HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Cole Mar 31, 2024 @ 3:39am
Is the armor rating a lie with med and heavy?
I've heard that there are a lot of stats in the game that are total bs like in the gun section for example.

Is it not the case with heavy vs medium armor stats or is it something that devs just didn't care about and left it like that?

Because to me it doesn't make sense that medium armor gives the same armor rating as a normal heavy armor. I'd wanna use heavy armor but if it just makes me a sloth and as tanky as a medium armor there's just no point in using it.
< >
Showing 1-15 of 27 comments
Mildly Nuclear Mar 31, 2024 @ 3:41am 
If you just want to wear the default medium armor with no modifiers, other than the increased armor rating, nobody can stop you.
Cole Mar 31, 2024 @ 3:44am 
Originally posted by Mildly Nuclear:
If you just want to wear the default medium armor with no modifiers, other than the increased armor rating, nobody can stop you.

The point is that most people would rather have no modifiers but same high armor rating than something with insignificant modifiers but slows you down drastically.
PandemoNeek Mar 31, 2024 @ 3:45am 
Basic Helldiver armor's only benefit is being a heavy armor without being slower
With heavy armor you have the 150 defence points or whatever they're called but you can also have other perks, like better recoil control and explosive resistance
Yes you are slower...but those extra 50 points + whatever other perk are indeed worth bringing
Mildly Nuclear Mar 31, 2024 @ 3:47am 
Originally posted by Cole:
Originally posted by Mildly Nuclear:
If you just want to wear the default medium armor with no modifiers, other than the increased armor rating, nobody can stop you.

The point is that most people would rather have no modifiers but same high armor rating than something with insignificant modifiers but slows you down drastically.
With heavy armor and explosive resistance, I can survive things that would chunk me instantly otherwise.
Woter Meron Mar 31, 2024 @ 3:47am 
Armor rating kinda works
But not for the helmet, so headshots will deal the same amout of damage regardless of armor.

And seeing most bugs strike downwards, the head gets hit alot.

A tiny bit usefull against stray bullets from bots. But once you're behind cover and peek to shoot back, only your head must pop out. Which means armor doesn't help their either
Cole Mar 31, 2024 @ 3:48am 
Originally posted by PandemoNeek:
Basic Helldiver armor's only benefit is being a heavy armor without being slower
With heavy armor you have the 150 defence points or whatever they're called but you can also have other perks, like better recoil control and explosive resistance
Yes you are slower...but those extra 50 points + whatever other perk are indeed worth bringing

I hope you are right on this one. I just don't think I have ever seen anyone use heavy armor so to me it just seems people think it's really insignificant.
Cole Mar 31, 2024 @ 3:50am 
Originally posted by Woter Meron:
Armor rating kinda works
But not for the helmet, so headshots will deal the same amout of damage regardless of armor.

And seeing most bugs strike downwards, the head gets hit alot.

A tiny bit usefull against stray bullets from bots. But once you're behind cover and peek to shoot back, only your head must pop out. Which means armor doesn't help their either

In that case there probably should be a modifier for helmets that if you use heavy armor you also gain head protection or something
Trooper #900129-H Mar 31, 2024 @ 3:50am 
The default armor is deceptively good for having an armor bonus and no speed/stamina debuffs

Pick another armor when you feel confident you are skilled at avoiding taking damage and you really want other bonusses that are good for your playstyle.

Many people enjoy getting the extra speed at the cost of being more fragile
Personally I like the servo-assisted bonus for the extra 30% throw distance as I like laying down explosive stratagems from afar.



