HELLDIVERS™ 2

HELLDIVERS™ 2

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Quasar vs EAT
I'm starting to feel like I'd rather run the EAT. Quasar is straight up better in a lot of ways, but the chargeup time is not great. I feel like I've been lured into trying to take shots I'd be able to make with an EAT and gotten punished for it. In other scenarios, I'd rather call in EATs and have three shots quickly (one carried in, two from the call-in) than unlimited shots with a delay. I also like the application of being able to use the EAT hellpod to hit hulks and chargers. Its weird because the Quasar seems like the objectively better weapon, but even getting it without taking a strategem slot I keep wishing I had still taken the EAT.
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Showing 181-195 of 361 comments
Shining_Darkness Apr 1, 2024 @ 1:02pm 
Originally posted by ChonkyManticore:
I'm starting to feel like I'd rather run the EAT. Quasar is straight up better in a lot of ways, but the chargeup time is not great. I feel like I've been lured into trying to take shots I'd be able to make with an EAT and gotten punished for it. In other scenarios, I'd rather call in EATs and have three shots quickly (one carried in, two from the call-in) than unlimited shots with a delay. I also like the application of being able to use the EAT hellpod to hit hulks and chargers. Its weird because the Quasar seems like the objectively better weapon, but even getting it without taking a strategem slot I keep wishing I had still taken the EAT.
Run both. Fire quasar, pick up EAT shoot, pick up and fire quasar, pick up other EAT and shoot, pick up and fire quasar. 4 dead chargers or two dead bile titans gg ez.
Shining_Darkness Apr 1, 2024 @ 1:08pm 
Originally posted by Dakota:
Originally posted by Quill:
EAT is instant

Quasar needs to be charged up before firing

Am I the only one who when I swap to an EAT it takes a second or two for the sight to come up when I aim down sights?
Nope, happens to me all the time and as gotten me killed several times, no clue why it happens as it is inconsistent, as if sometimes a safety has to be switched off or something.
Mepho Apr 1, 2024 @ 1:15pm 
EAT is super cool because calling a bullet from space to kill a charger and from that bullet pick up rockets to oneshot more is just an awesome power fantasy.

Quasar is super cool because I can shoot hitscan rockets with no care in the world, the anticipation before the release hypes up the boom and not having deployment time means I can get shooting immediately.
It's also incredibly satisfying to shoot an incoming charger at the very last moment and dodge away, gives me the Last Action Hero vibes (tho I did explode myself as well once, still worth it).

Both are functional and I'd never go on a 7+ without one, but with EAT I feel like I need a proper support weapon (which would probably be Arc Thrower), with Quasar I don't. As of now I'm running Scythe primary with Quasar, Rover, E-Airstrike and Railcannon on every misson and I feel super effective.
Last edited by Mepho; Apr 1, 2024 @ 1:16pm
Raymond Apr 1, 2024 @ 1:16pm 
Both are situational, quasar is effective but not efficient. For bugs on Helldive. 90% of the time you won't be seeing chargers and bile titans. And when you do, bile titans and chargers spawn in bulk, your quasar can stop one but not all of them, and it's even more pointless if there are hunters, brood commanders and hive guards blocking your shot. In such case EATs are objectively the better choice, since one drop can kill 3 chargers or 2 bile titans so long as you make all the shot counts, and EATs free up a support slot so you can bring an MG.

For bots, quasar perform better,but you get diminish return when there are more than 2 quasar users on the same. You also still need your teammate to cover you or those devastator would delete you before you even take the shot.
Raymond Apr 1, 2024 @ 1:21pm 
Originally posted by Shining_Darkness:
Nope, happens to me all the time and as gotten me killed several times, no clue why it happens as it is inconsistent, as if sometimes a safety has to be switched off or something.
your character has to arm the EAT before firing. I think you have us OG Helldiver vets to blame for that, we abused the EAT too much.
Shining_Darkness Apr 1, 2024 @ 1:24pm 
Originally posted by YariMurai:
Originally posted by Shining_Darkness:
Nope, happens to me all the time and as gotten me killed several times, no clue why it happens as it is inconsistent, as if sometimes a safety has to be switched off or something.
your character has to arm the EAT before firing. I think you have us OG Helldiver vets to blame for that, we abused the EAT too much.
Yeah but it doesn't happen every time is my point. I know what is going on, an action has to take place before firing, but it doesn't always happen. It seems to only happen if you pick one up of the ground or unsling one from your back. If you take them off the pod rack it just fires instantly.
Akip Xof Apr 1, 2024 @ 1:46pm 
Originally posted by Wacky Jack:
Originally posted by Akip Xof:

Dying with quasar means youre out a support weapon for like 1/2 the mission unless you go get it.

