HELLDIVERS™ 2

HELLDIVERS™ 2

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Really struggling against the Automatons
They seem overwelming against the best a Helldiver can throw against them. Any tips as to effectively dealing with Helldive difficulty? I've been fighting Bugs for like 80 hours now, and it feels like a completely different game on Malevalon Creek.
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28 yorumdan 16 ile 28 arası gösteriliyor
nice try "automaton informant", i aint telling ur our classified helldiver strats
Walking Orbital can be pretty spicy for dealing with outposts and objectives. Bot outposts have fewer spawners to hit, but are more complicated to target, and Walking will 50/50 deal with them all for you.

Remember to crouch or crawl. Against bugs you don't want to try to heal while on the ground a lot of the time because you'll get jumped on while stimming, but against bots resist the urge to stand up immediately after diving if you plan to stim, since bots actively have a harder time hitting you when you reduce your physical profile you're more likely to get the stim off.

Bots require a lot of caution to avoid getting massively overrun by drops, but there are two secondary objective types, the AA emplacement and Strategem Jammer, that you need to dive on and remove ASAP. Getting stonewalled at either of these objective types will lead to headaches down the line, but thankfully even at Helldive the Jammers tend to only have a single Devastator at most guarding them. Some Jammers spawn without terminals- don't panic, there should be a factory adjacent to it. Killing that factory will destroy the Jammer. As for AA, I would say never bring a full loadout of Eagle Strategems. Try to have at least one Orbital so you can use it to liberate your suppressed Eagle stratagems.

One I don't see mentioned a lot is Impact Grenades. If you plan on running damaging grenades, Impacts can be used to hit and stagger/kill groups of devastators. Thin the group with a pair of Impacts and finish off the rest. The Factories are harder to kill with Impacts, BUT you can throw an impact into an open door when the factory produces a bot and it'll count the same as getting it into a vent.

The big turrets have a harder time spotting players than regular bots do, but once they're locked in on one their actual range of hostility is huge and accuracy is pinpoint. I'd look to not aggro them unless you feel you can take them out immediately, and if one is targetting you, move knowing it won't likely let up for a good distance.

Unlike bugs, a lot of primaries can kill the elites. Scorcher, JAR, Sickle, and I'm sure others, can hurt the glowing vents on Hulks and Tanks. These are near impossible to get to if you're the one being targeted, but look out for allies creating opportunities, even if you don't have a support weapon on hand.
İlk olarak Hand's Hermit Permit tarafından gönderildi:
Shooting drop ships down is one of the most effective tactics. With the experimental access to Quasar launchers it should be easy mode on those planets.

You can shoot one, then swap to a different quasar and shoot it also since they have separate heatsinks. You can also pair it with EATs to get 3 shots in quick succession. Most large bot drops have only 3 dropships.
I'd agree if it weren't for the fact that they don't seem to need drop ships to spawn half the time. I dropped a bomb on a hulk earlier, and when the smoke cleared, the hulk didn't seem to take any damage and whole platoon of bots apparently spawned from the blast.
İlk olarak Neauxmad tarafından gönderildi:
İlk olarak Hand's Hermit Permit tarafından gönderildi:
Shooting drop ships down is one of the most effective tactics. With the experimental access to Quasar launchers it should be easy mode on those planets.

You can shoot one, then swap to a different quasar and shoot it also since they have separate heatsinks. You can also pair it with EATs to get 3 shots in quick succession. Most large bot drops have only 3 dropships.
I'd agree if it weren't for the fact that they don't seem to need drop ships to spawn half the time. I dropped a bomb on a hulk earlier, and when the smoke cleared, the hulk didn't seem to take any damage and whole platoon of bots apparently spawned from the blast.

500kg bugs sometimes with its angles, and things you thought would evaporate don't always. I take eagle strike most of the time because it's multi-purpose. Not only can it get the hulk, but a large line of bots is a perfect setup for a line of bombs dropped on their heads. It's also great for getting the whole payload of airdropped bots and it doesn't have the same 50% chance of killing a teammate like cluster bombs do.

I sometimes will airstrike a crashed dropship if there are bots underneath that survived but are trapped. It cleans them up without having to waste grenades.
Well, I might have a few tips.

When fighting the Automatons try not to engage every single patrol you see. It can easily become massive fights where they call in additional dropships, attract other nearby automatons and alert their cannon towers to your presence.

