HELLDIVERS™ 2

HELLDIVERS™ 2

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Zeek Xekri Apr 30, 2024 @ 7:56am
What do you think is the worst and best loadout someone could have?
I personally run my glass canon build (Eagle Airstrike, Orbital Rail Cannon, Shield pack, and Quasar or EAT with the light sneaking armor) which i feel like light sneaking armor builds have become something people don't like no matter how good the person is at the game.

I also feel mines and gas stratagems with to many slow weapons might be a bad idea but i want to know what people think along with their loadouts.
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Showing 1-6 of 6 comments
MayMay Apr 30, 2024 @ 7:58am 
try smoke meme build, pick all smoke and use grenade exploit to throw infinite smoke
FidelCastrol Apr 30, 2024 @ 8:09am 
Originally posted by Faeris:
try smoke meme build, pick all smoke and use grenade exploit to throw infinite smoke
It's fixed
Endarion Apr 30, 2024 @ 8:12am 
i run railgun + crossow, come and try to challenge me for the worst loadout
Tigerhawk71 Apr 30, 2024 @ 8:15am 
The worst loadout would be Walking Barrage, Eagle Gatling and if you're not the host, napalm and gas... since you then have the two objectively worst calldowns that actually still work and two calldowns that straight up don't when you're not the host.


Special mention goes to the 120 and orbital railcannon for seeming useful on paper and sometimes being useful but really just being outclassed by other options.
Obamenau Apr 30, 2024 @ 8:20am 
honorable mention currently goes to plasma punisher + energy shield. Just try it :P
Last edited by Obamenau; Apr 30, 2024 @ 8:48am
Donoghu Apr 30, 2024 @ 8:36am 
Originally posted by Zeek Xekri:
I also feel mines and gas stratagems with to many slow weapons might be a bad idea but i want to know what people think along with their loadouts.

Mines stratagems are INSANELY strong... if used properly which heavily emphases on teammates NOT walking onto one of them. In fact, they are some of the best "survival" stratagems on a dime in the game when travelling between objectives.

In HD1, mines were a bit of an issue because it was really hard to walk across their field when playing with a twin-stick shooter view/controls. The range between the mines was a tad too small and a bunch of them could blow up with a single bug coming into range.

In HD2, mines are deployed in a large grid-like pattern in a circular zone. You can easily walk between the grids' line of mine while bugs and automaton only gets blown up.

The trick with it is to deploy the mines either in-between you and the incoming enemies (usual use) or deploy it in front of you if you're followed by stuff you don't want to deal with. In the later use case, if you throw it at ~100m in front of you, it should be deployed by the time you reach its drop point. You can just walk between the mines (deployed in a grid with enough space in-between the mines to cross it) and once through, anything following you will gets blown to bits.

Remember, cool men don't look back at the explosions behind them.

Another thing about the mines is that, with the exception of giants/bosses, they hurt everything really well. Even Charger may get mortally damaged by a mine field as their "belly" isn't armored. (It's not perfect though because, during their charge, their head can get most of the frontal explosions. It can also blow up one of their leg which is an instant death.)
Last edited by Donoghu; Apr 30, 2024 @ 8:36am
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Date Posted: Apr 30, 2024 @ 7:56am
Posts: 6