HELLDIVERS™ 2

HELLDIVERS™ 2

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Salmonmoose Apr 28, 2024 @ 4:38am
Airburst manual detonation
Im not sure why the airburst is proximity detonated. Either:

A. Allow us to fire the rocket by holding down the trigger then detonate manually by releasing it.

B. Set the detonation range by looking at an object and using it to fix the detonation distance.

I love this game but weapon design decisions like this leave me very confused.
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McFuzz Apr 28, 2024 @ 4:48am 
Set the detonation range by holding R like every other weapon's options are set.
Edit: This is a request, not an instruction lol. Feature doesn't currently exist.
Last edited by McFuzz; Apr 28, 2024 @ 4:49am
Malidictus Apr 28, 2024 @ 5:11am 
Originally posted by Salmonmoose:
A. Allow us to fire the rocket by holding down the trigger then detonate manually by releasing it.

Agreed. If the Spear is any indication, we'll never get a fix for proximity detonation shenanigans. As such, I'd be perfectly happy with this exact manual trigger configuration. Not a lot else to say - this is a good idea.



Originally posted by Salmonmoose:
B. Set the detonation range by looking at an object and using it to fix the detonation distance.

Battlefield 2142 used a similar system for the Rifle Rockets addon. You could set detonation range manually, but most people used the alternate system. Aim at a piece of terrain and set detonation distance to that, then bring it one notch up. This meant that the rocket would detonate slightly past whatever the player aimed - great way to hit people using rooftop ledges for cover.

How this could work in Helldivers is this: Hold the fire button before shooting. The launcher would capture the range of whatever the player was aiming at and keep it. Move your aim above the target, release the fire button. The launcher would then shoot the rocket with whatever arming range it had initially captured. Alternately, tap to fire a proximity rocket like what we have now.
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Date Posted: Apr 28, 2024 @ 4:38am
Posts: 2