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How much does charging it boost the damage?
I somewhat think it does not even do 250 damage at the start of its charge because if you test it against a bug Commander, spamming it without really charging it much the Commander can take like 4-6 shots to the head but shouldnt it only take like 3-4 if it did 250 damage?
Anyway its a bottom tier weapon since its low rate of fire is not compensated with damage, just like the Eruptor so perhaps we should just consider this a pre-nerfed version of the weapon.
In all honesty? Looking at how poorly the game is balanced, the guy in charge of the weapon balancing probably doesn’t even know himself.
That is probably the answer why the descriptions of the actually gun damage (such as flame damage over time) isn’t displayed.
Just compare the new rifle of the warbond with the standard rifle. They have the same damage per round but the standard has more ammo per magazine.
The new rifle is completely obsolete right from the start.
Its easier to under-power a weapon and tweak it higher, in that you dont' screw up the current balance and people don't whine like a baby who dropped a cookie if they need to nerf it.
Ideally they would hit the balance part from the start, but often players can come up with uses that far surpass the devs ability to test. So a dev tests it out and says, "this seems good" and a superior player posts a video on youtube of him soloing a helldive using only that one primary and they realized they dun goofed.
Basically human nature reacts badly to losing stuff, this is the core of why people say "buff the other weapons" even though they don't actually understand its not because buffing is better, its actually worse in most cases, but that people's monkey brain just reacts differently.
The reason people say buff, not nerf, is we want options. Not
one good weapon, the rest mediocre
Or one mediocre weapon, the rest trash.
Every weapon in a category should be comparable.
Just because one type of weapon may be clearly better, does not mean it's overtuned. It might simply be that the rest just suck, making that one look good.
it feels like
Adding that many variations and things that need to be managed is like adding worthless software, hardware, or platforms to a network. It's not needed to make the game function in a fun and proficient manner. It simply requires more effort and brain sweat to get everything to play 'nice' from a management perspective.
Especially when that information isn't submitted to the players for any meaningful character builds. If you run an in-depth RPG (the recent rogue trader game comes to mind) that level of customization can add depth because players are choosing those increases to flesh out builds. Here it's all behind the scenes and the devs are the only ones who see it. Why would you create that much work for yourself? I would rather have to look at six categories (think rate of fire, damage, reload time, range, recoil, elemental effect) to balance than having to go through a spread sheet of 50 useless stats to try and keep everything in the same realm of function.
this game is boring as F when it comes to the weapons. they are just selling re-skinned weapon/armor with min difference.
simple the dev incharge of balancing is the smooth brain that ruined Hello Neighbor. They basically hired the most incompetent person on the planet to balance the game.
And with Crossbow getting it's uniqueness removed, it just goes to show that this is just to waste your super creds. Unless you're someone like me who just passively gets all the super creds he needs for warbonds, then you're likely going to eventually end up without enough and then they'll make money. It's a fullproof, if completely awful, line of thinking.
Hopefully the blandness though will be their undoing as everyone just goes 'man, every warbond sucks. I'm tired of this boring ass game' and moves on.
Some a great for killing small enemies.
Others are great for killing medium enemies.
Some bring utility that no other weapon brings.
Some are great against bug
Some are great against bots
The problem is that players one a one size fits all weapon that does everything. Like the Eruptor. Was great for small enemies, Great for mid enemies. With some skill and luck you could even kill large (tank) enemies And amazing utility for opening doors and closing fabricators/holes. It was great against bugs, It was great against bots. It was Hands down the best weapon in the game by a mile (or kilometer if you use metric) Players are crying because the obviously best weapon got nerfed and they need a youboober to tell them what the next meta bust super ultra mega weapon that does everything is.