Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps you're right, but keep in mind that the Dom also had the explosive trait which...
Honestly, feels broken as ♥♥♥♥ I don't think it does anything, but I mention it on the off-hand that it does. I will say I know the slugger DID have Demo capabilities, but that's not much.
Another thing it did have over the Slugger (this is based entirely on preference fyi) was the mag reload. I tend to prefer mag reload over round reload in most situations.
That is.. very weird.
It sucked against bots when you had access to the scrotcher which is just a pocket auto canon.
If DMRs did not do crap damage, they would be perfroming just as good as the slugger is. Slugger does great and is used as a DMR because DMRs dont work as dmrs right now.
Again, its a moot point to really argue it because either way, the slugger, jar, even post nerf and buff are still fine weapons.
That's not an issue with the Jar being powerful now, though, that's an issue with them saying ♥♥♥♥ the slugger in particular.
Both weapons are meant to be powerful medium to low heavy weapons that handle their particular task, but suck relative ♥♥♥♥ at handling hordes (I think I said hoards in my last post please do not acknowledge that), which force you to use your secondary or a support weapon.
I thought they were joking at first but we tested it and the Jar-5-Dom gives off a little shock wave that makes anyone stand next to you miss when they fire. Lovely touch from the devs.
Honestly I used the slugger a lot and when it comes to hoards if you line up shots right the slug could penetrate and take out 3-4 enemies with one shot. One of my favorite things still is shooting legs off of big bugs and hitting smaller bugs in the face behind it. Plus being able to *reload-shoot-reload-shoot* is often a lifesaver not having to worry about a long entire mag reload time.
Don't know for sure but got a lot of people disagreeing with you on the point that Slugger is fine now.
Either way, it's not like our complaining will change the way these Devs do their ♥♥♥♥, as unfortunate as that may be.
Point remains that they seem to prefer making ♥♥♥♥ weak as opposed to making ♥♥♥♥ feel strong (or fun , but that's subjective as we all know). I'm glad they nerfed those cringe ass anti-strat modifiers, but I rather they just remove them entirely.
See and that mention at the end there, thats what im talking about as to why the slugger is still fine and now post nerfs/buffs its a side grade to the jar 5 now. Round reload for example IMO is better against bugs, espeically if you are conserving ammo because round reload makes it so you are never caught off guard, you can keep a full mag, and never waste ammo in the process.
The explosive trait just gives it more stagger and full damage to "fleshy bits" as devs put it.
Any more Jar 5 and Slugger are just side grades to each other
Slugger: Round reload to conserve ammo, more agile, faster round (jar 5 rocket is SLOW compared to the Slugger) fairly good stun and stagger.
JAR 5: less control, faster shots, poor ammo conservation because of mags vs round reload, higher stagger.
Its just a matter of which you prefer, i have and do use both in 9 and they both work wonderful, at the highest levels of the game, the difference between the two is negligible, because they kill in the same number of shots.
I... I can agree it's a... nice detail, but...
..gameplay wise? That ♥♥♥♥♥♥♥ sucks, man.
While I didn't know it could penetrate, it's still not as effective at handling hordes as the sickle, lib, defender, or breaker. Nice touch that it can, and thank you for educating me on it. I get burnt out of games quickly so I didn't unlock it yet and the endgame I DID work my ass off to unlock was the Dominator, which I'm happy I got lol. And about reload I know that's why I said it's entirely up to preference, I usually like mag reload even vs bugs but that's just how I am personally.
Yeah, I guess? Still, I feel the stagger should have been kept on the Slugger because of the kind of weapon it is, I don't think that would really ruin the vs dom comparison all too much because there's still other upsides to using the Jar, such as a longer hypothetical range (let's behonest, a nerf to the range of the slugger would have been fine here insteasd of stagger nerf), round vs mag reload (Preference based), faster rate of fire as you've said already.
I don't have enough warhammer knowledge to relate, but it does kind of suck that I actively ♥♥♥♥ up my allies' shots.
Though I do tend to try and go solo whenever I feel I'm able to handle my ♥♥♥♥, so I.. suppose it's fine, lol.
The Slugger also doesn't have "fairly good stun and stagger" against any of the targets you would want to shoot with it. The only medium that it can still stagger is the most irrelevant thing in the game - the hive guard. Everything else doesn't even flinch.