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Yeah that reloading issue is so dumb, the perplexing thing is that its been 3 months and I don't get how the devs have not done an overhaul of the plethora of bugs and quality of life improvements. Like its not that hard to fix armor, its not that hard to balance guns, the fanboys act like we're asking them to split the atom twice.
The fact that things like fire and gas is tied to an atrocious netcode.
90% of the time players will be ADS over the shoulder. Using an iron sight / scope isn't necessary, accurate, nor useful, and the tunnel vision doesn't help at all either. The rare time you do get a planet that you're allowed to see stuff > 100m away, scopes are Ok for that first 10 seconds before they're on top of you or you're diving behind a rock to avoid rockets/cannon shells.
I'm a real-life shooter, and every time I use a scope, I get mad at how bad they are. I think the devs saved money by buying scopes from TEMU.
The optics are terrible and the lack of options to try and remediate or adjust for player preference is a huge let down.
So many sights feel like they're on the wrong gun being used in the wrong role, and while I can understand the sway / negative acceleration / drift as a design decision - it really ought to scale more with the weight / bulkiness of weapons (or just allow players to turn it off / adjust it).
Why on earth does my railgun or DMR bob and drift around as much as my shoulder-fired repurposed fighter autocannon?!
not on topic on topic... the spinney triangle cross-hairs. no f'n thanks.
As you said the quasar one is absolutely retarded and you can't see ♥♥♥♥ even inside the reticle.
It's just that there's so much else wrong or broken that it fades in the background, but yes most sights are utter ♥♥♥♥.
[edit]
Thinking of it, visibility is often the main enemy in this game. Between fog, exaggerated lights and enemies attacking from behind stuff.