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"Facts" in what world? Yours and only yours? Nobody running stealth armor crawls around the map. They go cross country sprinting as much as possible the whole time.
Explain how the average stealth armor user has over 9km on average (Highest I've had in a D9 mission was a little over 12km because the 3 randos in my squad stayed at the drop point, fighting endless spawns since they hit the ground and I had to clear the entire map myself.) distance traveled in less time than you standing in one spot fighting endless spawns.
You can't.
Go back to Trivial difficulty. The rest of the game isn't for you.
For example, lets compare the two heaviest enemy types for each faction.
For the Terminids, you have the Bile Titan, a relatively slow, super heavy enemy, that can take a surprising amount of firepower, but can be taken out by precision shots for an explosive weapon to the head, alternatively, its underside can be targeted if one isn't available. If you need to target its weakspot, you can usually run underneath it, or outmaneuver it. It's slow moving, and generally range limited, it's attacks are a telegraphed acid spew, as well as melee. Generally, there's only 1-2 of them being spawned in at a time.
For the Automatons, you have the Hulk. A fast moving behemoth, that relentlessly focuses and chases you around, it can also be taken out by precision shots, but unlike the Bile Titan, if you need to target its weakspot, which is on its back, it can be near impossible to do so, due to the entire arsenal it has at its disposal. It has extreme damage in every scenario. It'll shred you at melee range with a buzzsaw, it'll burn you alive at short range with a flamethrower, it'll shoot you at mid/long range with lasers and rockets. Not only that, these things constantly roam the map as patrols, and get constantly dropped in by airships. I've seen 6 of them at once, with more crap being dropped in.
Both enemies fill the same niche, but while the Bile Titan has very obvious strengths and weaknesses, ones the player/s can exploit, the Hulk seems to be designed entirely to simply be a massive middle finger to the players, who are usually already knee deep in sh*t trying to deal with other absurd enemy types such as the Tanks & Devastators.
Regular devastators actually still spawn on 7 (8 you'll maybe see like 2 the entire game)
so it's not that bad actually.
*yawn*
Honestly the rocket problem doesn't get any better at higher difficulty, you end up getting ones that can shoot even more rockets per salvo.
All else fails just blow its arms off. I think they'll come off even with standard grenades.
The game tells you this - there's a trophy for it. Plus it's funny.
Yeah but it's more the volume, than anything. 7 you don't have huge volume of it unless someone is seriously not ♥♥♥♥♥♥♥ up, as opposed to 8/9 where it is exclusively rocket and heavy devs
Got this one pretty early on, but it's hit/miss if nades actually work for it ngl.
They were talking about playing on 1, to which they replied saying they should play on 7 instead because it's more "balanced".
Like I said, the rocket problem doesn't go away when you increase the difficulty, it just gets worse. I have done level 1 bot missions and there's very little going on in them. Those rocket troopers here and there aren't really going to make a difference.
I'm not convinced you've played bots a single time if your title is the first thing you had to say about the subject. They aren't "too hard", they are just too unfun and need a lot of work. If you're blatantly ignoring the countless shortcomings bots have, your opinion on the matter is invalid.
The devs have long acknowledged they're aware of the bot spawns, head shot non-sense, inconsistencies and shooting through walls. It's "not intended". Yet, they've done absolutely nothing to address the issues. If anything, we'll be getting another rework of bots that will end up making things worse like every other update has done.
You people spend too much time thinking what you could do that you never considered if you should. That's why there's so little people playing bots regularly and prefer bugs. This community needs to stop putting people down whenever bugs are preferred over bots. The self-destructive nature of this community will be the death of the game before it kills itself for being not fun.
"A game for everybody is a game for nobody" until you have nobody playing your game and your live service model fails (like it has since day 1 if you take into consideration that there is a "Dungeon Master entity" that is pissing people off more than making things interesting and has existed since the first week because your map was almost completely cleared out.), then your game is for nobody no matter what and you only have yourselves (The devs) to blame. It's a severely flawed "vision" or "motto" to have that does not associate itself with the long term survival of your live service game. You immediately set yourselves up for failure. Especially when you provide a live service, you already put a death clock on your game and the moment the servers are down, nobody can play your game period.
The saying would be more respectable and understandable in a non-live service environment. This, however, ain't it. You people need to let people do what think they they should do (fight bugs until bots are "fixed" to become "fun" to fight). Don't blame the player-base for the faults of the devs.
-run away
you have just trivialized 90% of bug enemies, congrats!
You're exactly right, you still do get rocket spam enemies, but at least its not lots of single spread out targets that can potentially stunlock you, it's bigger ones whereby strats like the basic eagle airstrike start to really shine. Just my opinion for anyone struggling on 6, I'd say to counter-intuitively raise the difficulty. Going back to trivial is just silly.