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So take another booster? Problem solved. Based on the entire post of yours, it really doesn't matter what anyone says, so just use another booster or play Helldivers 1.
What is the point in arguing against your feelings and how you feel about things. You feel the way you feel. And clearly Helldivers 2 isn't for you.
I do wish you best of luck finding a game more to your taste.
I think stun has been turned to 11 so players use the perk.
These actually have an impact on the mission.
The one reducing patrol spawn timers is so good nobody's even sure it's actually working, the lower time for extraction is curious, shorter reinforcement timers are worthless, bla bla.
It really is just those 4 to me, whenever I see someone pick something else it feels like a waste.
it slows the incoming hordes by roughly 40% which will make a lvl 9 tower defense feel like a breeze in comparison without.
on huge maps its not as effective if every single person on your team is playing spray and pray because all it does is slow down the rate of which enemies can summon a bug hole/bot drop by 40-ish% meaning if you play smart and take out small enemies efficiently you can super long periods without any huge hordes of enemies
so in general its a great booster overall and a must have imo.
top tiers are ammo, stamina, muscle enhancement, confusion.
Playing on diff7 tho, maybe at 9 it's the opposite.
And if the game worked as intended (no getting random ragdolls, no random being thrown around, no getting stuck, etc) then I'd agree vitality wouldn't be so good (I very rarely die by now in "normal ways", it's always friendly fire or one of the aforementioned issues).