HELLDIVERS™ 2

HELLDIVERS™ 2

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Lo Burattino May 12, 2024 @ 11:13am
Will they ever optimize the game?
The FPS go on a free fall the moment a good number of enemies appear when I play.
No matter the changes I make in the graphics settings, no matter how much I lower them or even the screen resolution, the FPS still drop the same way in every situation.

I have a GTX 1660 super, I know it's not a particularly strong GPU for this game, but it's still above minimum requirements, is this my problem or is this game just very unoptimized?

And if it's the latter, will they ever work on seriously improving stability?
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Showing 1-15 of 86 comments
Bunny May 12, 2024 @ 11:16am 
The game is poorly optimized. Every patch makes it worse. Arrowhead don’t know how to fix their game lol.
Monkey Punisher May 12, 2024 @ 11:21am 
Originally posted by Bunny:
The game is poorly optimized. Every patch makes it worse. Arrowhead don’t know how to fix their game lol.
And making enemy spaws multiplu x100 every time Joel get pissed bc players can do the CG quick doesn't hel either. At launch I got aroun 120 fps on high. The las time I played I had to tweak every option in the game to get a semi-stable 70-80 fps
Katitoff May 12, 2024 @ 11:23am 
I have a GTX 1660 super
I'd say that's your problem.

If you own below recommended GPU, you'll have below optimal performance.

Also, game is CPU heavy too, if you don't have decent CPU, that's a serious bottleneck.
Last edited by Katitoff; May 12, 2024 @ 11:23am
StankLocator May 12, 2024 @ 11:40am 
Skill issue, I have a gtx 1070 and rarely see frame drops
Scuzz MB May 12, 2024 @ 11:42am 
Support and development on the game engine they are using for this game ended in 2018. The game engine is dead and has no ongoing support or development.

Beyond, that, you can see basic things with 3D games that are generally done to optimize performance being completely ignored. Poor lighting choices, not despawning enemy corpses, consistently adding collision to non-gameplay impacting items and dead enemies that don't need it. All those things tax your performance big time. This team doesn't seem to really either care or understand a lot of that. or how to fix it.

Honestly, I have a higher end rig so I don't feel those things as badly, but they are definitely there. If the basic things even I can recognize from playing around in 3D game engines years ago being NOT done to help performance, I imagine there are lots of more things that they could do to optimize performance across multiple specs that they either don't have the time, inclination or technical expertise to do themselves as well.
Last edited by Scuzz MB; May 12, 2024 @ 11:54am
Lo Burattino May 12, 2024 @ 12:17pm 
Originally posted by Katitoff:
I'd say that's your problem.

If you own below recommended GPU, you'll have below optimal performance.

Also, game is CPU heavy too, if you don't have decent CPU, that's a serious bottleneck.
There's a difference between below optimal and unplayable.
Hell, back when I had a disgusting, ancient GTX 950M, I could still run rather heavy games for which it really wasn't ready, like Wolfenstein the new Colossus, Ryse Son of Rome, The Finals and Metro Exodus, with low graphics settings sure, but still with a decent framerate that didn't suddenly drop when too many things were happening.

You might be right about the CPU, I don't have a strong one, but still these FPS drops are not something I've encountered in other games.


Originally posted by Scuzz MB:
Support and development on the game engine they are using for this game ended in 2018. The game engine is dead and has no ongoing support or development.

Beyond, that, you can see basic things with 3D games that are generally done to optimize performance being completely ignored. Poor lighting choices, not despawning enemy corpses, consistently adding collision to non-gameplay impacting items and dead enemies that don't need it. All those things tax your performance big time. This team doesn't seem to really either care or understand a lot of that. or how to fix it.

Honestly, I have a higher end rig so I don't feel those things as badly, but they are definitely there. If the basic things even I can recognize from playing around in 3D game engines years ago being NOT done to help performance, I imagine there are lots of more things that they could do to optimize performance across multiple specs that they either don't have the time, inclination or technical expertise to do themselves as well.
So, are we unlikely to see some significant optimization in the near future?
I wonder if the whole PSN drama and warbonds outrage might make the devs lose focus.
Last edited by Lo Burattino; May 12, 2024 @ 12:18pm
Scuzz MB May 12, 2024 @ 12:23pm 
Originally posted by Lo Burattino:
Originally posted by Katitoff:
I'd say that's your problem.

If you own below recommended GPU, you'll have below optimal performance.

Also, game is CPU heavy too, if you don't have decent CPU, that's a serious bottleneck.
There's a difference between below optimal and unplayable.
Hell, back when I had a disgusting, ancient GTX 950M, I could still run rather heavy games for which it really wasn't ready, like Wolfenstein the new Colossus, The Finals and Metro Exodus, with low graphics settings sure, but still with a decent framerate that didn't suddenly drop when too many things were happening.
You might be right about the CPU, I don't have a strong one, but still these FPS drops are not something I've encountered in other games.


Originally posted by Scuzz MB:
Support and development on the game engine they are using for this game ended in 2018. The game engine is dead and has no ongoing support or development.

Beyond, that, you can see basic things with 3D games that are generally done to optimize performance being completely ignored. Poor lighting choices, not despawning enemy corpses, consistently adding collision to non-gameplay impacting items and dead enemies that don't need it. All those things tax your performance big time. This team doesn't seem to really either care or understand a lot of that. or how to fix it.

