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What do you even use the GL apart from closing bug holes & eggs? Why do you think the GP will do these jobs significantly worse to be worth it losing a support weapon for a GL instead? No mater how much worse it would be, it's literally going to be the ONLY usable secondary and if it can even do 10% of the job the GL was doing, no1 will pick the GL ever again, instead of rocking EATs or Quasar on his back
Now, this is fair. But, this doesn't really have anything to do with what we're talking about.
We're only talking about how the Grenade Launcher's role as the destroyer of objectives is possibly about to be superseded by a secondary anyone can carry.
Argue THAT point, please.
Some armors get 6 of them.
I doubt the pistol launcher will have a very high amount of grenades and you need to reload between each of them. Considering you can chuck 4 grenades by hand, or even more of them with a launcher in like.. a second, closing just as many holes/factories if you've got the accuracy.
It simply won't fill the same role.
Also, the secondary slot is pretty important to me.
I run with an AT setup. Liberator Penetrator for the medium armor enemies, Recoilless for heavies and i really like my secondary machine pistol to deal with anything unarmored. The liberator penetrator struggles with high amounts of spread out hunters for example. Perfect use for the machine pistol, and likely a horrible use for the pistol launcher.
I haven't used the launcher much tbh.. But if i'm not mistaken, isn't there an R-setting for impact vs fused grenades? I think i overheard someone talking about that once
Wait for it to come out, then pick up your pitchfork if its a problem. Until then, all you can do is speculate and that is not going to help anyone.
Does splash damage,
Has a single shot,
Has a (presumably) low total ammo count,
Has a seemingly slow reload
Whereas the Dagger has a Battery, Redeemer is good for instant "get away from me," Peacemaker is viable for singleshot accuracy, and all can be used at close range, with more shots, and a decent ammo capacity.
Let me put it like this - if I'm using something like the Diligence Countersniper, I'm going to want the Redeemer or Peacemaker for close-range, and not the GP. If I'm running a close-range Shotgun as my primary, I'll want the Peacemaker, Redeemer or Dagger. If I'm running mid-range (most ARs), then I would want the GP. It's also dependent on what my 3rd weapon is, and if it's explosive (like the EAT) then I wouldn't want the GP.