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If you own below recommended GPU, you'll have below optimal performance.
Also, game is CPU heavy too, if you don't have decent CPU, that's a serious bottleneck.
Beyond, that, you can see basic things with 3D games that are generally done to optimize performance being completely ignored. Poor lighting choices, not despawning enemy corpses, consistently adding collision to non-gameplay impacting items and dead enemies that don't need it. All those things tax your performance big time. This team doesn't seem to really either care or understand a lot of that. or how to fix it.
Honestly, I have a higher end rig so I don't feel those things as badly, but they are definitely there. If the basic things even I can recognize from playing around in 3D game engines years ago being NOT done to help performance, I imagine there are lots of more things that they could do to optimize performance across multiple specs that they either don't have the time, inclination or technical expertise to do themselves as well.
Hell, back when I had a disgusting, ancient GTX 950M, I could still run rather heavy games for which it really wasn't ready, like Wolfenstein the new Colossus, Ryse Son of Rome, The Finals and Metro Exodus, with low graphics settings sure, but still with a decent framerate that didn't suddenly drop when too many things were happening.
You might be right about the CPU, I don't have a strong one, but still these FPS drops are not something I've encountered in other games.
So, are we unlikely to see some significant optimization in the near future?
I wonder if the whole PSN drama and warbonds outrage might make the devs lose focus.
There are tons of things they COULD do to optimize the performance, but since the game has been out over 3 months and they haven't done many if any of even the "first things you do" to optimize game performance, I doubt they have the resources or will to do much more to help.
You're best hope is that when/if they introduce the new enemy faction they are going to have to start addressing some of the basic things that might improve some overall performance. Sounds like the new faction may have a higher dependency on lighting and particle effects (being a "magice/mystical" themed enemy) - so there is no way to bring that component in without some serious performace hits if they don't do something minimize the impact the GPU and CPU performance.
That doesn't make sense. If the game scales with your rig to get good performance, how is that not "good optimization"? Are you thinking that we should be able to max out the graphics with a RTX 3060 (i.e PS5)?
I think I see what you mean. While I'm able to use the presets, some of the settings is a bit odd, where it feels where there isn't a large FPS range between Low and High/Ultra. But it's not like I'm expecting a 1660 Ti to get 60FPS at the lowest setting either. With my 3060Ti, I moreso expected a slightly better experience than PS5 and it meets that expectation.
Good question: Ultra Quality as Native led to higher 100% GPU utilization than I'm comfortable seeing.
Hell look at Starfield.
I run a 13700k i7 processor, 64 gb of DDR5 RAM and an Nvidia 4090. Running HD2 is trivial for me. But what's disturbing is that the game is so irresponsible with my system resources that it makes my computer run hot, and it gorges itself on CPU and GPU resources.
the last performance patch helped but its still a pain