HELLDIVERS™ 2

HELLDIVERS™ 2

Statistiche:
Bots being hard is exaggerated a lot
Sure 7+ difficulties a lot of incoming dakka makes it harder than same difficulty bugs but so often I see players using the same stratagems and tactics as they use against bugs, refusing to take cover, trying to be a Leeroy Jenkins-Rambo hybrid.

Bots main strength is overwhelming rocket barrages from Devastators and medium armour, you simply can't bring 4 x Eagle 500 kg, EATs, Personal Shield like everyone does in bug missions and expect to win. Diversify your loadouts, play it as a 3rd person shooter, dirty tactics and precision firepower. Anything that stuns (Stun Grenades, EMS sentry/orbital) are godsend and when in doubt bring a Autocannon to level the playing field. You can't do long attrition warfare with them as they have numerical advantage, so hit them hard and hit them fast, when in doubt retreat to next objective and always target the Commissar first as they fire the flares that bring the Drop Ships.
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Visualizzazione di 61-75 commenti su 77
Guys, use suppressing fire. It hurts the bots aim a lot. Also use smoke grenades, I stun locked a hulk with it because it lost agro and just stood in the smoke not knowing what to do + smoke is really good at not taking hits, as the bots fire where you last were and not where you're going. Stun grenades too can lock up the bots very easily
Messaggio originale di Kaklhackl:
Messaggio originale di Irier:
There is a difference between hard and not fun. If you want to cheese helldive and crawl stealth everything than ya it's easy
facts
All this dudes who take stels armor and crawling at a border of a map are just weird to me, its their fun i guess, but if this type of people after this shenanigans defending the game and telling everyone that "bots are easy" than they are just stupid
You guys playing a horde shooter, not splinter cell

"Facts" in what world? Yours and only yours? Nobody running stealth armor crawls around the map. They go cross country sprinting as much as possible the whole time.

Explain how the average stealth armor user has over 9km on average (Highest I've had in a D9 mission was a little over 12km because the 3 randos in my squad stayed at the drop point, fighting endless spawns since they hit the ground and I had to clear the entire map myself.) distance traveled in less time than you standing in one spot fighting endless spawns.

You can't.

Go back to Trivial difficulty. The rest of the game isn't for you.
Messaggio originale di Squishy:
Go back to Trivial difficulty. The rest of the game isn't for you.
They should do the exact opposite and play on 7 because the game becomes way more balanced at 7. Below this you get an extremely high amount of rocket soldiers
Messaggio originale di Toastie Buns:
Messaggio originale di Squishy:
Go back to Trivial difficulty. The rest of the game isn't for you.
They should do the exact opposite and play on 7 because the game becomes way more balanced at 7. Below this you get an extremely high amount of rocket soldiers
And at 7, you get a spam of rocket devestators and hulks alongside a whole bunch of troopers, some of which carry rockets.
The problem I have with bots, is that they feel like they were balanced by children trying to one-up each other in a game of pretend.

For example, lets compare the two heaviest enemy types for each faction.

For the Terminids, you have the Bile Titan, a relatively slow, super heavy enemy, that can take a surprising amount of firepower, but can be taken out by precision shots for an explosive weapon to the head, alternatively, its underside can be targeted if one isn't available. If you need to target its weakspot, you can usually run underneath it, or outmaneuver it. It's slow moving, and generally range limited, it's attacks are a telegraphed acid spew, as well as melee. Generally, there's only 1-2 of them being spawned in at a time.

For the Automatons, you have the Hulk. A fast moving behemoth, that relentlessly focuses and chases you around, it can also be taken out by precision shots, but unlike the Bile Titan, if you need to target its weakspot, which is on its back, it can be near impossible to do so, due to the entire arsenal it has at its disposal. It has extreme damage in every scenario. It'll shred you at melee range with a buzzsaw, it'll burn you alive at short range with a flamethrower, it'll shoot you at mid/long range with lasers and rockets. Not only that, these things constantly roam the map as patrols, and get constantly dropped in by airships. I've seen 6 of them at once, with more crap being dropped in.

