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Would also be nice if it was at least smart enough to not fire at enemies it can't do anything against. Like Factories and other buildings, and Dropships. I can understand if lore-wise its AI isn't smart enough to know not to shoot at Hulks and Chargers and such, since none of the AI is even smart enough to use IFF and stop firing if a friendly Helldiver is in the way.
The patch notes just say "Guard Dog: now restores full ammo from supply boxes." (used to take 3 I think). Not that it also rearms from in-world ammo containers, unless the in-world ammo containers also count as "supply boxes" (AFAIK "supply boxes" only refers to the ones you get from the Resupply and Supply Pack stratagems). I've never had a Guard Dog get more ammo and be able to reload itself and start firing again after just picking up in-world ammo containers.
More enemies that have lots of armor and the laser does nothing against that.
It attacks anything that you possibly don't want attacked...
No - just use a useful stratagem, like minefield or a redundant experimental weapon (nothing beats having 2 Quasar or 2 EATs ;) )
They're really good for playing solos or duos to not have to worry about basic adds (mostly bugs) in mid-difficulty missions. Also good at lower levels before you have access to the shield backpack, if you really want to bring a backpack rather than another orbital/Eagle/defensive stratagem.
They're valuable up in Helldive even when solo or in a 2-man team, the fact that they can get some of the stragglers out of your field of view before they call in breaches is huge. Laser dog is also a great trash mob clearing tool in general.
I wouldn't take it against bots though.
It's better vs bots than the rover, higher damage (and penetration too I think) and better range.
The problem right now is that it also still wastes ammo against enemies that it can't do anything against (not just Hulks and such but also buildings like Factories), and still has to rearm/reload way more frequently than the laser rover does (in addition to using ammo that has to be resupplied frequently). Being able to fully resupply from a single supply box is an improvement, but it should really also be able to carry more of its ammo supply in between rearm/reload.
I think ideally the Guard Dog Rover is supposed to fill the "good at keeps trash adds off your back to focus on higher-threat enemies" role for bugs, while the Guard Dog is meant to fill the same role against bots and more mid-tier enemies while being worse against the larger trash-mob swarms you get from bugs (but currently doesn't really do too well at that due to magazine size being slightly too small and it wasting ammo against Factories because they technically count as destructible enemies whereas bug Nests don't seem to).
If it does, it's hard to make out because I've tried to check that and couldn't tell. I still think it would make more sense either for the ammo display to show total ammo rather than "ammo until next reload" (since you can't manually tell it to reload anyway), or at least add an "xN" indicator next to it to show explicitly how many mags are left like you have for your actual weapons.