HELLDIVERS™ 2

HELLDIVERS™ 2

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Quasar vs EAT
I'm starting to feel like I'd rather run the EAT. Quasar is straight up better in a lot of ways, but the chargeup time is not great. I feel like I've been lured into trying to take shots I'd be able to make with an EAT and gotten punished for it. In other scenarios, I'd rather call in EATs and have three shots quickly (one carried in, two from the call-in) than unlimited shots with a delay. I also like the application of being able to use the EAT hellpod to hit hulks and chargers. Its weird because the Quasar seems like the objectively better weapon, but even getting it without taking a strategem slot I keep wishing I had still taken the EAT.
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Showing 121-135 of 361 comments
Eudicots Mar 31, 2024 @ 11:29am 
QC is the best anti-tank in the game by far, but this doesn't mean the others are bad. The EAT is good for someone who is not trying to be the team's main anti-tank. It's for the person running a different support weapon like the stalwart, arc, et. You aren't taking out more tanks or objectives with the EAT than someone with the QC, but you are still contributing.

As for the RR, it's too situational right now. It's good for eradication or rescue missions but for normal missions, I wouldn't use it over either. Unless boss-type mobs from the first helldivers are added to the game. There just really aren't enough situations in which its co-op fire rate would be needed.
Axis of Lint Mar 31, 2024 @ 11:30am 
Originally posted by asura:
Originally posted by Netaris:
Well, that's another subject. Based on some discord groups dispatch between difficulty levels, I think most peoples play in 7, like me. So, I see it as a good level difficulty to take as a "standard Helldivers 2 experience".
There's literally no reason to play above 7.

Higher XP = Higher impact on war score, so yes, there is a reason to play on higher difficulties, although it's probably arguable that lower difficulties give more reward in terms of xp / minute. I haven't exactly mathed it out.
Akip Xof Mar 31, 2024 @ 12:27pm 
Originally posted by donut32:
Originally posted by Loot:
Charge time ain't a drawback...
*Gets 2.5 seconds into charge*
*Titan turns the other way*

*Gets 2.4 seconds into charge*
*Target moves out of line of sight*

*Gets 2.8 seconds into charge*
*Patrol comes in from behind and starts shooting you*

*Gets 2.2 seconds into charge*
*Lumberjacks get too close*

It's like having to reload before every shot, but without it being done in stages. When you stop in the middle of reloading a RR, you can start where you left off. You can't start charging the Quasar where you left off. There is a big opportunity cost with having to charge it. A lot can happen in 3 seconds. Quite often, you lose the opportunity to take the shot. You also don't always have the leeway to take 3 seconds to charge it. Not to mention that it's super jittery while charging and you have poor vision while aiming down sights.

I'm not making up those scenarios, either. I spent 20 seconds trying to line up a headshot on a Titan, 2 days ago. It kept turning just before it was ready to fire, so I had to reset my charge. I ended up just giving up and shot it in the ass. EAT could have fired while I still had aggro, and nailed it in the face.
none of that happens. enemy movements are slow, deliberate, and predictable in this game. the only exception to that is the titan moves faster than you can sprint. the trade off there is its 50 feet tall and you can see it across the map.

I run stun grenades and QC. Even i still get hulks deciding to move slightly and miss the direct headshot. Even moreso than that, trying to kill the priority hulk and getting tapped by something on the flank causing recoil and a miss. Part of it is due to not being able to change weapons until the animation fully completes, which often causes throwing multiple grenades even though i clearly told the game "Swap to weapon". But its not an uncommon occurrence. Especially since the explosion radius of QC is extremely small.
Akip Xof Mar 31, 2024 @ 12:32pm 
Originally posted by Snowfunk:
EAT is not viable on a Helldive, even on 7 EAT is pushing it's limits.

Ive ran plenty of helldive bugs. EAT is more than viable on helldive. You have 2 EAT rockets, can slap the pod on a bug if needed, likely a 500KG, or 2 if you have the upgrade, and potentially an orbital railcannon. As well as the same from at least one other squad member.

Thats more than enough.

Especially when dying with QC in a horde is far worse than dying with EAT in a horde. The increased CD and calldown time sucks. But also severely impacts QC and RR for the same reasons as EAT.
Last edited by Akip Xof; Mar 31, 2024 @ 12:34pm
TwinelyWix Mar 31, 2024 @ 12:32pm 
doesnt matter unless you have +100% call in time or +50% cd mission modifiers
Zerathorne Mar 31, 2024 @ 12:36pm 
You're comparing apples to oranges. Both of them are great with their own strengths and weaknesses. They are not the same thing. Just use what you prefer, I personally like the quasar cannon for the mobility and accessibility it offers.
Akip Xof Mar 31, 2024 @ 12:37pm 
Originally posted by donut32:
Originally posted by Netaris:

I mostly play on diff 7 and the EAT isn't 2 shots per 60 seconds, you can fire way more than that with the anti-tanks you build up with time. You need to spam it as much as you can, not only when you need it.

I also love to pair it with the scorcher that allow you to two-shot walkers from the front and don't waste your 'nades and EAT on medium targets. You can also inflict way more damages by firing your EAT to the weakspot on the back of hulks and tank turrets. And that's what's great about the EAT. You have no line of sight on an hulk's back ? Just throw two at your friend who's running behind, trying to help you and inform him of your plan through the voicechat.

