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As is now, you hear the audio cue, you think you got a heal but you didn´t. If the audio cue only played if the heal got through it´d be euqally unsatisfactory because it would just make people think the heal was unresponsive.
Dry those tears helldiver , and get back out there.
And while we're at it, let me stim at full health, please.
Being interrupted while healing should discard your stimpack and not give you the healing, players need to get punished for healing while under fire.
As opposed to when? If you don't heal under fire, you die and get a free heal anyway. Losing stims from being interrupted would make them borderline useless for anything more than travelling long distance.
*edit*
It should tell you something that Stims impart a 2-second continuous heal which is itself not interrupted by damage. It should also tell you something that the Medic line of armour perks extend this duration to 4 seconds. That tells me that stims were entirely intended to be used while under fire.
+1