HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Jozsefirst Apr 3, 2024 @ 8:10am
Is the Jar-5 Dominator balanced now?
I mained this gun even before the beefy buff they gave it in the recent patch, I'm curious whether people find it to be balanced. I am biased towards it so I try to refrain from making an opinion on the matter but I will say it feels ridicilously strong now, besides the hunters that are a pain to take out thanks to poor ergo you can annihilate entire bug breaches on your own, Hive guards with their medium armor get memed on hard. 300 dmg might be a bit much.
Last edited by Jozsefirst; Apr 3, 2024 @ 8:15am
< >
Showing 31-45 of 61 comments
The Spoon God Apr 3, 2024 @ 9:00am 
Originally posted by Khloros:
Originally posted by The Spoon God:

Didn't use the slugger, but hard Disagree. Pre-balance passes, the Dominator was a fun and worthwhile alternative to the breaker that excelled at medium kills. Couldn't handle hoards as well, but that's fine. I used my GL for that, or I would've used Arc if I had been as into it then as I am now.

Even back then, however, I still believed it needed a damage buff (of one hundred, actually, which happened to be the amount they increased it by coincidentally) to make it really feel like it was a powerful gun. Regardless, it did then and still does preform very well.

You did not use the slugger, thats why you disagree.
The slugger just did the job of the old dominator, but better.
Old dominator did 250 damage, but the slugger was doing 280. SLugger had better stagger as well also had round reloading so you were always able to top off and never waste a shot.

Slugger did everything that the dominator did but better and faster. Now the dominator and the slugger are side grades to one another. dominator exchanges control and ammo conservation for damage, and speed in rounds. Both are good and fine now, but before the dominator sucked in the face of the slugger.

Perhaps you're right, but keep in mind that the Dom also had the explosive trait which...

Honestly, feels broken as ♥♥♥♥ I don't think it does anything, but I mention it on the off-hand that it does. I will say I know the slugger DID have Demo capabilities, but that's not much.

Another thing it did have over the Slugger (this is based entirely on preference fyi) was the mag reload. I tend to prefer mag reload over round reload in most situations.
The Spoon God Apr 3, 2024 @ 9:01am 
Originally posted by Venatacia:
Originally posted by The Spoon God:

That's.. not a thing, is it? I don't remember that ever being a thing. At all.

On that note, however.. can we please tone down the ♥♥♥♥♥♥♥ particle effects? The ♥♥♥♥♥♥♥ muzzle smoke from the Dominator makes it nearly impossible to hit ♥♥♥♥ down range in ADS.

According to people who stand next to me it is very real, they can't shoot straight when I fire the Jar-5 Dominator.

That is.. very weird.
Khloros Apr 3, 2024 @ 9:01am 
Originally posted by Madjar:
Originally posted by Khloros:

Thats not an issue with the slugger, thats an issue with DMRs being undertuned.
The gun excelled in every situation, not just a DMR issue
No it did great against bugs, because of its stagger and the fact bugs have a massive weak point so you could capitalize on its high damage delivered to a weak point.

It sucked against bots when you had access to the scrotcher which is just a pocket auto canon.

If DMRs did not do crap damage, they would be perfroming just as good as the slugger is. Slugger does great and is used as a DMR because DMRs dont work as dmrs right now.

Again, its a moot point to really argue it because either way, the slugger, jar, even post nerf and buff are still fine weapons.
The Spoon God Apr 3, 2024 @ 9:03am 
Originally posted by Wutever:
Originally posted by Khloros:

You did not use the slugger, thats why you disagree.
The slugger just did the job of the old dominator, but better.
Old dominator did 250 damage, but the slugger was doing 280. SLugger had better stagger as well also had round reloading so you were always able to top off and never waste a shot.

Slugger did everything that the dominator did but better and faster. Now the dominator and the slugger are side grades to one another. dominator exchanges control and ammo conservation for damage, and speed in rounds. Both are good and fine now, but before the dominator sucked in the face of the slugger.
Old Dominator was 200.

Current Slugger is not a side-grade to the Dominator in any way. Dominator now does more than 3 times the DPS of a Slugger and staggers the things that Slugger used to stagger. Muh handling and round reload are not an argument at that point anymore.

That's not an issue with the Jar being powerful now, though, that's an issue with them saying ♥♥♥♥ the slugger in particular.

Both weapons are meant to be powerful medium to low heavy weapons that handle their particular task, but suck relative ♥♥♥♥ at handling hordes (I think I said hoards in my last post please do not acknowledge that), which force you to use your secondary or a support weapon.
Venatacia Apr 3, 2024 @ 9:04am 
Originally posted by The Spoon God:
Originally posted by Venatacia:

According to people who stand next to me it is very real, they can't shoot straight when I fire the Jar-5 Dominator.

That is.. very weird.

I thought they were joking at first but we tested it and the Jar-5-Dom gives off a little shock wave that makes anyone stand next to you miss when they fire. Lovely touch from the devs.
XOLiD Apr 3, 2024 @ 9:05am 
Originally posted by The Spoon God:
On the note of the Slugger being a better 'sniper'......... they didn't nerf its range. They nerfed its close combat capabilities.

