Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the RR, it's too situational right now. It's good for eradication or rescue missions but for normal missions, I wouldn't use it over either. Unless boss-type mobs from the first helldivers are added to the game. There just really aren't enough situations in which its co-op fire rate would be needed.
Higher XP = Higher impact on war score, so yes, there is a reason to play on higher difficulties, although it's probably arguable that lower difficulties give more reward in terms of xp / minute. I haven't exactly mathed it out.
I run stun grenades and QC. Even i still get hulks deciding to move slightly and miss the direct headshot. Even moreso than that, trying to kill the priority hulk and getting tapped by something on the flank causing recoil and a miss. Part of it is due to not being able to change weapons until the animation fully completes, which often causes throwing multiple grenades even though i clearly told the game "Swap to weapon". But its not an uncommon occurrence. Especially since the explosion radius of QC is extremely small.
Ive ran plenty of helldive bugs. EAT is more than viable on helldive. You have 2 EAT rockets, can slap the pod on a bug if needed, likely a 500KG, or 2 if you have the upgrade, and potentially an orbital railcannon. As well as the same from at least one other squad member.
Thats more than enough.
Especially when dying with QC in a horde is far worse than dying with EAT in a horde. The increased CD and calldown time sucks. But also severely impacts QC and RR for the same reasons as EAT.
You can run whatever you want on helldive too. Even if you ran total garbage, the game relies more on your skill than your loadout as long as you have options for a few different scenarios. Hell, you can run 120mm,380mm,bubble shield emplacement,and walking and do fine on helldive if you know wtf you are doing and play what you have.
I can snipe biles from 300 M away, not worry about missing, or my allies getting hit by a dropping pod everytime I need to spam the EATS.
Eat's also take time to drop, which my windup would have killed 1 charger already before the EAT lands.
Quazar is better, and honestly made me stop using the EAT and RR entirely.
All guns need buffs so that quazar is a decent middle of the pack option.
Instead its gonna get nerfed.
you obviously dont play it 8-9. thats fine, enjoy the lower difficulties
Oh no, not a single bug breach. Whatever shall i *literally has 120 and 380*. You have more than enough firepower to deal with a breach and run if needed with some added suppressing fire. Its not a good loadout, but its not unplayable. Just because you arent good enough to play helldive properly with any hand youre dealt doesnt mean others arent.
But I've seen many people rockin Quasar and doin solid dmg.