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I agree.
This is an example of the exact player I am talking about in my initial post. This is literally my entire point wrapped up into one comment. If you want a tl;dr look at what this guy just said, and tell me that the Major Order System is concise and easily understood by ALL players.
There is no loss by design in this one. It was all predictable game mechanics as outlined here:
https://www.reddit.com/r/Helldivers/comments/1b5spnm/galaxy_war_101_how_to_efficiently_liberate/
https://www.reddit.com/r/Helldivers/comments/1b5u34s/galaxy_war_102_supply_lines_what_happens_to/
The lack of awareness of supply lines likely cost us the victory, and it's been a topic of discussions all weekend as result of it. Spitz writing up some story about it after the fact to give it a bit of a Roleplay spin doesn't mean that what happened was pre-planned.
If we / the people fighting on the creek had defended draupnir we wouldn't have lost access to ubenae... if they had supported Ubenea instead of fighting on the creek, we would have captured the planet before we lost access by the loss of the Draupnir defense.
But alas, people being people. But nothing of this had anything to do with some conspiracy theories of devs influencing the outcome. It was predictable, based on how the game mechanics work.
No, it's not on the 'people being people' it is on the DEVELOPERS.
You cannot expect every single person who plays the video game to intuit and understand a system that is never explained to the player.
>loosing order in result
>"Developers, it's your fault!"
Bruh
Displaying the supply lines could already make all the difference.
People just don't wanna do it. Bug players never touch bots and bot players rarely go outside of the Creek.
1. Do the objective in bold (MAJOR ORDER) when you look at the map on your ship.
2. if you are confused as to what planet to do to work towards the current objective.. try the planet literally next to the main obj that has THE MAJORITY OF PEOPLE HITTING IT... really! its that simple!....
3. Ahem.. three if at any time you see DEFEND.. you know in BIG BOLD EMERGENCY LETTERS above a planet thats in a previous sector that we had to clear just to get to this one.. stop EVERYTHING and go and defend that please.. it has a MUCH shorter time bar than our current objective. Otherwise.. we lose access like we did last night..
4. After any defending simply go back to pushing a current objective.
It is as simple as that. when in doubt.. always do the defends on the same map side of the objective before going back to doing the main objective.
"It is as simple as that," he said, after an elaborate four step process with lots of conditionals that aren't explained within the game anywhere.
Actually I'd say it's very complex for the layperson to understand, if you look at the links posted earlier in the thread. And this is the fault of the developers for none of this being explained in the video game.
Well, I feel I went over this already in sufficient detail but let's break it down.
Players don't care about the order. Okay why? Well, a variety of reasons.
Let's say insufficient reward. Okay that's the developer's fault. Let's say, because they prefer one or the other faction. That might just be personal preference, or it could have an underlying cause in that bots or bugs aren't fun to fight. Which is on the developers. Then what else?
How about, it has a fundamental relation to the fact that players are given the choice to go wherever they want, and aren't given any coordination or direction from the people running the video game, and no strong indication for where they want people to go?
That's on the developers.
I actually didn't even get any kind of announcement for this one, not sure why. Maybe I'm an anomaly, maybe others missed it too, but either way, it isn't good enough given it doesn't explain moment-to-moment what the current objective is.
If the Major Order is the primary objective, then sub-objectives like holding a specific planet, supply lines, etc, are all things that the game needs to TELL you about, or at least, like I suggested earlier, it needs to point them out, REALLY CLEARLY.
This is all the responsibility of the developer because no matter how much the community itself wants to try and fight, as a community or whatever, people are gonna fall through the cracks and not pay attention to Reddit, Steam forums, or even the in-game chat.
It's on the developers to make it abundantly clear to the users.
IMO a great way to boost player numbers on the major order and defend order planets is to boost medals on them. If not medals then some other reward as the major order doesn't seem to appeal to a lot of people.
The biggest issue is that, quite simply, the devs don't explain anything in-game. Forcing casual players to get their info (on core game mechanics!) from a Discord channel, Reddit, unofficial wiki, or official Steam forum is setting them up for failure.
Look, I'm just here to shoot things, because my online feature is bugged.
I'm not gonna spend extra time looking up how this cryptic system work, outside a videogame I launched.