Both enemies fill the same niche, but while the Bile Titan has very obvious strengths and weaknesses, ones the player/s can exploit, the Hulk seems to be designed entirely to simply be a massive middle finger to the players, who are usually already knee deep in sh*t trying to deal with other absurd enemy types such as the Tanks & Devastators.
Messaggio originale di Sasha Mason:
Messaggio originale di Toastie Buns:
They should do the exact opposite and play on 7 because the game becomes way more balanced at 7. Below this you get an extremely high amount of rocket soldiers
And at 7, you get a spam of rocket devestators and hulks alongside a whole bunch of troopers, some of which carry rockets.

Regular devastators actually still spawn on 7 (8 you'll maybe see like 2 the entire game)
so it's not that bad actually.
Messaggio originale di Nova:
The problem I have with bots, is that they feel like they were balanced by children trying to one-up each other in a game of pretend.

For example, lets compare the two heaviest enemy types for each faction.

For the Terminids, you have the Bile Titan, a relatively slow, super heavy enemy, that can take a surprising amount of firepower, but can be taken out by precision shots for an explosive weapon to the head, alternatively, its underside can be targeted if one isn't available. If you need to target its weakspot, you can usually run underneath it, or outmaneuver it. It's slow moving, and generally range limited, it's attacks are a telegraphed acid spew, as well as melee. Generally, there's only 1-2 of them being spawned in at a time.

For the Automatons, you have the Hulk. A fast moving behemoth, that relentlessly focuses and chases you around, it can also be taken out by precision shots, but unlike the Bile Titan, if you need to target its weakspot, which is on its back, it can be near impossible to do so, due to the entire arsenal it has at its disposal. It has extreme damage in every scenario. It'll shred you at melee range with a buzzsaw, it'll burn you alive at short range with a flamethrower, it'll shoot you at mid/long range with lasers and rockets. Not only that, these things constantly roam the map as patrols, and get constantly dropped in by airships. I've seen 6 of them at once, with more crap being dropped in.

Both enemies fill the same niche, but while the Bile Titan has very obvious strengths and weaknesses, ones the player/s can exploit, the Hulk seems to be designed entirely to simply be a massive middle finger to the players, who are usually already knee deep in sh*t trying to deal with other absurd enemy types such as the Tanks & Devastators.
The Hulk can be two shot on the face by the anti-material rifle. It can also be one shot on the face by a railgun. It can also be one shot by an expendable anti-tank. It can also...

*yawn*
Bots are easier than bugs... LEARN HOW TO PLAY
Messaggio originale di Anarchy:
Messaggio originale di Sasha Mason:
And at 7, you get a spam of rocket devestators and hulks alongside a whole bunch of troopers, some of which carry rockets.

Regular devastators actually still spawn on 7 (8 you'll maybe see like 2 the entire game)
so it's not that bad actually.
*Me who literally gets murdered exclusively by rockets in some missions on that difficulty*.
Honestly the rocket problem doesn't get any better at higher difficulty, you end up getting ones that can shoot even more rockets per salvo.
Messaggio originale di Eagle_of_Fire:
The Hulk can be two shot on the face by the anti-material rifle. It can also be one shot on the face by a railgun. It can also be one shot by an expendable anti-tank. It can also...

*yawn*
This.
All else fails just blow its arms off. I think they'll come off even with standard grenades.
The game tells you this - there's a trophy for it. Plus it's funny.
Messaggio originale di Sasha Mason:
Messaggio originale di Anarchy:

Regular devastators actually still spawn on 7 (8 you'll maybe see like 2 the entire game)
so it's not that bad actually.
*Me who literally gets murdered exclusively by rockets in some missions on that difficulty*.
Honestly the rocket problem doesn't get any better at higher difficulty, you end up getting ones that can shoot even more rockets per salvo.

Yeah but it's more the volume, than anything. 7 you don't have huge volume of it unless someone is seriously not ♥♥♥♥♥♥♥ up, as opposed to 8/9 where it is exclusively rocket and heavy devs



Messaggio originale di asura:
Messaggio originale di Eagle_of_Fire:
The Hulk can be two shot on the face by the anti-material rifle. It can also be one shot on the face by a railgun. It can also be one shot by an expendable anti-tank. It can also...

*yawn*
This.
All else fails just blow its arms off. I think they'll come off even with standard grenades.
The game tells you this - there's a trophy for it. Plus it's funny.

