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If people want to play in more difficult environment by limiting the group size by themselves. Let them, but don't go out of your way and actively add extra punishment for doing so. Solo/small squads were already missing ton of utility and firepower due to limited amount of ammo and Stratagem slots.
But you know why they didn't do it OP?
Because they don't know how to fix the matchmaking. :D
I think they did. When game came out and it was still new, and people still haven't learned the jiss of it, difficulty levels were a pretty good filter for solo vs none-solo.
But now people got actually good at the game and even solo players can go higher levels. And i think that did hurt the ego of the devs a little bit.
If not, quit or lay off the ego and dive in a squad.
Its still doable, just requires a bit more skill. If your skill is too low to solo helldive then just lower the difficulty setting. Somewhere between 1-9 there is a setting you are able to do solo, go play whatever setting you find doable/enjoyable,
Literally this:
Yet the devs think its funny to ♥♥♥♥ non 4 player squads even further. Guess me and my buddies won't be playing your game anymore if we're forced to have a random in.
And would just like to add that we've tried playing with a random before and all they do is die, rage quit, a new guy comes in and they do the exact same thing. Until you finally get a competent helldiver.
It would also require them to... you know, HAVE reasons for changes.
I had time for a handful of solo runs at different difficulties and I'm definitely hitting a lot more patrols now. It honestly wasn't fun at difficulty 5. The battles at extraction are certainly not the most enjoyable part of the game, though some players might disagree. But previously at Diff 5 I most often could not destroy all outposts, especially on bug runs, tonight it was impossible, too much time spent avoiding patrols even without the primary objective completed. At extraction stuff was coming in pretty thick and fast, which just resulted in a fair bit of hit and run cheesing around the extraction perimeter until the pelican arrived , definitely not a "stand and fight" pitched battle.
On lower difficulties where I could clear bug outposts, the extraction "deadzone" still seemed to apply, but testing stepping far enough from the edge of map saw spawns literally double-up where I had 2 groups spawn in at once. Not sure if this is what is intended. It was manageable at the lower difficulty without chargers/titan but curious how extractions feel for 2-3 diver teams or more experienced soloists at higher difficulty.
Plus their matchmaking sucks, i always dropped in solo and waited for my team to fill up as i played through.
Cuz waiting in lobby for me? Its either 0 people joining or i get two after half a hour.
Now they want me to waste more time cuz their MM system is broken? tnx.
Or a perk that increases my radar range by 50m?
Both ♥♥♥♥♥♥♥ useless now. You cant be stealth.
And whats the ♥♥♥♥♥♥ radar gonna tell me now? That im surrounded? bahahaha
Before it was used to take a sneak peak at patrols to avoid them and be tactical, now? It has no ♥♥♥♥♥♥♥ use.
They are really bad with communicating
We are seriously in Overwatch and Tarkov "PVE expansion" territory.
4 Players get normal waves.
1 Player gets ♥♥♥♥♥♥ with waves.
What? Like seriously. What?