HELLDIVERS™ 2

HELLDIVERS™ 2

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olliehog Apr 29, 2024 @ 2:37am
Patch Notes
HELLDIVERS™ 2 update for 29 April 2024
Patch 01.000.300
Share · View all patches · Build 14171451 · Last edited 29 minutes ago by Wendy

Patchnotes via Steam Community
Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview
For this patch, we have made improvements and changes to the following areas:

Balance changes to weapons, stratagems, and enemies
Change to the Spread Democracy mission
**

Balancing
**

General
Armors with armor rating above 100 now also reduce damage on headshots.
Victory poses will now only play for the extracted. (No stolen valor on my ship.)
Burning damage reduced by 15%
Primary, Secondary & Support Weapons

CB-9 Exploding Crossbow
Slightly smaller explosion
Increased stagger
Decreased number of maximum mags from 12 to 8
Increased number of magazines received from resupply from 6 to 8
Slight reduction in ergonomics
Muzzle velocity increased

LAS-99 Quasar Cannon
Increased recharge time by 5 seconds

BR-14 Adjudicator
Full auto is now the default fire mode
Reduced recoil
Increased maximum mags from 6 to 8
Increased number of magazines received from resupply from 6 to 8
Now placed amongst assault rifles

LAS-98 Laser Cannon
Slightly increased damage
Slightly reduced damage versus large volume bodies

SG-8P Punisher Plasma
Decreased maximum mags from 12 to 8
Increased amount of magazines received from resupply from 6 to 8
Increased projectile speed, but will still keep a similar range
Decreased damage falloff on the explosion
Now placed in the energy weapons category

ARC-12 Blitzer
Increased shots per minute from 30 to 45
Now placed in the energy weapons category

R-36 Eruptor
Decreased number of maximum mags from 12 to 6
Explosion damage drops off slightly faster

LAS-16 Sickle
Decreased amount of magazines from 6 down to 3

LAS-5 Scythe
Increased damage from 300 to 350
Decreased max number of mags from 6 down to 4

RS-422 Railgun
Increased armor penetration in both safe mode and unsafe mode
Stagger force slightly reduced

MG-101 Heavy Machine Gun
Third person crosshair enabled

63CS Diligence Counter Sniper
Damage increased from 128 to 140
Ergonomics improved

R-63 Diligence
Damage increased from 112 to 125

P-19 Redeemer
Slight increase in recoil

P-2 Peacemaker
Increased damage from 60 to 75

P-8 Senator
Increased damage from 150 to 175
Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

LAS-7 Dagger
Increased damage from 150 to 200

AR-19 Liberator
Damage increased from 55 to 60

AR-23C Liberator Concussive
Damage increased from 55 to 65

JAR-5 Dominator
Damage decreased from 300 to 275

AX/AR-23 Guard Dog
Decreased damage by 30%

RL-77 Airburst Rocket Launcher
Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
Reduced proximity radius

Stratagems

A/MG-43 Machinegun Sentry
Increased health to match other Sentries

A/ARC-3 Tesla Tower
Increased health by 33%

FAF-14 Spear
Added reload stage reload after the spent missile had been discarded

RL-77 Airburst Rocket Launcher

Enemies
Bile Spewer and Nursing Spewers movespeed slightly reduced
Hulks: Force required for them to stagger slightly increased
Hulk Scorcher direct flamethrower damage reduced by 20%
Devastator fire rate slightly increased (only the standard devastator)
Gunships sideways movement slightly increased
Scout strider Riders now less vulnerable to explosions
Fog Generators health and armor increased
Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
Enemy Patrols
Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
**

Gameplay
**

Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.

The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.

When readying up, Helldivers now salute to ensure maximum democratic readiness.
Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly

Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
**

Fixes
**

Crash fixes

Fixed crash that could occur when host abandoned mission with squad.

Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.

Fixed crash that could occur for all players after or during mission results screen.

Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.

Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.

Fixed Superior Packing Methodology ship module not working properly.

Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.

Fixed issue where players could not navigate to the search results in the Social Menu.

Fixed some issues where items equipped in a Warbond were not actually equipped.

Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.

Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.

Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.

Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.

Fixed some stratagem beams using incorrect color-coding.

Fixed issue where the left stick on a controller could not be used to navigate the Social menu.

Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.

Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.

Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.

Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.

Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.

Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.

Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.

Fixed issues where Automaton Gunships sometimes could not see the player.

Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.

Fixed issue where Hellbombs would not deploy on certain missions

Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.

Fixed issue where Hellpod Space Optimization made ammo go above capacity.

Fixed issue where Stalkers became very visible in fog

Mines are now pingable for better coordination with your team.

Receiving friend requests now gives the player a pop up.

Improved readability of prompts and hints displayed in the tutorial and onboarding.

Total experience is now visible in the career tab.

Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.

Keybinds bound to numpad will no longer reset upon restart.

Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.

Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.

APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.

Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.

"Open Text Chat" is now rebindable.

Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.

Disabled the squad invites during the tutorial which caused an overlap in the UI.

Fixed Primary and Secondary weapons overlapping on the character model in the armory.

Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.

