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First person?
Yeah the floating feeling with those and a few other guns just kills it for me. I didnt even make it a whole map when I unlocked and used diligence counter sniper. 15 min into it I just grabbed whatever was laying on the ground after someone died and it felt like a huge upgrade. Maybe better if you are constantly using sights but those guns just drove me crazy as far as the way they worked. They could triple their damage and I would still pass.
It feels like these weapons were designed to pop enemies from halfway across the map, but the gameplay a VAST majority of the time is players getting swarmed in close combat. Maybe if they were suppressed and didn't alert enemies the first time you shoot they would be better.
Nah mate I've tested this and the slow guns are still slow and suck because of it.
Yes, thats my main complaint. I can turn 30% and the gun moves so slow that its literately OFF THE SCREEN!
The gun should never be off my screen when im aiming down the scope!
My eyes, and the scope should move as one.
I'll just use the AMR, since it doesn't have that issue.
I'm just waiting for the day the Sickle gets nerfed because we're apparently not allowed to have guns that feel good to use.
But I also run the DRMs and only fight robots both exclusively
When it comes to fighting bugs they more favor crowd clear weapons than precision weapons
Even then they eventually gave us multiple options to simply "turn off" sentient adaptation, though the game is a lot better about nerfing now.
Anyway, I agree that they need to put more thought into how they re-tune weapons, but the "no nerf, only buff" rule is thoughtless.
You can kill anything except tanks and drop ships with at most two shots from this weapon.
Against Hulks: Its two shot in the red eye. But make sure to aim a bit higher at range due to ballistics. You can also kill them with 3-4 shots by hitting gas vents on their back.
Against Devastators or Berserkers: its one shot if you hit the head perfectly or two-three shots at most if you hit the body (depending on the armor of the section you hit).
Against Scout Striders its either two shots in the body or one shot if you hit the leg joint.
For anything lower (troopers, commisars) you shouldnt waste your amr ammo. Use sickle (or whatever your primary weapon is) instead.
You need to know which mission to bring this weapon though. Generally its great in planets where you have clean line of sight without foliage or land details.
Its worst in foggy missions, jungle missions etc.
I think this is one of the best weapons in the hands of a master against bots. Because the speed you can kill heavily armored bots (assuming you deal perfect shots) is insane.
But I agree this is mostly thrash against bugs due to their swarming nature.
If you are going to play with AMR make sure you wear an armor with "Scout" perk. And stay a long distance away from your teammates and bots. Let your teammates aggro the bots and you shoot them one by one from a distance. If you play correctly you shouldnt be taking any aggro on yourself.