And buffed like one sniper (No, we're not counting the AMR for this discussion.) by increasing it's armor penetration...... that's it. I highly doubt the Slugger was overtuned, I barely even saw its use only heard of it. It can't handle hoards and has a limited ammo supply, it had its role as a single projectile (the pellet) cannon that can take out medium foes at range, or you can waste its shots on the chaff.

Honestly I used the slugger a lot and when it comes to hoards if you line up shots right the slug could penetrate and take out 3-4 enemies with one shot. One of my favorite things still is shooting legs off of big bugs and hitting smaller bugs in the face behind it. Plus being able to *reload-shoot-reload-shoot* is often a lifesaver not having to worry about a long entire mag reload time.
The Spoon God Apr 3, 2024 @ 9:05am 
Originally posted by Khloros:
Originally posted by Madjar:
The gun excelled in every situation, not just a DMR issue
No it did great against bugs, because of its stagger and the fact bugs have a massive weak point so you could capitalize on its high damage delivered to a weak point.

It sucked against bots when you had access to the scrotcher which is just a pocket auto canon.

If DMRs did not do crap damage, they would be perfroming just as good as the slugger is. Slugger does great and is used as a DMR because DMRs dont work as dmrs right now.

Again, its a moot point to really argue it because either way, the slugger, jar, even post nerf and buff are still fine weapons.

Don't know for sure but got a lot of people disagreeing with you on the point that Slugger is fine now.

Either way, it's not like our complaining will change the way these Devs do their ♥♥♥♥, as unfortunate as that may be.

Point remains that they seem to prefer making ♥♥♥♥ weak as opposed to making ♥♥♥♥ feel strong (or fun , but that's subjective as we all know). I'm glad they nerfed those cringe ass anti-strat modifiers, but I rather they just remove them entirely.
Khloros Apr 3, 2024 @ 9:05am 
Originally posted by The Spoon God:
Originally posted by Khloros:

You did not use the slugger, thats why you disagree.
The slugger just did the job of the old dominator, but better.
Old dominator did 250 damage, but the slugger was doing 280. SLugger had better stagger as well also had round reloading so you were always able to top off and never waste a shot.

Slugger did everything that the dominator did but better and faster. Now the dominator and the slugger are side grades to one another. dominator exchanges control and ammo conservation for damage, and speed in rounds. Both are good and fine now, but before the dominator sucked in the face of the slugger.

Perhaps you're right, but keep in mind that the Dom also had the explosive trait which...

Honestly, feels broken as ♥♥♥♥ I don't think it does anything, but I mention it on the off-hand that it does. I will say I know the slugger DID have Demo capabilities, but that's not much.

Another thing it did have over the Slugger (this is based entirely on preference fyi) was the mag reload. I tend to prefer mag reload over round reload in most situations.


See and that mention at the end there, thats what im talking about as to why the slugger is still fine and now post nerfs/buffs its a side grade to the jar 5 now. Round reload for example IMO is better against bugs, espeically if you are conserving ammo because round reload makes it so you are never caught off guard, you can keep a full mag, and never waste ammo in the process.

The explosive trait just gives it more stagger and full damage to "fleshy bits" as devs put it.

Any more Jar 5 and Slugger are just side grades to each other
Slugger: Round reload to conserve ammo, more agile, faster round (jar 5 rocket is SLOW compared to the Slugger) fairly good stun and stagger.

JAR 5: less control, faster shots, poor ammo conservation because of mags vs round reload, higher stagger.

Its just a matter of which you prefer, i have and do use both in 9 and they both work wonderful, at the highest levels of the game, the difference between the two is negligible, because they kill in the same number of shots.
The Spoon God Apr 3, 2024 @ 9:06am 
Originally posted by Venatacia:
Originally posted by The Spoon God:

That is.. very weird.

I thought they were joking at first but we tested it and the Jar-5-Dom gives off a little shock wave that makes anyone stand next to you miss when they fire. Lovely touch from the devs.

I... I can agree it's a... nice detail, but...

..gameplay wise? That ♥♥♥♥♥♥♥ sucks, man.
Khloros Apr 3, 2024 @ 9:07am 
Originally posted by The Spoon God:
Originally posted by Venatacia:

I thought they were joking at first but we tested it and the Jar-5-Dom gives off a little shock wave that makes anyone stand next to you miss when they fire. Lovely touch from the devs.

I... I can agree it's a... nice detail, but...

..gameplay wise? That ♥♥♥♥♥♥♥ sucks, man.
No its fine i want everyone around me to know im Role playing with a bolter and its everyones problem, both enemies and allies.
elmer-plox Apr 3, 2024 @ 9:09am 
I found counter sniper more handier. It has the same god awful weighted handling but your bullets are hit scan (dominator has some really slow arse projectiles) and your shots go where you point your reticle in first person mode. Lot more easier to snipe devastator heads. I have ulocked and tested all of the prem warbond guns and they were very disappointing. Except sickle. the only shining gold nugget in a big pile of stinking turds.
The Spoon God Apr 3, 2024 @ 9:10am 
Originally posted by XOLiD:
Originally posted by The Spoon God:
On the note of the Slugger being a better 'sniper'......... they didn't nerf its range. They nerfed its close combat capabilities.

