HELLDIVERS™ 2

HELLDIVERS™ 2

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Thoughts on the Eruptor
From the person balancing the game, he's stated that Eruptor is in a good place.

They have tested this repeatedly, and found that the weapon is viable for release to the public in its current form. That means this the Eruptor's current DPS is within acceptable parameters. This is intentional. The slow rate of fire, the low DPS dropoff damage, despite being a rocket powered sniper rifle... this is the intended function of the weapon.

A medium damage, explosive, low rate of fire sniper rifle with low clip size.

Now it being the 'intended function' and weapon viability are 2 entirely different things. Eruptors used to blow off the rocket pods off of a rocket devastator, 3 tap a heavy devastator and even break the autocannons off of a strider. The old use was essentially, a skill shot weapon where you were rewarded for aiming properly.

Now, Heavy devastators will take 1-4 shots to kill depending on angle and distance because the gun still has dropoff. 2-3 for rocket devastators, inventing a new strategy, where you aim at the legs instead just to save ammo. It can still snipe fabricators and nests but is wholly not viable for bugs because of the low rate of fire and low kill rate and lack of AOE.

Now theyve done this to several guns already, the railgun and the slugger for one, and the slugger survived the most of it partially because there's not really a lot of ways to mess up a shotgun. The Railgun is pretty much... never used, I've never seen anyone field it because several support weapons and even primaries will outclass it in multiple scenarios. This is basically what fills me with doubt that they will ever fix the Eruptor, or at least, make it 'fun'

It's a damn shame because I really liked that gun.
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Showing 1-11 of 11 comments
Midas May 8, 2024 @ 11:57am 
It's still my go-to primary for bots. People really need to get over this idea of do-everything weapons that can cover most situations single-handedly, while 80% of the weapons have no purpose. The Eruptor has to have a niche it fills, and it can't be 'every niche but heavy armor'. Currently that niche is a long-range anti-medium that isn't as good for headshots as the CS, but trades that for AoE, explosive damage, and more overall damage on regular hits. It doesn't need to be the most amazing primary ever, it just needs to have a purpose.
LoboFH May 8, 2024 @ 12:00pm 
It had a purpose, and it was nicely balanced with all its cons: the worst handling in the game, slow bolt action, small magazine, design your build around it or it's way less versatile than other primary weapons by far.
Midas May 8, 2024 @ 12:06pm 
Originally posted by LoboFH:
It had a purpose, and it was nicely balanced with all its cons: the worst handling in the game, slow bolt action, small magazine, design your build around it or it's way less versatile than other primary weapons by far.

It rendered stuff like the counter-sniper completely pointless. It could do the counter-sniper's job as well a half-dozen other jobs. Now it is at least a bit more focused on being a similar role to the CS, with slightly different perks. It didn't need to be a horde-clearing weapon on top of an anti-medium weapon, on top of a sniper.
LoboFH May 8, 2024 @ 4:29pm 
Perhaps before you would be right, but after the change to the handling of Diligence CS, the Eruptor stays as the most cumbersome weapon in the game, the only single bolt action weapon in the game (with the grenade pistol) ... and none of the advantages that it had once.

If a player wants the "sniper" feeling the Eruptor would be the worst option.
Originally posted by Midas:
Originally posted by LoboFH:
It had a purpose, and it was nicely balanced with all its cons: the worst handling in the game, slow bolt action, small magazine, design your build around it or it's way less versatile than other primary weapons by far.

It rendered stuff like the counter-sniper completely pointless. It could do the counter-sniper's job as well a half-dozen other jobs. Now it is at least a bit more focused on being a similar role to the CS, with slightly different perks. It didn't need to be a horde-clearing weapon on top of an anti-medium weapon, on top of a sniper.
Yeah, I think it was approriate to make it not horde clear, not anti-medium and on merit of not fulfilling the previous two, not a good sniper. I'd like them to have a look at the Diligence CS, I have a hunch it's too similar to this other weapon called the Diligence
DeMasked May 8, 2024 @ 4:58pm 
I use it with Stalwart on max RPM. Shoot, switch to another weapon and immediately start firing, switch back to Eruptor which is now ready to fire again. Added utility in destroying spawns and boxes.

