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But uh...
The eat's were always goated even before railgun nerf?
People just weren't taking them, because the railgun was overpreforming.
At least don't let them host games.
I joined way too many times to level 3-4 people on level 6-7-8 missions who don't do anything but only want to get carried.
Sure, I gues.
Make it so that instead of one mission you need to do one -operation-, or 3-5 missions, so that the player at least gets some experience before moving on.
I wouldnt find that too onorous.
Anybody can acces Helldive - 9 with 3 good HL players. I don't want an useless noob eat all reinforcements
To progress up a difficulty you need to finish a whole operation.
Obviously one can get lucky and join a random mission which is fortunately the last one of the operation. But that's totally luck based.
From my experience lvl 10+ are fully capable of fully synergizing with the rest of the team on lvl7 difficulty, and I've seen this happen multiple times. Don't levelgate the difficulty please.
And you can finish any mission with any teams if you know what are you doing.
Same rights for everyone in our democracy !!!!!
(Never thought i would say something like that lol xD)
Peace ;-)
The bad low lvl players were stuck on lvl 6 and this is why lvl 6 missions were more difficult than lvl 7 missions, but now they have reached this difficulty and guess what: They TKed a lot, died a lot ( more than 7 times ), do not call reinforcement, cannot finish objective.
And it was not just an isolate case but the vast majority
When i'm hosting i kick player under lvl 20 ( before starting the mission ).
So in other words you judge players befor giving them a chance? Wow ...
For all the complainers out there, yes anyone below level 20 is a hindrance to the team, they don't have the:
-Ship upgrades
-Better stratagems
-Warbond unlocks
I rarely let anyone below level 30 in our helldives. Mostly so they have most of the tools, but also by level 30 players at least.... somewhat know what to do. Most players sub 20 have zero clue how to play the game at higher difficulties, and some 20-30 even are clueless. By 30+ at least half the players can do things.
I don't need ♥♥♥♥ players coming into my helldive and wasting 50% of the reinforcements.