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It’s not even broken though, still top tier
The real reason is that humans react strongly to the feeling of loss, much more so than the feeling of acquirement and success.
For example, studies have shown that humans are more likely to be averse of perceived loss even in situations where this actually reduces acquirement and success.
Though I will say, I am also confused around the crossbow nerf. It was already underperforming.
For example, why did the explosive crossbow deserve to get nerfed? It was already terrible, and the scout strider explosive resistance change already indirectly removed one of the few good things about it.
Same goes for the Eruptor - Which was a very powerful weapon at the cost of being unwieldy and demanding. Although it's not _as_ bad, since at least it still has utility uses (because it's a "real" explosive that can destroy objectives).
I'll be honest: I didn't even notice anything had changed. As far as I can tell, everything I use has continued working as-expected, with the exception of the air burst rocket, which unfortunately seems no longer to detonate on proximity (which means it won't trigger in the air, making it just a "burst rocket"). I thought this patch was just to re-arrange the weapons into their new categories.
I suspect Arrowhead are, as well. However - and please understand I'm not trying to be mean here - this demonstrates significant lack of situational awareness. Arrowhead's approach to balance has been almost completely disconnected from the "boots on the ground" experience of the average players, while their priorities entirely disregard both player psychology and player habits.
Increasing solo spawns because "they were bugged" with seemingly no regard for the experience of actual solo players shows you the latter disconnect. Nerfing the Guard Dog Rover (they did, the patch notes on Steam are wrong) as a means of promoting use of the Guard Dog Rifle shows you the former. It doesn't matter what, specifically, got buffed or nerfed. What matters is the general sinking feeling one gets from two months of consistently terrible balance decisions - it's only going to get worse.
Arrowhead are overdue for either catastrophic failure or a reckoning, sooner rather than later. This approach to balance is not sustainable. They're going to need to account for their own playerbase's needs and habits, or they're going to start losing players for real. I'm glad you're happy with the patch - genuinely. I like some of the changes too. But the utter shambles at the top is hard to look past.
The numbers say that the same number of people are playing as last week before the nerf.
https://steamdb.info/app/553850/charts/#1w
Helldivers is doing fine, and will continue to do fine for a while pretty much no matter what. My concern is for the game's long-term future - years from now, not weeks.
So why do you need to break people's toys in the first place?
Do you think any of the weapons were map deleting clearly broken pieces of op equipment?
The devs are mentally ill and thats it.
This is a pve game, but they are overbalancing it as if it was some pvp competitive streamer content.
There is no real balance here to talk about, its a PvE game and the ease at which you play it is something that develops through experience. I can go into a mission now with the bare minimum and still finish it.
So fun underpins all opinions and player sentiment. I want to have fun, I don't want to have to find a new loadout every month that is drastically different from something I enjoyed before. Sure sometimes the change can be good but eventually you'll fall on a change that just isn't fun.
It is very scatter gun.
'Throwing ♥♥♥♥ at the wall and seeing what sticks' kinda approach.
Nothing that got nerfed really needed to be nerfed. It didn't break the game, it didn't make things far too easy. Experience makes things easier.
I think someone else in another thread summed up this mentality perfectly, by comparing it to kicking the crutches out from under a disabled person. When I asked them if that was the picture they wanted to paint, that person doubled down on it and explain how kicking the crutches out from disabled people was a good thing, actually. In terms of game design, anyway.
I've resolved to not engage with that mentality any more.
I'm always saddened by how adverse people are to nerfs. I've played a few games were the Devs took a buff only approach to balance and those games just got worse and worse and worse.
Buff only balance is like printing money. You look good in the short run and ruin the future.