You can litterally give an antitank to anyone you want, just like that, multiplying your angles of attack and increasing by a lot your ammo efficiency. That's why I think the EAT is greatly under-estimated by some peoples. It has a lot of potential if used correctly.
if you are not playing on 8 minimum you can literally use whatever you want and it doesnt matter. 8-9 is where the multiple garbage map modifiers begin and since theres literally only 4 of them you have a 50% chance of getting boned big time by the callin modifiers that nullify the tone deaf dev comment of "just use ur stategems bro"

this is why i said the goofus i dominated earlier was literally not playing on 9 or even 8 and he had a knee jerk triggered reaction to the comment.

You can run whatever you want on helldive too. Even if you ran total garbage, the game relies more on your skill than your loadout as long as you have options for a few different scenarios. Hell, you can run 120mm,380mm,bubble shield emplacement,and walking and do fine on helldive if you know wtf you are doing and play what you have.
Supa Mar 31, 2024 @ 12:38pm 
EAT is more fun and flexible but Quassar is just straight up better if you play with other people.
BakedBeans Mar 31, 2024 @ 12:39pm 
You can pre charge the QT cannon. Just don't let it get to full power and you can mitigate the time it takes to fire.
New To This Mar 31, 2024 @ 12:39pm 
Originally posted by ChonkyManticore:
I'm starting to feel like I'd rather run the EAT. Quasar is straight up better in a lot of ways, but the chargeup time is not great. I feel like I've been lured into trying to take shots I'd be able to make with an EAT and gotten punished for it. In other scenarios, I'd rather call in EATs and have three shots quickly (one carried in, two from the call-in) than unlimited shots with a delay. I also like the application of being able to use the EAT hellpod to hit hulks and chargers. Its weird because the Quasar seems like the objectively better weapon, but even getting it without taking a strategem slot I keep wishing I had still taken the EAT.
Quasar.
I can snipe biles from 300 M away, not worry about missing, or my allies getting hit by a dropping pod everytime I need to spam the EATS.
Eat's also take time to drop, which my windup would have killed 1 charger already before the EAT lands.

Quazar is better, and honestly made me stop using the EAT and RR entirely.

All guns need buffs so that quazar is a decent middle of the pack option.
Instead its gonna get nerfed.
donut32 Mar 31, 2024 @ 12:40pm 
Originally posted by Akip Xof:
Originally posted by donut32:
if you are not playing on 8 minimum you can literally use whatever you want and it doesnt matter. 8-9 is where the multiple garbage map modifiers begin and since theres literally only 4 of them you have a 50% chance of getting boned big time by the callin modifiers that nullify the tone deaf dev comment of "just use ur stategems bro"

this is why i said the goofus i dominated earlier was literally not playing on 9 or even 8 and he had a knee jerk triggered reaction to the comment.

You can run whatever you want on helldive too. Even if you ran total garbage, the game relies more on your skill than your loadout as long as you have options for a few different scenarios. Hell, you can run 120mm,380mm,bubble shield emplacement,and walking and do fine on helldive if you know wtf you are doing and play what you have.
wrong. you trigger a single patrol with that loadout and you are dead, especially if the rest of your squad is also running a goofball setup.

you obviously dont play it 8-9. thats fine, enjoy the lower difficulties
Akip Xof Mar 31, 2024 @ 12:42pm 
Hell, you can run Helldive bugs at level 3 perfectly fine and viably, as you will have MG, EAT, Eagle Airstrike, and Orbital Gas Strike by level 3, giving you medium pen support weapon, heavy support weapon, an airstrike that can kill most units and holes if needed, and a great CC option that will severely weaken and thin out hordes.
Akip Xof Mar 31, 2024 @ 12:44pm 
Originally posted by donut32:
Originally posted by Akip Xof:

You can run whatever you want on helldive too. Even if you ran total garbage, the game relies more on your skill than your loadout as long as you have options for a few different scenarios. Hell, you can run 120mm,380mm,bubble shield emplacement,and walking and do fine on helldive if you know wtf you are doing and play what you have.
wrong. you trigger a single patrol with that loadout and you are dead, especially if the rest of your squad is also running a goofball setup.

you obviously dont play it 8-9. thats fine, enjoy the lower difficulties

Oh no, not a single bug breach. Whatever shall i *literally has 120 and 380*. You have more than enough firepower to deal with a breach and run if needed with some added suppressing fire. Its not a good loadout, but its not unplayable. Just because you arent good enough to play helldive properly with any hand youre dealt doesnt mean others arent.
Jawny Mar 31, 2024 @ 12:44pm 
I still like EAT way more, seems useful, has short call in time and it's just more reliable in my opinion!
But I've seen many people rockin Quasar and doin solid dmg.
ChonkyManticore Mar 31, 2024 @ 12:47pm 
Welp, was not expecting this from an offhand post about the tradeoffs and why I prefer one over the other. Some notes- I play mostly Helldive at this point, I only tend to bump it down if I want to solo dumb missions for personal missions. The beacons don't stick to bots as well, but I absolutely will tag a Titan or Charger with one and circle back around to grab the goods after the Hellpod hits them. And the Quasar's charge-up time is the primary reason I prefer the EAT, I've had too many times where I've been staggered or sniped or I peek out from behind cover and the Hulk I wanted to hit isn't where I thought it would be.
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Date Posted: Mar 30, 2024 @ 10:46pm
Posts: 361