HELLDIVERS™ 2

HELLDIVERS™ 2

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Aevus Apr 24, 2024 @ 6:29pm
♥♥♥♥ gunships
these stupid ♥♥♥♥♥♥♥ pieces of ♥♥♥♥, I get stuck on their terrain, I can't kill reliably them with anything other than LC or QC or EAT, they destroy the hellbomb, and I can't blow up their factories with 500 kilos, and jammers don't let me call in the hellbomb.
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Showing 16-30 of 34 comments
Spudbar Apr 24, 2024 @ 7:45pm 
Originally posted by 12InchParadise:
My only issue with Gunships is that Anti Material Rifle is useless against them, but literally deletes everything else.
ANTI. MATERIAL. RIFLE. Gunships = material.
Make it make sense.

3 shots to one engine takes it down. You can't just shoot any part of it. Even rockets have to hit the engine, same as when taking down dropships.

Originally posted by Aevus:
these stupid ♥♥♥♥♥♥♥ pieces of ♥♥♥♥, I get stuck on their terrain, I can't kill reliably them with anything other than LC or QC or EAT, they destroy the hellbomb, and I can't blow up their factories with 500 kilos, and jammers don't let me call in the hellbomb.

Unfortunately, like a lot of enemies/objectives in the game, you might need to change your loadout to counter it. That or give lots of cover to your teammates who can deal with gunships and hope they actually do. Otherwise avoid it altogether or wait for your stratagems to be ready before you push; they can only spawn if you get close enough.

Autocannon is your one-strat solution to anything automaton related. Gunships? Fire twice into the engine. You can take out two before they can fire a single shot. Jammer? Most have a fabricator right next to it; when destroyed, it'll also take out the jammer. Fire into the vent or ricochet the shot off the vent cover and the jammer will go down without you having to get close to it. Strider? 1-shot. Devastators? Stunlock, 1-3 hits to down. Hulk? 5 shots will break a flamer's leg slowing it to a crawl, or take out a gunner's rocket. 2 headshots will take it down for good.
Delta-07 Apr 24, 2024 @ 7:46pm 
Originally posted by GHDW:
I don't see you mentioning the autocannon, it can take out their engines, two shots.

AMR does it in 4-6 shots too. Only BS is the factory can only be killed by a hellbomb.
Delta-07 Apr 24, 2024 @ 7:47pm 
Originally posted by 12InchParadise:
My only issue with Gunships is that Anti Material Rifle is useless against them, but literally deletes everything else.
ANTI. MATERIAL. RIFLE. Gunships = material.
Make it make sense.

Blast an engine out. 4-6 shots
Ahzek Ahriman Apr 24, 2024 @ 7:50pm 
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.
This is exactly how it happens. Because no one brought the right guns for the job or no one wants to deal with it and just leaves it for the other helldiver.
Ad Hominem Apr 24, 2024 @ 7:53pm 
Originally posted by Ahzek Ahriman:
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.
This is exactly how it happens. Because no one brought the right guns for the job or no one wants to deal with it and just leaves it for the other helldiver.

It happens the moment it slips away from you, like you're working on a gunship maybe you don't have the best weapon for it but you're knocking them down when you catch a rocket barrage and die. Now you fell behind then the guys planting the hell bomb die and poof the whole thing is ♥♥♥♥♥♥. Or maybe there are 2 separate gunship objectives right next to each other and they both start spawning in
tom tomorrow Apr 24, 2024 @ 7:54pm 
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.

It depends on the drop. If you drop right on top of two gunship factories on helldive in an area where you also can't help but instantly aggro a ton of bots, then that situation can quickly spiral out of control.

Plus, I'd argue that the Arc Thrower is second only to the Auto Cannon against bots, and that thing just acts as if the gunships have no hitbox to even arc to. I'm pretty sure it's actually bugged.
Last edited by tom tomorrow; Apr 24, 2024 @ 7:55pm
Spudbar Apr 24, 2024 @ 8:07pm 
Originally posted by mf tom:
Plus, I'd argue that the Arc Thrower is second only to the Auto Cannon against bots, and that thing just acts as if the gunships have no hitbox to even arc to. I'm pretty sure it's actually bugged.