Eat you can usually call down immediately or soon enough regardless.

You can leave your samples there and not bother getting them until you swing back around. If youve already cleared main objective, then youre leaving them either way unless you are right there regardless.

Not to mention people usually split up. If you are solo or with one other and both die, youre not coming down where you were. EAT can be reobtained, QC likely wont be.

So EAT is good if you suck and die a lot. Alright.

Dont even need to die a lot. One single death can put you in this situation. Even the best players will die eventually. Especially if you like poking the bear and sticking around instead of full stealth and run.
Akip Xof Apr 1, 2024 @ 1:51pm 
Originally posted by Shining_Darkness:
Originally posted by YariMurai:
your character has to arm the EAT before firing. I think you have us OG Helldiver vets to blame for that, we abused the EAT too much.
Yeah but it doesn't happen every time is my point. I know what is going on, an action has to take place before firing, but it doesn't always happen. It seems to only happen if you pick one up of the ground or unsling one from your back. If you take them off the pod rack it just fires instantly.

A lot of animations are weird. When you throw a grenade, you cannot switch weapons until the entire animation is finished, which often leads to chucking multiple grenades instead of swapping to your primary immediately.

Even with the delay, EAT still fires faster than QC, and can fire multiple shots faster.

Overall, EAT is better in more situations and builds. QC has its own perks though, which is why i run it specifically with my build since its my consistent way to take out bug holes and fabricators as my grenades are stun grenades and i can only drop so many 500 KGs.
Shining_Darkness Apr 1, 2024 @ 2:01pm 
Originally posted by Akip Xof:
Originally posted by Shining_Darkness:
Yeah but it doesn't happen every time is my point. I know what is going on, an action has to take place before firing, but it doesn't always happen. It seems to only happen if you pick one up of the ground or unsling one from your back. If you take them off the pod rack it just fires instantly.

A lot of animations are weird. When you throw a grenade, you cannot switch weapons until the entire animation is finished, which often leads to chucking multiple grenades instead of swapping to your primary immediately.

Even with the delay, EAT still fires faster than QC, and can fire multiple shots faster.

Overall, EAT is better in more situations and builds. QC has its own perks though, which is why i run it specifically with my build since its my consistent way to take out bug holes and fabricators as my grenades are stun grenades and i can only drop so many 500 KGs.
If you get ragdolled while throwing a grenade via quick-throw key it keeps them equipped. This is really weird since I don't even have the "equip grenade" key bound (I rebound it to use backpack which default is 5, such an awkward key, not thank you I don't need two keys for grenades)

Also speaking of ragdoll and grenades: I was yesterday old when I learned if you dive off a high point and toss an impact at just the right (or wrong I guess) angle you can collide with your own impact before it even leaves your hand. Great design.
McDinglefart Apr 1, 2024 @ 2:57pm 
Originally posted by Anarchy:
Originally posted by Wacky Jack:

So EAT is good if you suck and die a lot. Alright.

It's actually good for giving team mates AT options that they can just momentarily trade their support weapon for, but, y'know. You're a solo player in a coop game and it's blatantly obvious like most of the ppl the marketing grabbed who never played the first game.
Nobody cares about picking up some random weapon in the middle of a battle during random plays with nobody using a mic. That's how the majority of games are played.
Anarchy (Banned) Apr 1, 2024 @ 3:00pm 
Originally posted by Wacky Jack:
Originally posted by Anarchy:

It's actually good for giving team mates AT options that they can just momentarily trade their support weapon for, but, y'know. You're a solo player in a coop game and it's blatantly obvious like most of the ppl the marketing grabbed who never played the first game.
Nobody cares about picking up some random weapon in the middle of a battle during random plays with nobody using a mic. That's how the majority of games are played.