And buffed like one sniper (No, we're not counting the AMR for this discussion.) by increasing it's armor penetration...... that's it. I highly doubt the Slugger was overtuned, I barely even saw its use only heard of it. It can't handle hoards and has a limited ammo supply, it had its role as a single projectile (the pellet) cannon that can take out medium foes at range, or you can waste its shots on the chaff.

Honestly I used the slugger a lot and when it comes to hoards if you line up shots right the slug could penetrate and take out 3-4 enemies with one shot. One of my favorite things still is shooting legs off of big bugs and hitting smaller bugs in the face behind it. Plus being able to *reload-shoot-reload-shoot* is often a lifesaver not having to worry about a long entire mag reload time.

While I didn't know it could penetrate, it's still not as effective at handling hordes as the sickle, lib, defender, or breaker. Nice touch that it can, and thank you for educating me on it. I get burnt out of games quickly so I didn't unlock it yet and the endgame I DID work my ass off to unlock was the Dominator, which I'm happy I got lol. And about reload I know that's why I said it's entirely up to preference, I usually like mag reload even vs bugs but that's just how I am personally.



Originally posted by Khloros:
Originally posted by The Spoon God:

Perhaps you're right, but keep in mind that the Dom also had the explosive trait which...

Honestly, feels broken as ♥♥♥♥ I don't think it does anything, but I mention it on the off-hand that it does. I will say I know the slugger DID have Demo capabilities, but that's not much.

Another thing it did have over the Slugger (this is based entirely on preference fyi) was the mag reload. I tend to prefer mag reload over round reload in most situations.


See and that mention at the end there, thats what im talking about as to why the slugger is still fine and now post nerfs/buffs its a side grade to the jar 5 now. Round reload for example IMO is better against bugs, espeically if you are conserving ammo because round reload makes it so you are never caught off guard, you can keep a full mag, and never waste ammo in the process.

The explosive trait just gives it more stagger and full damage to "fleshy bits" as devs put it.

Any more Jar 5 and Slugger are just side grades to each other
Slugger: Round reload to conserve ammo, more agile, faster round (jar 5 rocket is SLOW compared to the Slugger) fairly good stun and stagger.

JAR 5: less control, faster shots, poor ammo conservation because of mags vs round reload, higher stagger.

Its just a matter of which you prefer, i have and do use both in 9 and they both work wonderful, at the highest levels of the game, the difference between the two is negligible, because they kill in the same number of shots.

Yeah, I guess? Still, I feel the stagger should have been kept on the Slugger because of the kind of weapon it is, I don't think that would really ruin the vs dom comparison all too much because there's still other upsides to using the Jar, such as a longer hypothetical range (let's behonest, a nerf to the range of the slugger would have been fine here insteasd of stagger nerf), round vs mag reload (Preference based), faster rate of fire as you've said already.
The Spoon God Apr 3, 2024 @ 9:11am 
Originally posted by Khloros:
Originally posted by The Spoon God:

I... I can agree it's a... nice detail, but...

..gameplay wise? That ♥♥♥♥♥♥♥ sucks, man.
No its fine i want everyone around me to know im Role playing with a bolter and its everyones problem, both enemies and allies.

I don't have enough warhammer knowledge to relate, but it does kind of suck that I actively ♥♥♥♥ up my allies' shots.

Though I do tend to try and go solo whenever I feel I'm able to handle my ♥♥♥♥, so I.. suppose it's fine, lol.
Hawk (Banned) Apr 3, 2024 @ 9:12am 
The gun was perfectly fine. The buff was a stupid move imo, totally unneeded. If anything needs a buff, it's the Diligence line of rifles.
Wutever Apr 3, 2024 @ 9:15am 
Originally posted by Khloros:
Any more Jar 5 and Slugger are just side grades to each other
Slugger: Round reload to conserve ammo, more agile, faster round (jar 5 rocket is SLOW compared to the Slugger) fairly good stun and stagger.

JAR 5: less control, faster shots, poor ammo conservation because of mags vs round reload, higher stagger.
So when are you going to mention that the Dominator has 1250 DPS vs. the Slugger's 371 and that it has 50% more spare ammo? How is 31500 damage vs. 19000 damage per Resupply bad ammo conservation? I could literally keep reloading at 40% ammo left in every mag to break even with the Slugger's damage per resupply.

The Slugger also doesn't have "fairly good stun and stagger" against any of the targets you would want to shoot with it. The only medium that it can still stagger is the most irrelevant thing in the game - the hive guard. Everything else doesn't even flinch.
< >
Showing 31-45 of 61 comments
Per page: 1530 50

Date Posted: Apr 3, 2024 @ 8:10am
Posts: 61