Arc Thrower seems to have trouble with flying enemies in general, i.e. shriekers (not to mention targeting in general is absolutely broken as of late which makes it a major pain in the ass against anything) but also I've never seen a gunship come halfway close enough to being in Arc Thrower range.
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.
because they come out as soon as bots spot you, if you cant kill all the bots guarding it super fast then you are ♥♥♥♥♥♥, as soon as a gunship is in the air you cant hellbomb. its awful, even with smoke.
bl_4u Apr 24, 2024 @ 8:21pm 
It would be better if shooting at them would draw aggro away from the hellbomb.
Alice Apr 24, 2024 @ 8:45pm 
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.
The problem is getting to the base of a twin gunshop tower. Nothing special needs to be modifying it, just getting to the base of it, while under fire from other bots, and then keeping in cover from the rocket pods and machine guns. I actively hunt the towers the moment I know they exist in the vicinity and keep lookout for spawns. They can come as quick as every 15-20 seconds. One minute of run up and fighting time and there's definitely 6-8 if nobody is locking down the spawns the moment they come out of the factory. I do my best for my team, but I'm not immune to being menaced by meatmen or suppressed by heavy gunners.

Gigabrain tip I saw someone do, and it's not for everyone, but, bringing the shield emplacement and using it to protect the hellbomb just long enough to set it off. It's also a great tool to aquire just a small amount of breathing room at any time, beyond just adding a shield to hellbombs.
CloversDrop Apr 24, 2024 @ 9:12pm 
even the spear can struggle to lock on to gunships... the sky gets in the way.
Wutever Apr 24, 2024 @ 11:00pm 
Originally posted by Alice:
Originally posted by Wutever:
I don't get how people get 8 Gunships. Do you just ignore them for like 5+ minutes? They die to every decent bot support weapon almost instantly.

Only time they are an issue is when the objective overlaps with a Jammer, and even then you can just keep shooting them down. They spawn like once a minute.
The problem is getting to the base of a twin gunshop tower. Nothing special needs to be modifying it, just getting to the base of it, while under fire from other bots, and then keeping in cover from the rocket pods and machine guns. I actively hunt the towers the moment I know they exist in the vicinity and keep lookout for spawns. They can come as quick as every 15-20 seconds. One minute of run up and fighting time and there's definitely 6-8 if nobody is locking down the spawns the moment they come out of the factory. I do my best for my team, but I'm not immune to being menaced by meatmen or suppressed by heavy gunners.

Gigabrain tip I saw someone do, and it's not for everyone, but, bringing the shield emplacement and using it to protect the hellbomb just long enough to set it off. It's also a great tool to aquire just a small amount of breathing room at any time, beyond just adding a shield to hellbombs.
You can kill gunships and push the base before they can spawn a second time. There's like a solid minute between spawns. The solution to the hellbomb problem is easy - just kill the damn gunships. Even a Scorcher can kill them in more or less a single mag. An AC takes 2-3 shots.

If you don't have cover rockets and shots can just be strafed as long as you switch directions.

Only time gunships should ever be a problem is if you happen to drop near fabs at the start.
Mechaballe Apr 24, 2024 @ 11:04pm 
Originally posted by Aevus:
these stupid ♥♥♥♥♥♥♥ pieces of ♥♥♥♥, I get stuck on their terrain, I can't kill reliably them with anything other than LC or QC or EAT, they destroy the hellbomb, and I can't blow up their factories with 500 kilos, and jammers don't let me call in the hellbomb.

Skill issue. bring some tools to keep shooting them down untill you can get stuff down. Or optionally just ignore that area of the map if the main mission can be completed out of their spawn reach.
TeamNinja Apr 24, 2024 @ 11:21pm 
it will happen, ive had a lvl 6 feel like a lvl 9 because of these gunships. but then again, ive had a lvl 9 feel like a cake walk because i ran through it before the half way mark.
Ramzama Apr 25, 2024 @ 12:01am 
Originally posted by 12InchParadise:
My only issue with Gunships is that Anti Material Rifle is useless against them, but literally deletes everything else.
ANTI. MATERIAL. RIFLE. Gunships = material.
Make it make sense.
It does work though. Focus on a singular thruster on the ship and you'll send it tumbling down. I think around 3-4 shots would get it down
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Date Posted: Apr 24, 2024 @ 6:29pm
Posts: 34