HELLDIVERS™ 2

HELLDIVERS™ 2

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Nerfed everything I liked using
Mechs, Breaker, Railgun, Sickle, Eruptor. I'm honestly sick of it. I don't want to keep playing if everytime I find something fun to use it gets ruined. I could live with the Railgun and Breaker nerfs. But the Eruptor? A gun barely being used despite being new? AND MECHS??? Mechs are worthless dog water now. I'm sad. By the end of this year the game will be flavorless and boring.
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Showing 1-13 of 13 comments
Draco18s May 7, 2024 @ 9:54pm 
The breaker is fine. Its still my favorite after the changes.
Last edited by Draco18s; May 7, 2024 @ 9:54pm
Sainray May 7, 2024 @ 9:58pm 
They are doing it WRONG. Give us the new meta weapon b4 nerfing the crap out of the old one. heck do it at the same time even. not a week b4.

but from their stand point ... nerf old meta early so u'd buy the new meta. nerf it a week b4 the new meta so every youtube video would be saying how amazing the new meta is compared to the old meta. FOMO pays
CptVodka May 7, 2024 @ 10:00pm 
The ammo nerf to the eruptor was barely a nerf. I've ran dry a few times since the nerf, but not noteworthy.
The lessened AOE might have been needed because face it.. It was really strong. it's still strong, just a bit less.

As for this last update, i don't think i was meant to be a nerf. But yes, it seems as if it did turn out to be quite a big nerf, to the point where i'm not sure i'm going to be using it much in the future.
I usually two-shotted bile spewers (the green ones), but now it seems like 4-5 bullets are required. I noticed something similar with the brood commanders.


But anyways, balancing is required. Guns are supposed to be side-grades and all viable. Balancing will however always be on-going. Sometimes a gun is nerfed/buffed too much and it has to be retried later on.
Æɴɪsᴏ May 7, 2024 @ 10:03pm 
I do think their excel spreadsheet balance patches are kind of annoying, I just wanted everything to be viable.
Enkidu May 7, 2024 @ 10:09pm 
Either I'm really late to the party or you're still living in the past. The Breaker hasn't been nerfed since I started playing (over 120hrs), neither has the Patriot, the Railgun was recently buffed, the Eruptor was buffed TODAY, and the Sickle "nerf" was barely noticeable unless you were "one of those" that just let it overheat every time you pulled the trigger. I only ever went through one or two ICE packs per mission I used it anyway, the "nerf" literally had no effect on my gameplay with it.
Last edited by Enkidu; May 7, 2024 @ 10:13pm
McFuzz May 7, 2024 @ 10:11pm 
Maybe you liked them because they were overpowered.
Originally posted by Enkidu:
Either I'm really late to the party or you're still living in the past. The Breaker hasn't been nerfed since I started playing (over 120hrs), neither has the Patriot, the Railgun was recently buffed, the Eruptor was buffed TODAY, and the Sickle "nerf" was barely noticeable unless you were "one of those" that just let it overheat every time you pulled the trigger. I only ever went through one or two ICE packs per mission I used it anyway, the "nerf" literally had no effect on my gameplay with it.
The Mech suit's rockets have been made inaccurate and also cannot strip the armor from a charger's leg in one shot like it used to. The Eruptor was buffed you say? Removing shrapnel, making it do about half the damage it did before is a buff? Just because they added "40 aoe damage" or whatever actually changes nothing about how much damage has been lost without shrapnel. Take these weapons up above difficulty 6 and you will see.

The sickle is a nerf, because at difficulty 8 there are so many waves of bugs that you will indeed run out of ammo even with smart heat usage. I would have been fine with 5 ammo packs, or 4, but 3 is too few.


Originally posted by McFuzz:
Maybe you liked them because they were overpowered.
Moron
CptVodka May 7, 2024 @ 10:37pm 
Originally posted by Enkidu:
the Eruptor was buffed TODAY
The opposite. Raw damage was increased (minor), but it seems as if it was always the shrapnel that did most of the heavy lifting. Shots to kill are roughly doubled now for many enemies. Which means a very major nerf.
From the wording, i don't think it was really intended though. I guess we'll see.
Five May 7, 2024 @ 10:47pm 
Originally posted by CptVodka:
Originally posted by Enkidu:
the Eruptor was buffed TODAY
The opposite. Raw damage was increased (minor), but it seems as if it was always the shrapnel that did most of the heavy lifting. Shots to kill are roughly doubled now for many enemies. Which means a very major nerf.
From the wording, i don't think it was really intended though. I guess we'll see.


