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With that said, among the missions we get for our rotations for this particular major order, we have a civilian rescue one, which is very well known for having completely out of whack spawn rates. So if you wonder why during those missions there is a constant ballet of dropships over the 4 cardinal directions dropping tanks and hulks as well as various heavies over and over, that's why.
From what older players told me, that problem has been here since month, and it has never been changed or fixed.
And by the stupidity of some of the comments here.
Not sure, what's worse.
Spawn rate:
- The patrol spawn rate depends on the team composition.
"Patrol spawning has been increased when there are fewer than 4 players. The fewer the players, the bigger the change. For 4 player missions, there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties."
https://store.steampowered.com/news/app/553850?emclan=103582791473678397&emgid=4169846298204053636
So ♥♥♥♥♥♥♥ stop commenting that "it's the same rate." It just is not. It can happen in L4-6, that you are unable to extract, because you are literary overrun and you will not have enough ammunition to deal with it.
So yea. While I consider L8 with a random team mostly easy. Solo L5 can be impossible. Call-In Extraction can be impossible too.
- This is not a solo or a team game. It is a game. For teams of up to 4 players. There have been ppl. playing it solo. The problem is, that they punish ppl. for trying the challenge.
I understand, that the devs would love to see team work. They still have wet dreams about teammates reloading other players. Too bad, they completely suck at implementing lobbies or delivering on good group buildup. Too bad, they suck on suggesting to play with 4 players - by rewarding it with (i.d.k - for instance with 10% more rewards, samples like WH40k Darktide). Instead, they make it frustrating as hell.
After a long work day, I just don't want to play with morons who insist, that "this game is meant to be played that way..." Sorry - no offense intended. But it's just these Dunning Kruegers, that are a tad bit exhausting... And I just want to relax. A challenge without grey noise via headphones...
So my hint to the developers:
- Good game design gives options - and does not enforce play style.
- Good game design might reward certain play styles - like joining SOS calls.
Thank good:
When the player numbers keep dwindling like that, I am pretty sure they will remove it...