It is easier to fight them at medium and long range than at close range, as it can prevent them from overrunning you with numbers. There are exceptions to this though, such as when cannon towers are involved. Also, stay together, in groups. Either all four in one group or two groups of two. Do not run around alone and solo, if you are playing as part of a team.

Use cover. This isn't the run and gun fights against the bugs. This is modern warfare shooting matches. Go prone, crouch, use rocks, use the terrain. Certain real life tactics work really well, like creating a crossfire or alternating between a moving two-man team and a shooting two-man team. Coordinate the use of strategems so somebody always have one that's ready to go if needed. Team tactics kills automatons and save helldiver lives.

Prioritise the automatons that charges towards you, whether chainsaw berserkers, those with jump packs or dual blades and flame thrower hulks. Also the commissar automatons that can call in reinforcements. The melee bots are what can overrun your team, make it lose fighting cohesion and puts the most pressure on you. Secondary priorities are any automaton with rockets, the other hulks and the tanks. All other automatons with normal ranged weaponry, while not harmless, are lower priority.

Generally light armor is your friend in Helldiver, and against the automatons I suggest wearing armor that increases stealth or increases throwing distance, which also allows strategems to be deployed at longer range. Also armor that lowers explosive damage is good.

Chose the right weaponry. The automatons are more resistant to fire damage and gas seems to do less against them than the bugs, though gas orbital strike can work. It is however better to use armor piercing weapons. My suggestion for primary weapons are either of the two sniper rifles, the liberator penetrator (set to single shot instead of burst) and either of the normal shotguns work well. Arc weapons also work well. Laser weapons can work nice as well (infinite ammo if you do not overheat).

Support weapons, again anti-material rifle, any anti-tank weapon, the auto-cannon (it is your friend and can kill most automatons) and the heavy energy weapons. The newest weapon, the Quasar Cannon and HMG can both work well, but the HMG is a bit harder to use properly. The Quasar Cannon is really satisfying however.

As for other equipment and strategems? Shield backpack, rail cannon strike, the standard eagle bombing run, the eagle rocket run, they are all nice. Auto-cannon turret is really good. Mortar turret can be good, but it can also be a double edged sword if you are being charged by the chainsaw automatons. The Gatling turret and rocket turret both gets honourable mentions, but there might be better options. Turrets however can really help you fight the overwhelming numbers the bots can bring.

Now, this isn't the bible of Helldiver tactics. I might be wrong, others might have better ideas. These things works for me. However, if you want to fight the bots, these aren't the worst things you can do. The bots love overwhelming you with numbers and killing Helldivers in attrition fights. It is worth saying twice that engaging every single patrol is a bad idea.

If your team is getting constantly overwhelmed and losing tickets, it might be better to run away and call in reinforcements further away from the action. I know its nice to drop near to the gear you lost, but that doesn't really help if you get instantly killed again and again and lose a lot of tickets for getting that gun back.

it is a sad truth that sacrificing your equipment and a couple of samples for completing the mission instead might just be one of the harder lessons automatons will teach the Helldiver.
En son Ewalden tarafından düzenlendi; 30 Mar 2024 @ 23:34
Personally i reccomend the Diligence assault rifle, and the Anti-material sniper. Diligence for the little guys, sniper for armor.

For the guys with chainsaws? Shoot them in the hips, the big glowing red spot in the middle. they'll fall appart after a bit. either gun works.

Three or four shots on a Strider with the AM takes it out easy.

For the guys with the shield, try to aim for their gun-arm, it completely disables them from combat. The AM can not get through the shield, so you'll need to hit anything else.

Really the AM can hit any part of a Bot except the Shield and most parts of Tanks, Turret-towers, and Hulks. If it has a heat-vent, you need to hit that. AM to a Hulk's eye is effective too.

Stick to cover, if you must move, serpentine. strafe left and right alternatingly as you run, this makes it difficult for the bots to hit you.


For all the fun and cool stratagems you can get, an orbital Precision strike to a bot factory will do the trick quick and easy.

Range and Accuracy are your friends against Bots.
En son TamTroll tarafından düzenlendi; 30 Mar 2024 @ 23:41
İlk olarak Automaton Informant tarafından gönderildi:
They seem overwelming against the best a Helldiver can throw against them. Any tips as to effectively dealing with Helldive difficulty? I've been fighting Bugs for like 80 hours now, and it feels like a completely different game on Malevalon Creek.

