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I mean, until it refused to arc to a target 20 meters away you had clear sight of; because the Arc Thrower just didn't like the look of a rock on the ground, or there was one too many enemy corpses, or maybe it was just having a personal moment and couldn't be bothered to get its sh*t together on a time table convenient for you...
I wouldn't mind trading range for stagger, if they could get it to arc consistently. As is, its utter unreliability and the cutting its effective DPS in half while also reducing the range? The only reason it isn't absolute garbage is that it can break open cargo containers and it has unlimited ammo.
Seriously, imagine needing to juggle the any amount of ammo for a weapon that effectively has a random chance to do absolutely nothing when you pull the trigger, and you need to wait a whole second before you can roll those dice again? This game has enough random chance flying around that you don't need being applied to your Support weapon.
It has a 1 second charge up time in between every shot. That was the balance it needed to keep it from being over tuned the way it WAS.
This obsession with nerfing good guns just because it's used more than others is getting out of hand and killing the vibe for me.
Yeah, the decreased range hurts a bit, but the buff is really mega
The range is not really a issue for my part (thanks to the thick fog xD )
And the stagger buff is nice.
So i do not think it was nerf into the ground and i will continue to use it.
PS: maybe after more try i will change my mind
I wasn't worried about range too much when it would fail to zap ♥♥♥♥ 5 meters in front of me because there was a blade of grass in the way. Hopefully it's fixed.
Im the opposite, its up close I couldnt get it to hit ♥♥♥♥. It was a long ranged weapon or bust.
Now I guess its just bust.
It was because I said "Furry"
There there, you can always go play on trivial if the game is too hard for you,