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My thoughts exactly.. This is a perfect articulation of how a lot of people feel i think. I use a gun or setup because it's FUN to use. If players are using a specific setup or "META" more than others, then BUFF everything else to make it as exciting to use. Don't nerf the fun into the ground. It's such a lazy way to balance a game IMHO.
Then they started to tinker and use Players as live test subjects.
Now when players realise the bullS**t and how they are treated,they are starting to change it back bit by bit. Loosing players cos general player base takes time to register the un-Fun gameplay.
Whilst I don’t want this thread to devolve into “this gun that gun” arguments, and would rather it be on the merits of nerf/buff and the problems of only buff mentality, I shall entertain this question:
Quasar cannon has a laborious charge time and reload that leaves you extremely vulnerable to hunters, brood commanders, and bile spewers. Arguably, what made RR so powerful was its ability to take out heavies whilst running and gunning, as mobility is king against bugs. So, you are sacrificing the most valuable resource of mobility to efficiently take out heavies.
Remember, hunters and spewers > heavies in bug matches and the ability to kite them whilst also taking out heavies is what makes a gun overpowered.
Hunters and spewers tend to get the final kill, and they require heavies to cover them to advance on the party, so the entire bug strategy falls apart with guns like pre-nerf RR. This doesn’t occur with quasar.
bungie also dont just nerf things into balance, they either leave them as is, powercreep them, or nerf them into unusable levels.
The other issue is players and devs don't always agree where the balancing line is, and that it is very difficult to balance across different weapon types.
Also destiny 2's big problem is that they were balancing around PvP, and not separately for PvP and PvE. This resulted in them ruining countless weapons for PvE because they were too strong vs players.
1) The most powerful stuff is locked behind long grinds and basically beating all quests in the game
and more importantly
2) The addition of much harder content which actually requires you to be on top of the systems to play, like the steel path and netracells
What arrowhead is doing is nerfing weapons while increasing difficulty every patch. This one included. Have you seen the gunships yet? Becasue flying detector towers with devastator rocket salvos that hunt in packs (arisen) are what this game really needed right now, hwen one of the main issues of the game is that you die far too easily in a game with limited lives.
Reminder that in hd1 you had NO timer, NO limited lives, and you were also harder to kill. And instead of nerfing dominant weapons, what arrowhead did at the time was add more difficulties and such.
It will be cool to see people actually use everything, instead of confortably going for the meta.
Trying to fight "the meta" by nerfing things repeatedly has never worked. Not even once.