HELLDIVERS™ 2

HELLDIVERS™ 2

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TheCrispyBarrett Apr 2, 2024 @ 7:55am
The new patch buffed Bile Titans and nerfed fixed stratagems in a big way.
Most of this I am pretty happy about or neutral. The mech requiring direct hits I'm a bit iffy about, but only because the last "fix" to stop it from blowing itself up made it way harder to aim the missile pod, so I'm reserving my judgement on that until I try it. There is one glaring problem though. You can't stun bile titans? I really hope that's just the grenades (though even then it's still dumb), because if the EMS mortar, EMS orbital, and the eagle equivalent can't, that's a massive nerf to the strategems you said we should be relying on for big targets, and it's taking the biggest functionality from a slot already dedicated to not doing damage. 500kg bombs just got an indirect nerf as they are finicky and precise without stunning. Orbital precision strike? Forget it.

Airstrikes can harm bile titans, but once again, you have to be really precise and they are faster than they look. If a bile titan is on top of you there is now no longer a way to outrun them if their sacks are popped. I do not understand this decision. Why are you trying to make them untouchable? You hint at stronger enemies but you are actively working to make the current strongest enemy on the bug side, one that can spawn in multiples, even more difficult to deal with even when we use what you say we should. Are we supposed to just all use rail cannon and nothing else now? And how long until you nerf that too. Stunning made it viable to run whatever stratagems you wanted.
Last edited by TheCrispyBarrett; Apr 2, 2024 @ 3:36pm
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Showing 1-15 of 52 comments
Grimno Apr 2, 2024 @ 8:01am 
Orbital Rail Cannon then finish it off with a headshot
Or just use the mech to kill multiple titans
TheCrispyBarrett Apr 2, 2024 @ 8:14am 
Originally posted by Grimno:
Orbital Rail Cannon then finish it off with a headshot
Or just use the mech to kill multiple titans

I know this still works, the problem is that by being able to stun them, you open them up to multiple different stratagems. If they are against having a single meta, why make it so only one stratagem is consistent thanks to removal of stuns?
Archie Apr 2, 2024 @ 8:30am 
Dev : We monitor how player play, we hate people that are smarter than us and can come up with different play style to beat the game easily. So we nerf or even ban it.
StormhawkV Apr 2, 2024 @ 8:37am 
Originally posted by TheCrispyBarrett:
I know this still works, the problem is that by being able to stun them, you open them up to multiple different stratagems. If they are against having a single meta, why make it so only one stratagem is consistent thanks to removal of stuns?

Because they don't know how stuff interacts in their game. It's something the spreadsheets don't tell them. They only see numbers and try to bend them to some ideal they envisioned. Then the players adapt and they do it again. Best example is the AMR buff. It's not popular but the devs have no idea why.
Mahjik Apr 2, 2024 @ 8:49am 
Originally posted by Archie:
Dev : We monitor how player play, we hate people that are smarter than us and can come up with different play style to beat the game easily. So we nerf or even ban it.

That is somewhat how it works. It's never easy to anticipate how things will be used by consumers. When the devs seem unintended use cases for how "they" want "their game" to be played, they will alter things to get back to what they intended.
donut32 Apr 2, 2024 @ 8:56am 
Originally posted by StormhawkV:
Originally posted by TheCrispyBarrett:
I know this still works, the problem is that by being able to stun them, you open them up to multiple different stratagems. If they are against having a single meta, why make it so only one stratagem is consistent thanks to removal of stuns?

Because they don't know how stuff interacts in their game. It's something the spreadsheets don't tell them. They only see numbers and try to bend them to some ideal they envisioned. Then the players adapt and they do it again. Best example is the AMR buff. It's not popular but the devs have no idea why.
its not popular because the damage sux. so they buffed it

lol
Archie Apr 2, 2024 @ 9:13am 
Originally posted by Mahjik:
Originally posted by Archie:
Dev : We monitor how player play, we hate people that are smarter than us and can come up with different play style to beat the game easily. So we nerf or even ban it.

That is somewhat how it works. It's never easy to anticipate how things will be used by consumers. When the devs seem unintended use cases for how "they" want "their game" to be played, they will alter things to get back to what they intended.

They should pay me for playing the game than. Since they don't test their own ♥♥♥♥ and have to use player as game tester.
Last edited by Archie; Apr 2, 2024 @ 9:40am
jack Apr 2, 2024 @ 9:17am 
these devs dont even have the guts to stream their game on lvl 7 diff . What do u expect?
Originally posted by StormhawkV:
Originally posted by TheCrispyBarrett:
I know this still works, the problem is that by being able to stun them, you open them up to multiple different stratagems. If they are against having a single meta, why make it so only one stratagem is consistent thanks to removal of stuns?

Because they don't know how stuff interacts in their game. It's something the spreadsheets don't tell them. They only see numbers and try to bend them to some ideal they envisioned. Then the players adapt and they do it again. Best example is the AMR buff. It's not popular but the devs have no idea why.
Probably because the sights are misaligned, the mag size is too small, and the reloads are too few. The AC does what the AMR does but better.
Mahjik Apr 2, 2024 @ 11:26am 
Originally posted by Archie:
They should pay me for playing the game than. Since they don't test their own ♥♥♥♥ and have to use player as game tester.

It's not about testing. Every piece of software you use looks at usage patterns and adjusts (not just games). Software development isn't really an exact science so there can always be consumers who find unintended use cases. Having a QA team of say 10-15 people is nothing like when hundreds of thousands of people are playing it.
lostsoul9999 Apr 2, 2024 @ 11:28am 
Have they still not fixed the 500 kg after a month?
Drackmore Apr 2, 2024 @ 11:30am 
Originally posted by lostsoul9999:
Have they still not fixed the 500 kg after a month?
Man they haven't even fixed the Recoilless.
Subsonic Apr 2, 2024 @ 11:30am 
Oh, devs are bad, devs are terrible, but somehow in their ridiculousness they made one of the best games currently available and here you all are, playing it while posting foot-stomping tantrums and hyperbolic bullshittery.

/facepalm

Yeah, you guys know SO much better how all this *SHOULD* work from the comfort of your basement. Yeah. OK, edgelords. Calm down a little.

lol ugh
lostsoul9999 Apr 2, 2024 @ 11:39am 
Originally posted by Drackmore:
Originally posted by lostsoul9999:
Have they still not fixed the 500 kg after a month?
Man they haven't even fixed the Recoilless.
That’s crazy lol
lostsoul9999 Apr 2, 2024 @ 11:39am 
Originally posted by Subsonic:
Oh, devs are bad, devs are terrible, but somehow in their ridiculousness they made one of the best games currently available and here you all are, playing it while posting foot-stomping tantrums and hyperbolic bullshittery.

/facepalm

Yeah, you guys know SO much better how all this *SHOULD* work from the comfort of your basement. Yeah. OK, edgelords. Calm down a little.

lol ugh
Save this goofy ♥♥♥♥ for Reddit
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Date Posted: Apr 2, 2024 @ 7:55am
Posts: 52