Player base issue and why successful marketing isn't always a good thing tbqh with you
Kinda like how Squad's ruined by the people who watched Shroud take marksman kit then never actually helped his team do literally anything at all when he played Squad.
McDinglefart Apr 1, 2024 @ 3:02pm 
Originally posted by Anarchy:
Originally posted by Wacky Jack:
Nobody cares about picking up some random weapon in the middle of a battle during random plays with nobody using a mic. That's how the majority of games are played.

Player base issue and why successful marketing isn't always a good thing tbqh with you
Kinda like how Squad's ruined by the people who watched Shroud take marksman kit then never actually helped his team do literally anything at all when he played Squad.

You're on drugs or something? What are you even talking about?
You theorizing, I tell you how it is.

Same as with recoilless. If you take it, don't expect someone to run and help ammo feed you. These things don't work like this in random matches. Hell, I can't even get cover to snipe flyers nest when asked. Everyone just doing whatever they want and dying to flyers instead.
Last edited by McDinglefart; Apr 1, 2024 @ 3:05pm
Anarchy (Banned) Apr 1, 2024 @ 3:05pm 
Originally posted by Wacky Jack:
Originally posted by Anarchy:

Player base issue and why successful marketing isn't always a good thing tbqh with you
Kinda like how Squad's ruined by the people who watched Shroud take marksman kit then never actually helped his team do literally anything at all when he played Squad.

You're on drugs or something? What are you even talking about?
You theorizing, I tell you how it is.

Same as with recoilless. If you take it, don't expect someone to run and help ammo feed you.

Which is why team reload should literally just go off of the user's backpack instead of making the reloadee need the backpack but yeah lets just pretend it's not a team based game

You also missed the people they partnered with for the twitch drop apparently lmao.
McDinglefart Apr 1, 2024 @ 3:09pm 
Originally posted by Anarchy:
Originally posted by Wacky Jack:

You're on drugs or something? What are you even talking about?
You theorizing, I tell you how it is.

Same as with recoilless. If you take it, don't expect someone to run and help ammo feed you.

Which is why team reload should literally just go off of the user's backpack instead of making the reloadee need the backpack but yeah lets just pretend it's not a team based game

That's how it should work. I agree. The extra backpack should only be for extra ammo your teammate could use. But anyone should be able to feed you ammo via your own backpack.

Devs may try to make it team game, but that's not how reality works.
Everyone has their own stuff to do, launching airstrikes, killing other targets or using their own support weapons.

Why should I drop my own stuff and sit like a rock feeding someone rocket ammo?
Why not instead use my own arc thrower to kill armored bugs? Armored spewers. It shreds things. Heck, I can even kill chargers and titans with it too, tho not that efficiently, but why would I care. I'm having fun and I know I wouldn't be having fun being ammo boy.

Like in any other game, it's all for themselves and nobody will change it.

Devs should realize it, and make team-playing less cumbersome like with your suggested backpack alt. function to feed rockets via any backpack.

200 hours into a game, I NEVER seen anyone feeding ammo to recoilless.
Everyone picks their own stuff, don't expect them dropping and baby sitting you BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE BECAUSE...

...IT IS NOT FUN!

What's more fun? Sitting behind watching others kill stuff or do it yourself?
It's just silly design and silly expectations for such a game.

Feeding ammo is too passive. We play Helldivers to blow stuff.
Last edited by McDinglefart; Apr 1, 2024 @ 3:16pm
Mepho Apr 1, 2024 @ 3:14pm 
Originally posted by Wacky Jack:
[...]
Devs should realize it, and make team-playing less cumbersome like with your suggested backpack alt. function to feed rockets via any backpack.
I think this is crucial and underestimated.

You really need to push the interactions and synergies among players if you want success with a coop game.
L4D did it by forcing inescapable situations making you need the help of others for instance.
I think HD2 uses friendly fire to achieve this. The vast, vast majority of interactions between players will be about getting hurt, avoid getting hurt and avoid hurting others.
"combo weapons" like the assisted reload could be another significant pull towards interaction but they need to be encouraged rather than encumbered, just like you both said.
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Date Posted: Mar 30, 2024 @ 10:46pm
Posts: 361