That said, you can always pick the armor you think looks cool, thats a perfectly fine reason too

Take whatever you want, have fun
PandemoNeek Mar 31, 2024 @ 3:52am 
I use it often againts bots because they are trigger happy with rockets and thus heavy armor and explosive resistance are very much welcome, yea it sucks againts bugs not gonna lie...
But that's why you use medium or light armor againts them, keeping distance is the best way to stay alive againts terminids
Woter Meron Mar 31, 2024 @ 3:53am 
Originally posted by PandemoNeek:
Basic Helldiver armor's only benefit is being a heavy armor without being slower
With heavy armor you have the 150 defence points or whatever they're called but you can also have other perks, like better recoil control and explosive resistance
Yes you are slower...but those extra 50 points + whatever other perk are indeed worth bringing

Def true, but the superstore can give you light armor with those perks, it's up to rng and you need super credits but it can work and is worth it after you unlocked the warbonds
Last edited by Woter Meron; Mar 31, 2024 @ 3:54am
ImHelping Mar 31, 2024 @ 3:53am 
Fortified perk is legit because it means even the cash shop light fortified armor can survive the explosion of a munition stockpile ragdolling them across the base most of the time.

But the childish "headshots even to your ankles" addition when they finally stopped dragging their feet to fix armor stat after a month, means heavy armor just for the armor isn't worthwhile.

I probably die to the little MG turrets at bot bases going from "haha that tickles" to "crit 18 times in a row instant death" more than rockets at this point.

medium armor is okay because you are not crippled trying to jog five feet on a desert, but the medium fortified suit, as cool as it looks, is one of the most expensive in the shop at 600 (tied with the 'now worthless due to 'lol headshots bro' super fat padded heavy suit)

Light fortified "Just a green scout trooper? really?" is one of the cheaper suits at least.

(♥♥♥♥♥♥♥ cash shop heavy medic. good ♥♥♥♥♥♥♥ luck catching up to teammates to heal them in THAT suit!)
Last edited by ImHelping; Mar 31, 2024 @ 3:56am
PandemoNeek Mar 31, 2024 @ 3:54am 
In that case there probably should be a modifier for helmets that if you use heavy armor you also gain head protection or something [/quote]

THIS! ^
This needs to be a thing
Wutever Mar 31, 2024 @ 3:56am 
Originally posted by Cole:
Originally posted by PandemoNeek:
Basic Helldiver armor's only benefit is being a heavy armor without being slower
With heavy armor you have the 150 defence points or whatever they're called but you can also have other perks, like better recoil control and explosive resistance
Yes you are slower...but those extra 50 points + whatever other perk are indeed worth bringing

I hope you are right on this one. I just don't think I have ever seen anyone use heavy armor so to me it just seems people think it's really insignificant.
I have seen people use heavy armor. They usually fall behind, aggro / spawn patrols and can't deal with hunters or berserkers on their own. Heavy users are basically babies in need of constant care and attention.

Speed is king. If you want defense run the Democracy Protects perk. It will save your life more times than heavy armor.
civilian Mar 31, 2024 @ 4:14am 
Always use light armor for bugs.
For bots, use medium armor with explosive resistance or 50% chance fatal resistance.

Heavy armors aren't worth it for the speed and stamina penalty. Could make you survive a bit better against bots, but you usually can't retreat when s**t hits the fan. So only use them in premade groups that you're certain you can stand your ground and deal with anything.
teravisor Mar 31, 2024 @ 4:17am 
I see a misunderstanding.
Default medium armor has armor rating of 100.
Default heavy armor has armor rating of 150.
Padding effect on armor gives +50 armor rating.
In other words, starting medium armor with padding has 150 armor. At the tradeoff of not having another useful effect.
If you find heavy armor with padding, it would be 200 armor.
If you use medium armor with other effect, you get 100 armor plus that effect.
If you use heavy armor with other effect, you get 150 armor plus that effect.

For survival I'd recommend either heavy armor with explosive resistance (150 armor+50% explosive resistance) for robots or lightest armor with padding for bugs because speed>armor on bugs and padding gives you enough leeway to take two more hits (lightest has 50 AR, +50 brings it to 100 which is base of medium armor, pretty decent).

IMO all effects on armor are good, be it stealth, grenades, stims or explosive resistance or padding. Trading it for some speed in case of default medium armor feels balanced.
Last edited by teravisor; Mar 31, 2024 @ 4:23am
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Mar 31, 2024 @ 3:39am
Posts: 27