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stop crying about it..
with any new balance patch they make more weapons usefull and this is the most important thing!
They buff a few each patch but that doesn't necessarily make them useful. The RR now gets 3 rockets per supply pack but we still need two rockets to reload it at times. The AMR does 30% more damage now but the scope is still misaligned. It's like they don't know what's wrong with their game.
How can you call this balance when there are double digits up triple of bugs/glitches in this game that haven't been fixed including weapons.
I'll name one that stands out the most, the PS5 bug which is a joke.
You will not get rid of the so called "meta" or most preferred weapon of choice, it's a trend whatever popular tiktok or content creator says is the most viable option it will happen and the numbers will go up, it's basic math.
If asmongold says use this "weapon" the devs will look at the statistics and be like "time to nerf"
because i never see anyone using this gun now... seems like they just killed it :(
How you make a weapon better then?
Play your game... See how each weapon plays in say 5 matches at maybe difficulty 7 (because its a difficulty that both has hordes like 8 and 9 while still letting you have a breath between the waves like lower difficulties) and see if the weapon can actually do something.
Liberator penetrator is a perfect example for such. Its a higher pen liberator with less dmg and magazine cap. I get the magazine cap as you can say its a bigger calibre weapon but then the damage? If you ask me, a bullet would do more damage the more it penetrates unless it has a specifically explosive or poison etc type of gimmick. That gun can take down like 2-3 medium enemies in a mag and lets not forget that not everyone is good aimers meaning there are people who take down only 1 medium enemy with that mag. What did devs do? lets make it fully auto instead of burst!! sure its a good thing but its still as bad as it always was its just a QoL improvement for those who dont like burst fire.
Clearly and it shows there's a lack of communication which is bad for game development.
You don't understand the way penetration works IRL. Ideally, you want a "Goldilocks" level of pen, where the projectile goes through the armor and then passes its kinetic energy fully into important and relatively fragile parts of the target. That's bullet fragmentation, tumbling, ricocheting internally, the hollow point "mushrooming", etc. High penetration functionally means a bullet that resists doing all of those things and is much more likely to pass straight through the same target with minimal damage, so lower baseline damage makes sense. It makes up for that by being able to reliably pierce objects that the non-AP ammo can't or struggles to.
Lib-pen should not have a larger projectile, though a larger casing with more propellant is plausible. The lower mag size could be due to a larger casing, or (more likely) simply part of the videogame's balance. Though, I'm also skeptical that adding full auto is what will make the Lib-pen a decent choice. I recall seeing that someone's testing found that the Counter-Sniper had bonus damage to weakpoints and reduced damage falloff over long distances compared to the standard Diligence, so it's entirely possible that the Lib-Pen has similar hidden traits relative to the default Liberator.
Ok so firstly I do know how penetration works irl (did quite a lot of research into tank shells back in the day). If the weapon keeps the same calibre of course the bullet will be as you said more durable against fragmentation etc meaning less spread damage. But then you are forgetting one thing which is the fact that a round with more penetration travels further inside an enemy. If the enemy has enough armor or length along the round's travel path, you are digging further and further meaning you are also damaging it more. If the enemy doesn't have such length and armor, the bullet can shoot out from the other side and possibly (if enough kinetic energy and shell integrity is kept) damage another target behind the first one.
Also we need to consider is that the enemies with heavier armor also have more health in this game and usually larger as well. Considering all of this, having a rifle that can penetrate them just to kill 2 enemy per mag when theres more than 5-6 of them around and more deploying with constant stun attacks coming your way isn't exactly useful. You can take down more of those enemies by using light armor pen weapons and hitting weakspots as most enemies with medium armor have their weakspot that can be penetrated by any weapon face towards the player while attacking making a regular liberator more viable against weakspots and light armor enemies while other medium penetration weapons having more damage simply makes liberator penetrator a waste to take in either cases. I'm not talking about meta. I very often use weapons that are mediocre and not meta in games however liberator penetrator in my opinion is worse than that and needs a buff that actually makes it on par with other medium penetrating weapons.
If liberator penetrator actually has some hidden traits that can make it an alternative to other weapons, then I guess its not as bad but I still believe it needs a proper buff.
The Devs have a vision. Its their sandbox and we paid to play in it. So no matter what whacky logic they stick in, we're stuck with it. So we can either do what we can or not bother.