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By doing this you are creating a toxic meta in the game where people are shoe horned into options that are not taken becuse they are an actual viable option, but because they are the only viable option.
Its better to buff other things to bring them up to the level of the stuff everyone is using in order to give options for people. Right now the game is still fresh so there is some heavy balance paces needed, but once things level out, its better to buff then nerf.
If you actually balance things properly this is not going to happen. We can have a discussion about specific buffs and nerfs, but the idea that nerfing certain things so they can't trivialize encounters creates the problem of people only picking meta gear is wrong on its face. What creates that is poor balancing.
This isn't the kind of game where just buffing everything would work. It's meant to be hard. You're meant to die as often as not. There is a power fantasy angle, but you are also meat for the grinder, narratively. Buffing everything so it was up to the level of the pre-nerf Railgun, for example, would have either ruined the game, or led to a circular loop of buffing weapons, and buffing baddies.
Snipers still weak.
Arc good at anti crowd at good range.
Nerf range, add stagger.
Snipers still weak.
Improve Incindiary weapons.
Snipers still weak.
Nerf anything you like.
Snipers will still be weak.
Sickle will still be weak.
Primary weapons, according to devs, are all supposed to be weak, feel weak, and make you feel like calling in your strats.
So they all need to feel weak.
But can we at least get them to feel the same level of weak?
Can we get them to be roughly the same level of suck, so that some don't feel worthless?
nerf yes, but also buff others, to actually make for a stable and well rounded balance sheet, instead of just nerfs.
Also the very concept of "balance" is highly subject from person to person on this planet, it is not objective, so keep that in mind.
The DMRs? Yeah, agreed.
Honestly, adding stagger is the weirder choice, to me, though it's still pretty good at crowd control.
THAT felt kinda weird, to be honest.
To be honest it's really not? Like it's not good at killing heavies obviously, but for something that has functionally infinite ammo, it actually does work.
Considering the kind of gameplay experience they're going for this feels right.
Gotta give them feedback to do that, but "just buff everything" is not meaningful feedback.
They buffed the AMR in that same patch (30% more damage) and gave the Counter Sniper DMR Medium Armor Pen
Agreed.
Yeah, but Arrowhead clearly has a specific vision of how combat should feel, and there is a logical pathway to that vision.
When it first dropped everyone whined about the Arc Thrower losing 15m of range and needing 1 whole second to charge... but ignored the fact you can now stunlock Chargers
Or even in this post where a dude said Snipers are weak when they literally just gave the Anti Material Rifle 30% more damage alongside the slugger nerfs