Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Extraction shooters are a genre where the great majority of your gear/currency is looted from maps and can be lost permenantly upon death, be it pve, or pvp, or both. If you fail to leave the map with it, you don't get to keep anything and you lose everything brought with you too.
Rainbow 6, since that needs you to leave to get rewards I would assume.
A better comparison would be Tarkov/Hunt Showdown. If you want something singleplayer focused, Zero Sievert and Quasimorph are good.
Your right, we should just start calling everything "thing" down to it's very subatomic quark-matter state because it would be less confusing.