Report and block player is now visible in the squad menu.

Dead Scavengers now stop screaming for help if killed while calling in reinforcements.

Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.

**

Known Issues
**

Various issues involving friend invites and cross-play

Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.

Cross-platform friend invites might not show up in the Friend Requests tab.

Players cannot unfriend players befriended via friend code.

Players cannot unblock players that were not in their Friends list beforehand.

Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.

Reinforcement may not be available for some players who join a game in progress.

Helldiver may be unable to stand up from crouching when surrounded by enemies.

Game may crash if the host leaves while dead and rejoins the same play session.

Game may crash if the player changes the text language while on a mission.

Players may experience delays in Medals and Super Credits payouts.

Enemies that bleed out do not progress Personal Orders and Eradicate missions.

Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.

Arc weapons sometimes behave inconsistently and sometimes misfire.

Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.

Stratagem beam might attach itself to an enemy but it will deploy to its original location.

Explosions do not break your limbs (except for when you fly into a rock).

Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.

Planet liberation reaches 100% at the end of every Defend mission.

May democracy favor you Helldivers
Release Captain Carlberg signing off
Last edited by olliehog; Apr 29, 2024 @ 2:39am
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Showing 1-11 of 11 comments
Chocbomb Apr 29, 2024 @ 3:06am 
Didnt evne use BBcodes..
Big wall of meh.
Chaos Apr 29, 2024 @ 3:17am 
OMG, nerf guard dog and crossbow? wtf?
And 12 damage is all we got after that "DRM suck" poll?

Amazing.
Vitral Apr 29, 2024 @ 3:19am 
made loved guns basically useless while giving trash guns the smallest buff ever. bad patch.
Katitoff Apr 29, 2024 @ 3:20am 
Originally posted by Chaos:
OMG, nerf guard dog and crossbow? wtf?
And 12 damage is all we got after that "DRM suck" poll?

Amazing.
Hello person who never used DMR weapons once since game release.

That change to them made it so both reliably OHK devastators to the head.
AoD_lexandro Apr 29, 2024 @ 3:21am 
Originally posted by Katitoff:
Originally posted by Chaos:
OMG, nerf guard dog and crossbow? wtf?
And 12 damage is all we got after that "DRM suck" poll?

Amazing.
Hello person who never used DMR weapons once since game release.

That change to them made it so both reliably OHK devastators to the head.

Yup. CS is my main choice and its now even better. Bots drop like flies now.
Gul Bjorn Apr 29, 2024 @ 3:21am 
fake news?
Le Hatch Apr 29, 2024 @ 3:28am 
Originally posted by Katitoff:
Originally posted by Chaos:
OMG, nerf guard dog and crossbow? wtf?
And 12 damage is all we got after that "DRM suck" poll?

Amazing.
Hello person who never used DMR weapons once since game release.

That change to them made it so both reliably OHK devastators to the head.

Funny enough it wasn't a reliability thing.

It was that the damage they did could one shot, but only to a certain distance before damage fall off took it out of the one shot range.

DCS could reliably one shot devastators at ~30 metres or so. Problem is, why would you want a DMR dedicated for what's basically AR/SMG range.

The damage buff mostly served to extend the range of it, in a funny back-asswards way, still, a good change over all.
Malidictus Apr 29, 2024 @ 3:29am 
What's the point of reposting patch notes which are already on the Steam forum?
Chaos Apr 29, 2024 @ 3:34am 
Originally posted by Katitoff:
Hello person who never used DMR weapons once since game release.

That change to them made it so both reliably OHK devastators to the head.

I did use DRM sometime at first and I was never impressed by how demanding it is for their pathetic payoff compare to Lib.

But eh, if it can one headshot devas now, maybe it's not trash tier anymore.
Still not rewarding for my taste tho.
Last edited by Chaos; Apr 29, 2024 @ 3:34am
Daniels Apr 29, 2024 @ 8:00am 
After update the game is unplayable, I had 70-80 FPS before the update, now I get around 40 with massive drops with same game settings
Drunken Irishman Apr 29, 2024 @ 8:15am 
I'm disagreeing with a lot of the new updates. Increasing spawn rates for less than a full squad is NOT a good idea. Some people enjoy playing either alone or with 1 other friend and the devs shouldn't be penalising players for essentially going against their subjective view of how the game is meant to be played. The game is after all, there for the players to enjoy and not the dev team.. Sure, it is their game, but it is the players that are the recipients of the game and without players of said title, the game will just flop.

As for decreasing magazine capacity on a bunch of guns with an increased spawn rate of enemies, just doesn't work well together. The spawn rates for armoured units was already way too high as it was, but now with limiting the ammunition you can carry, it feels like the devs are trying to turn the game away from being fun into what essentially boils down to Ukrainian Army Simulator 2024. Players will just have to resort to picking up and throwing snowballs, or modding their games so they can take their shoes off and throw those because to my knowledge, there isn't currently a method of throwing your weapons on the floor, putting your hands up in the air and surrendering to the hordes of enemies trying to kill you.
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Date Posted: Apr 29, 2024 @ 2:37am
Posts: 11