HELLDIVERS™ 2

HELLDIVERS™ 2

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Galahad May 11, 2024 @ 1:37am
Motivational Shocks - is it worth it?
We have a booster here that says it shocks you, removing slow effects.
I've noticed a couple of things about this effect that make it NOT worth it. Most notably, what appears to be an internal cooldown.

It seems to hit you with the shocks, about halfway through the slow effect that's on you, and once every 8-10 seconds or so?

The result is, everyone's hyped about a piece of corn they found in a pile of crap, again, with this.

You will still get hit randomly by a bile titans breath without it visually hitting you and the slow will randomly last long enough to not allow you to get out of the eagle you dropped.

A hunter will still slow you with that god awful first stab. Little green things will still mess your day up when you're trying to do something cool.

If these things are still a looming threat with this new booster, then what's the point of it?

It feels like this dev team are afraid of giving us things that just 'work'. They have to be rubbish in multiple ways.

Something that only reduces the duration of slow effects, and once every few seconds on an internal cooldown, is the kind of balancing you'd find in an MMO where the devs are desperately afraid of messing things up, so they tip toe. This is a coop game with this kind of balancing and it just feels wrong.

Nothing feels like it is working.

I just bought and played Helldivers 1 last night. No account requirement, no countries blocked, the first couple of guns you get feel powerful and effective, there's no stamina bar to manage ruining armour balance completely, there was no lag, no stuttering, no crashes, no infinite loading screens, the pelican didn't warp into the ground or set fire refusing to pick everyone up for 3 minutes before taking off anyway and leaving everyone behind.....

What happened with this one? Why is it such a flaming mess???
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Showing 1-9 of 9 comments
Lord Rambo May 11, 2024 @ 1:41am 
Have hunters always been able to stun you? Maybe I somehow didnt notice until now, but it feels like some new flavor of bs.
Last edited by Lord Rambo; May 11, 2024 @ 1:41am
Ishan451 May 11, 2024 @ 1:46am 
Originally posted by Midnight Prince:
If these things are still a looming threat with this new booster, then what's the point of it?

So take another booster? Problem solved. Based on the entire post of yours, it really doesn't matter what anyone says, so just use another booster or play Helldivers 1.

Originally posted by Midnight Prince:
This is a coop game with this kind of balancing and it just feels wrong.

Nothing feels like it is working.

I just bought and played Helldivers 1 last night. No account requirement, no countries blocked, the first couple of guns you get feel powerful and effective

What is the point in arguing against your feelings and how you feel about things. You feel the way you feel. And clearly Helldivers 2 isn't for you.

I do wish you best of luck finding a game more to your taste.
Enforcer May 11, 2024 @ 8:55am 
Originally posted by Lord Rambo:
Have hunters always been able to stun you? Maybe I somehow didnt notice until now, but it feels like some new flavor of bs.

I think stun has been turned to 11 so players use the perk.
Inardesco May 11, 2024 @ 8:58am 
no
Mepho May 11, 2024 @ 9:02am 
Seems to me (so speaking termininds) boosters are just vitality, stamina enhancement, the one empowering muscles (which seems to be a better version of this new shock thingy) and the one filling your pockets on drop, in that order of importance.
These actually have an impact on the mission.
The one reducing patrol spawn timers is so good nobody's even sure it's actually working, the lower time for extraction is curious, shorter reinforcement timers are worthless, bla bla.

It really is just those 4 to me, whenever I see someone pick something else it feels like a waste.
ShockedHearts May 11, 2024 @ 9:07am 
Originally posted by Mepho:
Seems to me (so speaking termininds) boosters are just vitality, stamina enhancement, the one empowering muscles (which seems to be a better version of this new shock thingy) and the one filling your pockets on drop, in that order of importance.
These actually have an impact on the mission.
The one reducing patrol spawn timers is so good nobody's even sure it's actually working, the lower time for extraction is curious, shorter reinforcement timers are worthless, bla bla.

It really is just those 4 to me, whenever I see someone pick something else it feels like a waste.
localized confusion is god tier for extermination and tower defense missions.

it slows the incoming hordes by roughly 40% which will make a lvl 9 tower defense feel like a breeze in comparison without.

on huge maps its not as effective if every single person on your team is playing spray and pray because all it does is slow down the rate of which enemies can summon a bug hole/bot drop by 40-ish% meaning if you play smart and take out small enemies efficiently you can super long periods without any huge hordes of enemies

so in general its a great booster overall and a must have imo.

top tiers are ammo, stamina, muscle enhancement, confusion.
Mepho May 11, 2024 @ 9:14am 
Originally posted by ShockedHearts:
localized confusion is god tier for extermination and tower defense missions.

it slows the incoming hordes by roughly 40% which will make a lvl 9 tower defense feel like a breeze in comparison without.

on huge maps its not as effective if every single person on your team is playing spray and pray because all it does is slow down the rate of which enemies can summon a bug hole/bot drop by 40-ish% meaning if you play smart and take out small enemies efficiently you can super long periods without any huge hordes of enemies

so in general its a great booster overall and a must have imo.

top tiers are ammo, stamina, muscle enhancement, confusion.
I will still disagree because I can manage 40% extra enemies but I can't manage random ♥♥♥♥ the game does like shooting me in the stratosphere as I walk over a charger corpse or a random hunter warping atop/behind something and randomly headshotting me (edit, or god forbid the damn spewers spewing from behind walls/corners/corpses), so I'd rather have that extra chance to survive such things.

Playing on diff7 tho, maybe at 9 it's the opposite.
And if the game worked as intended (no getting random ragdolls, no random being thrown around, no getting stuck, etc) then I'd agree vitality wouldn't be so good (I very rarely die by now in "normal ways", it's always friendly fire or one of the aforementioned issues).
Last edited by Mepho; May 11, 2024 @ 9:15am
gachi is manly May 11, 2024 @ 9:22am 
No. Just run muscle enchancement.
Æɴɪsᴏ May 11, 2024 @ 9:26am 
It's not.
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Date Posted: May 11, 2024 @ 1:37am
Posts: 9