Got this one pretty early on, but it's hit/miss if nades actually work for it ngl.
Messaggio originale di Anarchy:
Yeah but it's more the volume, than anything. 7 you don't have huge volume of it unless someone is seriously not ♥♥♥♥♥♥♥ up, as opposed to 8/9 where it is exclusively rocket and heavy devs
Person I replied to wasn't talking about 8 or 9, though.
They were talking about playing on 1, to which they replied saying they should play on 7 instead because it's more "balanced".
Messaggio originale di Sasha Mason:
Messaggio originale di Toastie Buns:
They should do the exact opposite and play on 7 because the game becomes way more balanced at 7. Below this you get an extremely high amount of rocket soldiers
And at 7, you get a spam of rocket devestators and hulks alongside a whole bunch of troopers, some of which carry rockets.

Like I said, the rocket problem doesn't go away when you increase the difficulty, it just gets worse. I have done level 1 bot missions and there's very little going on in them. Those rocket troopers here and there aren't really going to make a difference.
Messaggio originale di ChequeMate:
Sure 7+ difficulties a lot of incoming dakka makes it harder than same difficulty bugs but so often I see players using the same stratagems and tactics as they use against bugs, refusing to take cover, trying to be a Leeroy Jenkins-Rambo hybrid.

Bots main strength is overwhelming rocket barrages from Devastators and medium armour, you simply can't bring 4 x Eagle 500 kg, EATs, Personal Shield like everyone does in bug missions and expect to win. Diversify your loadouts, play it as a 3rd person shooter, dirty tactics and precision firepower. Anything that stuns (Stun Grenades, EMS sentry/orbital) are godsend and when in doubt bring a Autocannon to level the playing field. You can't do long attrition warfare with them as they have numerical advantage, so hit them hard and hit them fast, when in doubt retreat to next objective and always target the Commissar first as they fire the flares that bring the Drop Ships.

I'm not convinced you've played bots a single time if your title is the first thing you had to say about the subject. They aren't "too hard", they are just too unfun and need a lot of work. If you're blatantly ignoring the countless shortcomings bots have, your opinion on the matter is invalid.

The devs have long acknowledged they're aware of the bot spawns, head shot non-sense, inconsistencies and shooting through walls. It's "not intended". Yet, they've done absolutely nothing to address the issues. If anything, we'll be getting another rework of bots that will end up making things worse like every other update has done.

You people spend too much time thinking what you could do that you never considered if you should. That's why there's so little people playing bots regularly and prefer bugs. This community needs to stop putting people down whenever bugs are preferred over bots. The self-destructive nature of this community will be the death of the game before it kills itself for being not fun.

"A game for everybody is a game for nobody" until you have nobody playing your game and your live service model fails (like it has since day 1 if you take into consideration that there is a "Dungeon Master entity" that is pissing people off more than making things interesting and has existed since the first week because your map was almost completely cleared out.), then your game is for nobody no matter what and you only have yourselves (The devs) to blame. It's a severely flawed "vision" or "motto" to have that does not associate itself with the long term survival of your live service game. You immediately set yourselves up for failure. Especially when you provide a live service, you already put a death clock on your game and the moment the servers are down, nobody can play your game period.

The saying would be more respectable and understandable in a non-live service environment. This, however, ain't it. You people need to let people do what think they they should do (fight bugs until bots are "fixed" to become "fun" to fight). Don't blame the player-base for the faults of the devs.
-wear light armor
-run away
you have just trivialized 90% of bug enemies, congrats!
Messaggio originale di Sasha Mason:
Person I replied to wasn't talking about 8 or 9, though.
They were talking about playing on 1, to which they replied saying they should play on 7 instead because it's more "balanced".
What I meant by this was that 7 seems to be in this sweet spot where the game stops giving you large amounts of chaff enemies and gives you larger ones, which with the myriad of anti tank stuff we have, makes it easier to deal with in my opinion. Same applies to bugs, 7 is far more manageable to me than 6, which is in that weird zone where you still get hammered by chaff enemies.
You're exactly right, you still do get rocket spam enemies, but at least its not lots of single spread out targets that can potentially stunlock you, it's bigger ones whereby strats like the basic eagle airstrike start to really shine. Just my opinion for anyone struggling on 6, I'd say to counter-intuitively raise the difficulty. Going back to trivial is just silly.
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Data di pubblicazione: 1 apr 2024, ore 2:18
Messaggi: 77