It was intended. They want it to do less damage than it did before, but be more consistent when dealing said damage. So overall, damage loss, but they don't want you to have spikes where sometimes you do alot of damage and sometimes not so much.

https://www.reddit.com/r/Helldivers/comments/1cmihop/eruptor_not_bugged_apparently_from_the_guy_that/?share_id=j-9SZWFs78gt9_AamzQdp&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1
Last edited by Five; May 7, 2024 @ 10:48pm
Rankhole May 7, 2024 @ 10:48pm 
I agree.
Stop nerfing ♥♥♥♥.
Start buffing the crap out of all weapons.
I'd rather it be "to easy" and have to "complain" about higher difficulty levels - but actually enjoy my game, rather than it feeling like a chore. I'm not going to jump back into the game anymore. It's just not fun if I can't feel like a badass. This isn't some competitive game. There's no reason we couldn't be "OP".
Mechaballe May 7, 2024 @ 10:50pm 
Originally posted by Crunk Diddly:
Mechs, Breaker, Railgun, Sickle, Eruptor. I'm honestly sick of it. I don't want to keep playing if everytime I find something fun to use it gets ruined. I could live with the Railgun and Breaker nerfs. But the Eruptor? A gun barely being used despite being new? AND MECHS??? Mechs are worthless dog water now. I'm sad. By the end of this year the game will be flavorless and boring.

If the mag nerf to the sickle is a problem for you this is a player skill issue and nothing else. You dont need 6 mags for a heat weapon. XD
Ham Eye Am May 7, 2024 @ 10:51pm 
After the buff to the Punisher a while back its been my go-to for just about everything. I'll try all the new stuff as i get it, but always find myself back to the Punisher.

The stagger affect is a life saver against spewers and devastators. Plus the loading mechanic suits my brain-dead spam-reload habbits that I've picked up from COD and other FPS.

Point being, the punisher is one of the oldest guns in the game, and it still slaps (for me anyway). And if they did nerf it, gives me an opportunity to try something new and keeps the game interesting. A challenge is a challenge.
Enkidu May 7, 2024 @ 10:53pm 
Originally posted by Crunk Diddly:
[The Mech suit's rockets have been made inaccurate and also cannot strip the armor from a charger's leg in one shot like it used to.

The Eruptor was buffed you say? Removing shrapnel, making it do about half the damage it did before is a buff? Just because they added "40 aoe damage" or whatever actually changes nothing about how much damage has been lost without shrapnel. Take these weapons up above difficulty 6 and you will see.

The sickle is a nerf, because at difficulty 8 there are so many waves of bugs that you will indeed run out of ammo even with smart heat usage. I would have been fine with 5 ammo packs, or 4, but 3 is too few.

Damage reduction must've happened before my time, it feels the same as it always has to me. The rockets I know used to track left/right with the crosshair but now they track left/right with the mech itself, which is why you could literally shoot yourself with a rocket before and can't now. It's not accurate to the crosshair, yes, it's offset to the left inside of a certain distance. Once you know it it's easy to compensate for, but it does accurately shoot POA/POI at a distance.

The Eruptor was nerfed, yes, but was rebuffed in the latest patch. They've also acknowledged it was bugged and not working as intended, it *should* be better now, but TBH I used it when it first came out and was never really impressed with it even then. To me it was gimmicky and not really a mainstay, but I get that some people were quite enamored with it. Maybe I'm just insane because I actually liked the Adjudicator but everyone else seemed to really hate that thing.

Once again with the Sickle, just be smarter with it. Use your other weapon more. If it's on the edge of overheating and you switch to your sidearm you can put a mag through it and switch back to the Sickle and it's fully cooled. Or, use those few seconds to relocate or use a strat. it doesn't take that long to cool. Changing the ICE and continuing to shoot is not supposed to be the SOP, it's just a failsafe. If you're learned to rely on that fast "reload" you've learned to use a crutch.
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Date Posted: May 7, 2024 @ 9:45pm
Posts: 13