HELLDIVERS™ 2

HELLDIVERS™ 2

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Chico Apr 1, 2024 @ 2:03am
Plz, do not allow low level helldivers in high level mission as it breaks the game.
hi all folks,

i'm not here to say 'do not let new players play HD2' no no and no!
i'm so glad HD2 is a huge success and welcome new players!
Even i'm an old player of HD1, i was, like every one, clumsy at start in HD2.
but i upgraded difficulty level when i was more or less confortable with the one i played with.

i know at this time a new player can not jump directly on hard mission, but a new player only need to complete one operation on the highest difficulty he have unlocked at the time to unlock the next difficulty.

So we are flooded by new players who do not master a difficulty level and use you to jump to the next level to have more xp/ressources, and breaking many games.

some make efforts and try to help unsuccesufully, but a lvl 6-7 can not help in hard-extreme difficulty, and some other just... hide... waiting more experienced players to deal with the missions.

ok some rare players are beasts even at lvl 1, but they are very rare.

i've seen this new issue appread also on HD1.

to allow new players to have fun and gain experience, and allows veterans to play in good conditions too on hard difficulties, simply bind lvl of the player to a lvl of difficulty.

ie :
lvl max on mission = lvl of helldiver / 3 or something like that?
so to reach a hard mission (lvl 5) you'll need to be at least a lvl 15 helldiver.

arrowhead says 'a game for every one is a game for no one', HD 2 is for every one, the more we are the more it will be fun, but, HD have so many levels of difficulty, you can say 'a diffculty level for every one is a difficulty level for no one'

best regards to all veterans and all welcomed new helldivers.
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Showing 16-30 of 31 comments
Anarchy (Banned) Apr 1, 2024 @ 5:08am 
Originally posted by Sparky_FIN:
Grinded xp doesn't equal skill. Though I agree that a higher level means that you might know mechanics, but by 50 I didn't know all bot mechanics because I fought bugs most of the time.

I don't remember what horde clears there are at lower levels, but EATs are pretty early access, and that's one of the most efficient heavy counters, so in that regard they're good to go for higher difficulties.

This level-based difficulty gatekeeping was mostly because of railgun earlier. But with the balance changes there are so many more viable stratagems that it's no longer a thing IMO.

And many of us active players have capped out on all resources so I don't really care who I go with into missions and what we're getting out with.

But uh...
The eat's were always goated even before railgun nerf?
People just weren't taking them, because the railgun was overpreforming.
Nihil Apr 1, 2024 @ 5:10am 
I'm usually not suffering from this issue. But still agree with OP.
At least don't let them host games.
I joined way too many times to level 3-4 people on level 6-7-8 missions who don't do anything but only want to get carried.
Pinkspring Apr 1, 2024 @ 5:11am 
I mean.
Sure, I gues.
Make it so that instead of one mission you need to do one -operation-, or 3-5 missions, so that the player at least gets some experience before moving on.

I wouldnt find that too onorous.
Some low level divers are great players... but they just don't have the mandatory gear
Anybody can acces Helldive - 9 with 3 good HL players. I don't want an useless noob eat all reinforcements :steammocking:
halogamb Apr 1, 2024 @ 5:12am 
It's ironic I encounter more level 50s that are completely useless than lower levels.
Nihil Apr 1, 2024 @ 5:13am 
Originally posted by Pinkspring:
I mean.
Sure, I gues.
Make it so that instead of one mission you need to do one -operation-, or 3-5 missions, so that the player at least gets some experience before moving on.

I wouldnt find that too onorous.
But it is currently set that way.
To progress up a difficulty you need to finish a whole operation.
Obviously one can get lucky and join a random mission which is fortunately the last one of the operation. But that's totally luck based.
Nihil Apr 1, 2024 @ 5:14am 
Originally posted by halogamb:
It's ironic I encounter more level 50s that are completely useless than lower levels.
so you play with your friends generally? :D
Randy Waterhouse Apr 1, 2024 @ 5:14am 
Players can't join lvl7 mission until they have successfully completed lvl6, so there's gating in place. You have a kick system in place to rid yourself of completely useless players. You also have voice comms and chat to let them know that they're doing something wrong.

From my experience lvl 10+ are fully capable of fully synergizing with the rest of the team on lvl7 difficulty, and I've seen this happen multiple times. Don't levelgate the difficulty please.
halogamb Apr 1, 2024 @ 5:15am 
Originally posted by Nihil:
Originally posted by halogamb:
It's ironic I encounter more level 50s that are completely useless than lower levels.
so you play with your friends generally? :D
No, not really.
Supa Apr 1, 2024 @ 5:20am 
Why don't you just play easier difficulty then.
No, player level has nothing to do with the skill level.
And you can finish any mission with any teams if you know what are you doing.
I don't agree with you because I've carried high level Helldivers before, but I've always wondered why the matchmaking packs divers with such a high level difference when there are so many players online. I think it should always be possible to bring together similar levels. So it should be preferred by the matchmaking. But banning low levels joining is stupid. I already had lvl 7 players at level 3 that I carried and lvl 35 at lvl 13 that I carried and all that was needed was the first shotgun and the strikes that you have at the beginning. I don't like so many forbidden things in games, that's what real life is for. Well and as I have shown, there are capable low level players, why should they be excluded?

Same rights for everyone in our democracy !!!!!

(Never thought i would say something like that lol xD)

Peace ;-)
Last edited by Grim@FU_BARRACUDA; Apr 1, 2024 @ 5:31am
Tenji Apr 1, 2024 @ 5:43am 
The good casual players are already beyond lvl 20 .

The bad low lvl players were stuck on lvl 6 and this is why lvl 6 missions were more difficult than lvl 7 missions, but now they have reached this difficulty and guess what: They TKed a lot, died a lot ( more than 7 times ), do not call reinforcement, cannot finish objective.
And it was not just an isolate case but the vast majority
When i'm hosting i kick player under lvl 20 ( before starting the mission ).
Originally posted by Tenji:
The good casual players are already beyond lvl 20 .

The bad low lvl players were stuck on lvl 6 and this is why lvl 6 missions were more difficult than lvl 7 missions, but now they have reached this difficulty and guess what: They TKed a lot, died a lot ( more than 7 times ), do not call reinforcement, cannot finish objective.
And it was not just an isolate case but the vast majority
When i'm hosting i kick player under lvl 20 ( before starting the mission ).

So in other words you judge players befor giving them a chance? Wow ...
DredSilent Apr 1, 2024 @ 5:58am 
Just let the lobby host restrict level on open lobbies, problem solved.

For all the complainers out there, yes anyone below level 20 is a hindrance to the team, they don't have the:

-Ship upgrades
-Better stratagems
-Warbond unlocks

I rarely let anyone below level 30 in our helldives. Mostly so they have most of the tools, but also by level 30 players at least.... somewhat know what to do. Most players sub 20 have zero clue how to play the game at higher difficulties, and some 20-30 even are clueless. By 30+ at least half the players can do things.

I don't need ♥♥♥♥ players coming into my helldive and wasting 50% of the reinforcements.
Last edited by DredSilent; Apr 1, 2024 @ 6:01am
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Date Posted: Apr 1, 2024 @ 2:03am
Posts: 31