1:39am 
Originally posted by YMD:
I like the science of you shooting your partner in the chest. For science.
Shot in the chest, and I'm to blame.

I give science a bad name.
Last edited by Zeddy; Apr 5, 2024 @ 1:39am
Audiopython Apr 5, 2024 @ 1:40am 
Originally posted by Zeddy:
Originally posted by YMD:
I like the science of you shooting your partner in the chest. For science.
Shot in the chest, and I'm to blame.

I give science a bad name.
oooor and hear me out, you're attracting a new demographic to the wonders of science, mainly shooting crazy helldivers but hey it's something :P
Last edited by Audiopython; Apr 5, 2024 @ 1:40am
Slavbringer57 Apr 5, 2024 @ 1:59am 
Originally posted by Audiopython:
snip
Pretty much same here, used the slugger for its insane CQC potential against medium enemies, now it's forced to be a better sniper than the DMR's. Can't wait for the devs to probably nerf it some more because "it still outsnipes the DMR's"...

Oh well, at least I have an even better slugger with the dominator now...
Audiopython Apr 5, 2024 @ 2:21am 
Originally posted by Slavbringer57:
Originally posted by Audiopython:
snip
Pretty much same here, used the slugger for its insane CQC potential against medium enemies, now it's forced to be a better sniper than the DMR's. Can't wait for the devs to probably nerf it some more because "it still outsnipes the DMR's"...

Oh well, at least I have an even better slugger with the dominator now...
yeah if their logic keeps up in the same track they'll more or less have to, but yeah they basicly just switched which gun that did it.
haven't even rlly played since the patch except a few games, most of my friends can't be bothered with all the crashing issues, and i'm not feeling super motivated to play solo with randoms, hopefully they get a hold of these patches that break the game for alot of people, been 2 of em in 14 days, that's a bit too often for my taste.
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Date Posted: Apr 5, 2024 @ 12:36am
Posts: 13