Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a airburst weapon, it is not meant to be a direct hit weapon. I have seen players aim at air ships and it does nothing. Well that is what it is NOT suppose to do, it is a proximity weapon that explodes over head.
I have to try it myself, but I wanted to watch those use it, and as someone who is familiar with military grade weapons can attest to the fact that many are using it wrong.
it's super fun, like outright hilarious to fight with.
However, I would not bring it to a hulk fight.
The Airburst is really fun and that's all that matters for me personally. I think if you're looking for meta picks you wont use a lot of the stratagems just by nature of there having to be a best weapon. It's not a bad weapon by any means it's an anti infantry weapon with anti air abilities.
If I wanted to play meta i'd just use an autocannon.
Also Scorcher is really good at handling most tank level threats. It's honestly one of the best primaries in the game I dont get why people dont really use it. It's basically a mini autocannon which is more stable and deals with infantry better at the cost of not being able to kill hulks with front hits. Not speaking for bugs though I rarely fight them.
It takes about a Scorcher mag to kill tanks and turrets. Weather those be side hits or vent hits.
You have 3 other stratagems for tanks. Also the difference between airburst rockets and clusterbombs is that with the rocket you have a lot more control over the area you destroy. Clusterbombs are very large area and a lot harder to tell how it'll pan out. Airburst rocket is significantly easier. It can also be spammed with team reloads. It also has a ton of rockets to work with.
It was never going to be the most meta pick. But honestly you need something to kill groups of devestators. And Airburst rockets probably do it the best out of anything
Player fault, I guess. I don't know why you'd expect every special (support) weapon to kill heavy targets.
It's definitely got issues, but not every support weapon is meant for heavy targets.
True. I think most stratagems are used incorrectly. And stratagems which require more thinking are usually called out as bad when that's not really the case. Like sentries and barrages are really good. People are just a little dumb and think it's a good idea to walk into a barrage. Or worse throw a barrage at their feet and not expect to get glassed lmao.
I was honestly expecting people to hate the airburst rockets because they're unpredictable. I'm pretty sure irl such weapons are hotly debated by human rights orgs because of how unpredictable the explosions can be. Though that might just be clusterbombs.
Is this another one of those cases of the devs refusing to talk to the actual playerbase?
Not every support weapon is an anti-heavy weapon. The majority of them are designed for crowd control (stagger), chaff clearance, and area denial. The only dedicated anti-heavies are the RR, EAT, Quasar, and Spear. You have two flex weapons because they bypass armour, Flamethrower and Arc thrower, but the rest are built strictly for the hordes of light and medium enemies you fight. A cluster bomb launcher was never going to be intended as a dedicated anti-heavy weapon because that's not how cluster bombs are used.
Read the dispatch; you have two choices right now. One is a minefield that will hurt heavies (except the titans), and the other is a cluster bomb launcher.
Try it against heavies?
Sure.
Expect it to kill heavies?
LOL
Learn how supply lines work in the game and you'll understand.
And yes, you need to go out of your way to learn about them.
Also the kicking problem will surge again, in quickplay host will just kick anyone that bring airburst, better safe than sorry for them sabotage the game either intentional or not.
If it actually reaches the target