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They would do well to begin listening now, otherwise they will suffer further damage considering that there doesn't seem to be too many people playing their game in contrast to how many there were prior to the Sony situation.
That alone has seemed to have caused irreparable damage to their player count and future revenue. The current situation will get worse and kill the game off much faster if they continue to further irritate those that remain.
Then since the game is about to tank because low player count, it will be on Sale every 30 days until its about one year old.
Then Sony decides that Servers are expensive and 100mbit Servers are fine too, to keep it running another 1-2 years before turning off the game.
I will remember HD2 forever as the time I got off Coke for playing HD2 instead of snorting it from silicon tits of ♥♥♥♥♥♥.
1. Sony; how and when the '177' are returned to the Helldiver's Community.
2. The motives and communication around Weapon and Stratagem Balance.
3. The conduct and attitude of Arrowhead Employees engaging with the global community on various platforms.
4. The capabilities engaged to effective and efficient communication between those responsible for community engagement and actually reaching out to effectively report back and collaborate with the broad player base appropriately rather than narrow lensing discrete communities.
Those respective cadres of the population I am referring to are stakeholders such as those that use Steam Discussion, on Twitter, on Discord, on Reddit which can risk alienating or disenfranchising the larger player populations who do not engage with those platforms.
This can therefore put at risk skewing the perception of the global community opinion.
5. The structure and transparency of the Game Play Loop with respect to the Galactic War element.
The tools used to effectively communicate this game feature such as improvements to the UI and in game communication and co-ordination tools as well as the GM Team's activity and preparedness to stop hiding and actually properly engage with the community.
a nerfing patch now after the PSN drama will prob be a nail in the coffin. how hard is it for AH not to nerf a thing for 2 months? impossible. someone is getting paid to do it and that person don't know what uniqueness is. every weapon gets nerfed into oblivion and ended up feeling more of less the same.
Ascension Day in some circles is considered a day that if you did Work of any sort it was thought to be very unlucky and in particular if you did any washing it was considered a bad idea as the superstition was that someone in your family would die!
So there is probably a skeleton crew of the non-superstitious or whatever that are going to deal with any fall out for today through to Monday if at all in Sweden.
The Friday is typically granted by employers as an additional paid holiday. So my guess AH are no different.
In Sweden, public holidays are categorised as Christian or non-Christian observances that the nation takes time out for.
It is common practice for businesses in Sweden to close at noon the day before a public holiday too.
Given how the week and the last weekend has been for AH I think I would take advantage of this and 'Go Fishing' right now!
What could possibly go wrong.....?
I get the impression, because of how Sony authorises patches, the pressure of deadlines also probably from contractual obligations on the Devs for producing product; that Arrowhead knew about these things and they are somewhere in a patch pipeline that could be weeks away!
This does make it now look more and more like a Slow Train Wreck developing.
They need to sort it out asap as people are not necessarily patient and there is only so much 'unfun' to put up with before you actually go find fun somewhere else.
I am more convinced each time a new 'drama' starts that I suspect there are sadly internal problems in the staffing of Arrowhead.
I hope I am wrong this would be very disappointing for a game which certainly pre-patch 1 could really be the GOTY even game of the era.
However as it stands on the points about transparent communication and communication from Arrowhead Staff this does not bode well as it seems the communications from Arrowhead may not be matching the reality we are currently presented with.
More evidence further that it is a critical time for the Developer and the Community.
If a Patch arrives today this could make or break Arrow Head for another week of criticism and reviews.
There was a lot of positive progress vibes from Devs and CMs like the exceptional Twin Beard on Discord yesterday now that Sweden has recovered from the extra Long weekend and in some parts a very divisive Eurovision Finals.
Will all their talk be all 'smoke and mirrors though'?
Action speaks louder than words.
I hope there is Action this week, player count and effort is dropping off with repeated failures on MOs most likely the norm than the exception for the near future.
We are still missing the 180!
Bring our brothers and sisters in Arms back please.
So as I pointed out in the OP there are considerable events going on behind closed doors with the occasional hint of some near imminent announcement and my suspicions are this is going to cause more frustration if it is about the situation with Sony.
My guess is that Sony will only accept those who purchased the game in the 180 to remain playing the game.
Those within the Sony Biome will be still expected to be given the option to sign up to PSN. Arrow Head will not have the right to make the game purchasable in the 180 as Sony is keeping to them to their contract.
Arrow Head would most likely have to renegotiate their contract with Sony for them to co-publish the product to enable access again to the 180. In order for that to happen it will take time and money.
It is also possible they are going to look at decoupling the patch process between the Sony Biome and the PC Biome so they can react more quickly to the PC Customer's issues through hotfixes. This could also mean Cross play will be limited when the patches differ and realign when they are the same.
PC Players are notorious for enjoying and demanding timely and quick solutions to their issues be it technical or game QoL and if it does not happen efficiently they simply get frustrated and either grumble about it and stay loyal to the brand or most likely go play something else that 'works' and is 'fun'.
This is probably now looking at the most optimistic outcome.
Arrow Head in the meantime has a mission to revitalise Helldivers and I believe the '2nd Galactic War' announcement alludes to putting all the mess behind them and turning a new page in the game.
Ever weekend now is of upmost importance to Arrow Head. People have the most free time and free cash to use in that time.
Every weekend needs something tasty to bite into, those Bacon Apples better be grilled!
To be honest, the game is fun but its loop gets really repetitive over time. It’s not like LFD2 which has a whole modding community to keep it alive (I’ve heard it being compared to that as the greatest Coop game to have ever been created).
Also, HD2 is extremely lucky that no other blockbuster indie title has come out recently like last Fall. Lethal Company had 250K players in November and ultimately 100K till HD2 came out. So, it had roughly 4 months of solid popularity compared to HD2 which has 3 months and is already dropping like a brick. Side note: While I put 25hr into HD2, I had roughly 200 in LC last fall (was the most fun I’ve had in years). It was VR Chat + Adventure + Phasmophobia combined. I could quickly find servers where it was people living right around my area!
Now ask yourself this: how much lower would the HD2 player count be if say another successful indie title came out today? No one would even be discussing HD2 anymore. It would drop drastically and people would move on to the latest thing, which is why no one should be too heavily invested in a fun/arcade game in the first place (it’s not a comp game like CS2 or Dota2).
You did a really solid analysis mate. Really enjoyed reading your thoughts on the matter :)
Personally, I am not and will never be in agreement that weapon nerfs are a universially bad idea – on the contrary, I agree with the devs that a balanced approach of nerfs and buffs is the ideal way to make many weapons equally viable while keeping the overall difficulty of the game intact.
That said, it seems clear I'm in the minority with this opinion. Many gamers hate the idea of their favorite weapon(s) being weakened, which I largely attribute to either an emotional attachment or the desire to make the game as easy as possible for themselves.
There's also the fact that Arrowhead have dished out more than twice as many buffs compared to nerfs so far, but judging by the outcries of a vocal minority, you would think that it's been the opposite.
All of that said, some of the specific nerfs and changes the developers have pushed out have been questionable. So I think it's good that the CEO announced they're going to review internally how they're going to handle their balancing decisions from here on out.
They need to fire him, and hire one of our most vocal.