Since it's ammo got halved I wouldn't mind a bit of a boost in it's damage as I feel like with the Shrapnel it did a lot more then what is currently is doing. The excuse of it killing players is more of a "learn to play with the weapon you are using" sort of thing. There are other weapons that can easily kill the player should enemies get too close.

Against Bugs 7-9
Eruptor, Machine Pistol, Napalm Grenade using Stalwart, EAT, Airstrike and then Orbital Barrage, Airburst or Gas Strike.
Originally posted by Ragosta tin Dei:
The old use was essentially, a skill shot weapon where you were rewarded for aiming properly.

I'm not understanding why a projectile weapon shouldn't be this?
Midas May 8, 2024 @ 5:10pm 
Originally posted by LoboFH:
Perhaps before you would be right, but after the change to the handling of Diligence CS, the Eruptor stays as the most cumbersome weapon in the game, the only single bolt action weapon in the game (with the grenade pistol) ... and none of the advantages that it had once.

If a player wants the "sniper" feeling the Eruptor would be the worst option.

It IS pretty cumbersome, it's true, and it could probably use a slight handling buff to make up for its more precision-focused role.

Not sure how it could be the 'worst' option for a sniper, though. It's one of the very few primaries with a 200m scope, and kills anything short of a heavy with a single headshot. It's effectively a short-barrel anti-materiel rifle shooting rocket-propelled explosive rounds.
Eruptor

AUTOMATONS

One shots - Troopers , MG Raiders, Rocket Troopers.
Two Shots - Striders not the Factory Kind
Three to Four Shots - Balistics , Rocket Devastators & Beserker.

No Effect true effect on Tanks, Hulks, Factory Striders, Gunships & Drop Ships.
Does not truly effect Replicators - Buildings unless shooting Troopers, MG Raiders & Rocket Raiders leaving with suicide vests, exiting the doorway or blocking it.

Used for hitting targets long range, or short range.

TERMINDS

One shots - small Bugs of all kinds - Pouncer , Bile Spitter to name a few.
Two shots - Hunters, Nursing Spewer, Warrior, Bile Spewer, Hive Guard and or Stalkers.
Three to Four Shots - Brood Commander.

No Effect true effect on Chargers , Bile Titans
Note : Chargers take too many hits to be effective.

Eruptor is useful for players wanting to effect targets at long distance and or no scoping.

Hitting a target at close range or miscalculating a shot over a rock could cause death or loss of health.
Ragosta tin Dei May 8, 2024 @ 8:30pm 
Eruptors or a sniper role basically means you're pinging and shooting targets from large distances. It doesn't help that the nerf also added falloff damage, so the eruptor's small aoe already loses more damage.

In general you're going to maybe 2 tap or 3 tap devastators, but it can take as much as 4 shots for rocket devastators and 5 shots for heavy devastators.

That's because the sights on the eruptor are also off, and even factoring in for that, it only really has 36 bullets, at 3 shots per target its around 12 targets before you need to resupply. Now, that's not a lot especially during the 15-20 minute mark where bot drops drop 4-6 squads.

The truth of the matter is, the scorcher has a higher TTK and better versatility despite not being a sniper rifle. It's completely useless against bugs because without the shrapnel, you're going to be single tapping everything and bullets aside, its easy to get closed in on if you can't even 1 shot the medium bugs.

I'm completely at a loss. The only time I ever bring eruptors out now is when we're doing blitzes and you want a ranged option for the fabricators, and do not want to bring an autocannon (perhaps because you need the backpack slot or prefer quasars) etc.
They play at difficulty 4, their tests mean nothing
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Date Posted: May 8, 2024 @ 11:44am
Posts: 11