Honestly, I have a higher end rig so I don't feel those things as badly, but they are definitely there. If the basic things even I can recognize from playing around in 3D game engines years ago being NOT done to help performance, I imagine there are lots of more things that they could do to optimize performance across multiple specs that they either don't have the time, inclination or technical expertise to do themselves as well.
So, are we unlikely to see some significant optimization in the near future?
I wonder if the whole PSN drama and warbonds outrage might make the devs lose focus.

There are tons of things they COULD do to optimize the performance, but since the game has been out over 3 months and they haven't done many if any of even the "first things you do" to optimize game performance, I doubt they have the resources or will to do much more to help.

You're best hope is that when/if they introduce the new enemy faction they are going to have to start addressing some of the basic things that might improve some overall performance. Sounds like the new faction may have a higher dependency on lighting and particle effects (being a "magice/mystical" themed enemy) - so there is no way to bring that component in without some serious performace hits if they don't do something minimize the impact the GPU and CPU performance.
Van May 12, 2024 @ 12:36pm 
12700k with 3060 Ti. At medium settings at 1440p, I'm doing just fine. GPU Usage hovers to 80% though so the occasional spike will happen under intense load.
n0vez-k May 12, 2024 @ 12:45pm 
It's going to take months to optimize it, they can't add a cape that's already done... a single fk cape almost 1 month to add it to the game
Last edited by n0vez-k; May 12, 2024 @ 12:47pm
Van May 12, 2024 @ 12:46pm 
Originally posted by Deep Rock Galactic:
People having "fine" fps are purposefully missing the point. Nothing to do with optimization.

It's all comparative. And comparing this with other products, it has god awful optimization.

Also inb4 defenders like katitoff asura and eagle tell you it's on your end.

That doesn't make sense. If the game scales with your rig to get good performance, how is that not "good optimization"? Are you thinking that we should be able to max out the graphics with a RTX 3060 (i.e PS5)?
Last edited by Van; May 12, 2024 @ 12:47pm
Van May 12, 2024 @ 2:22pm 
Originally posted by Deep Rock Galactic:
Originally posted by Van:

That doesn't make sense. If the game scales with your rig to get good performance, how is that not "good optimization"? Are you thinking that we should be able to max out the graphics with a RTX 3060 (i.e PS5)?

My post made perfect sense, THIS does not. Scaling is not enough to consider a game optimized, even the worst code scales, and "max out" means nothing because max out 2 completely different games might mean completely different graphics.

All i am saying is that from all my gaming experience in 20 years, this is among the worst visual/performance ratios i have seen, and having seen how amateur this studio is with their bugs, it is the MOST probable scenario that they did not optimize.

I think I see what you mean. While I'm able to use the presets, some of the settings is a bit odd, where it feels where there isn't a large FPS range between Low and High/Ultra. But it's not like I'm expecting a 1660 Ti to get 60FPS at the lowest setting either. With my 3060Ti, I moreso expected a slightly better experience than PS5 and it meets that expectation.

Originally posted by Deep Rock Galactic:
Originally posted by Van:
12700k with 3060 Ti. At medium settings at 1440p, I'm doing just fine. GPU Usage hovers to 80% though so the occasional spike will happen under intense load.

What render res?

Good question: Ultra Quality as Native led to higher 100% GPU utilization than I'm comfortable seeing.
ShockedHearts May 12, 2024 @ 2:22pm 
Originally posted by Bunny:
The game is poorly optimized. Every patch makes it worse. Arrowhead don’t know how to fix their game lol.
this
Aldain May 12, 2024 @ 2:29pm 
Pretty much nobody optimizes games these days sadly, why bother when you can just use powerful hardware as a crutch to compensate for questionable coding practices?

Hell look at Starfield.
acosnil May 12, 2024 @ 2:40pm 
Originally posted by Van:
Originally posted by Deep Rock Galactic:
People having "fine" fps are purposefully missing the point. Nothing to do with optimization.

It's all comparative. And comparing this with other products, it has god awful optimization.

Also inb4 defenders like katitoff asura and eagle tell you it's on your end.

That doesn't make sense. If the game scales with your rig to get good performance, how is that not "good optimization"? Are you thinking that we should be able to max out the graphics with a RTX 3060 (i.e PS5)?
Optimization is that thing that happens when the game performs well and looks good at all settings. HD2 looks dramatically worse than Cyberpunk, but is a bigger system hog than Cyberpunk. We call that bad optimization.


I run a 13700k i7 processor, 64 gb of DDR5 RAM and an Nvidia 4090. Running HD2 is trivial for me. But what's disturbing is that the game is so irresponsible with my system resources that it makes my computer run hot, and it gorges itself on CPU and GPU resources.
coolman552 May 12, 2024 @ 2:47pm 
its horribly optimized, everytime i enter the destroyer its a coin toss whether i get 20 or 50 fps, same with the intro sequences (joining another lobby, right before landing etc etc.). I dont expect consistent 60s with my rig but i KNOW it should be overperforming on low to medium settings

the last performance patch helped but its still a pain
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Date Posted: May 12, 2024 @ 11:13am
Posts: 86