Switch up your armor. I really like heavier armor against them for most missions or use the 50% chance to not die variant since it works better against bots (armor doesnt work vs dots like bile spew etc). Switch grenades to impact if you arent already using them. I also like to use the two mortars together against bots. One EMS as well as standard mortar and drop them behind rocks where they cant be shot from a distance. One of the shields is a no brainer as well, either backpack or the other that is a team drop if no one else brings one or you have a ammo backpack taking up that slot.

Quasar is great for taking dropships out before they even drop (aim for an engine) and fabricators out from a distance, spear used to be so good it felt OP broken at doing the same thing but last time I played and used it, it seemed so unable to lock on the majority of the mission so much that it was the opposite and just felt useless. Auto cannon was also pretty good in the right team.
throw a mortar behind you and watch your space to the Maniacs (chawinsaw dudes) or random little trooper bot. keep bots distracted and the mortar turret will take care of you

if you need more direct fire, use the AT cannon turret; throw it in a large open space, treat it like a sniper. throw it on a wide hillside youre advancing down and it will cover you for a loooooong range
İlk olarak Automaton Informant tarafından gönderildi:
They seem overwelming against the best a Helldiver can throw against them. Any tips as to effectively dealing with Helldive difficulty? I've been fighting Bugs for like 80 hours now, and it feels like a completely different game on Malevalon Creek.

The problem lies in the rocket based automatons. they have perfect accuracy. If you can see them in a group, try to nuke em from a distance.
İlk olarak Automaton Informant tarafından gönderildi:
They seem overwelming against the best a Helldiver can throw against them. Any tips as to effectively dealing with Helldive difficulty? I've been fighting Bugs for like 80 hours now, and it feels like a completely different game on Malevalon Creek.

İlk olarak Phade tarafından gönderildi:
İlk olarak Automaton Informant tarafından gönderildi:
They seem overwelming against the best a Helldiver can throw against them. Any tips as to effectively dealing with Helldive difficulty? I've been fighting Bugs for like 80 hours now, and it feels like a completely different game on Malevalon Creek.

The problem lies in the rocket based automatons. they have perfect accuracy. If you can see them in a group, try to nuke em from a distance.

İlk olarak Bum Ghost tarafından gönderildi:
throw a mortar behind you and watch your space to the Maniacs (chawinsaw dudes) or random little trooper bot. keep bots distracted and the mortar turret will take care of you

if you need more direct fire, use the AT cannon turret; throw it in a large open space, treat it like a sniper. throw it on a wide hillside youre advancing down and it will cover you for a loooooong range

Careful what you guys tell him, I have a sneaking feeling he is an Automaton Informant!
Since major orders are against bots and they broke bot spawns. Guess its like tic tac toe, the only way to win is not to play. I literally have nothing to unlock in this game or acheivments to hunt, so I can focus on liberations. Whatever they changed in bot spawns is frustrating to the point where winning against them does not even feel good. So until they work on bots a bit, I just wont play. Before the patch a third of my kills were bots mostly on 7 and 9, now its a fourth because I literally get so stressed out playing them I have to take breaks. So guess no helldivers 2 this weekend, might go back to try the orginal again that could be fun.
İlk olarak Hand's Hermit Permit tarafından gönderildi:
Note to OP explosive resist armors are very very good against bots. Getting killed by gunfire isn't going to happen as much as explosive spam. Almost all the default heavy armors have explosive resist which will make you a tank, and you'll basically just get tossed around by explosives rather than seriously damaged in most situation.

Heavy armor sucks to use and makes you slow, but not dying sucks less.

İlk olarak Tsuru55 tarafından gönderildi:
Stfu with your ♥♥♥♥♥♥♥♥ logics (no wonder i got you in my blocklist)

1) He is new to automatons, that means (beside the fact not sure if he got quasar unlocked) he is not accustomed to shooting the engine of them
2) Diff7+ dropships are totally bonkers with the number of units dropped
3) Any decent player will warn about the "rocket robots using aimbot"
4) Having 2 quasar. Is ♥♥♥♥♥♥♥♥. Sure its do-able to have 2. But like you need to stay A LONG TIME in a position. Only happens in "scientist" mission or stealth. Good luck waiting XX mins to summon a 2nd quasar
Sure EAT got low CD but meeeeeeh


Anyway OP, forget this troller.

Btw i recommend you to use "eagle strike" it can destroy fabricators. Or ignore them.
Scorcher is very op for automatons as it can hit through the "riders" bots from the front


You can also stop bothering with automatons (at least until they repair the bug)
Its not a shame to like or dislike stuff. ESPECIALLY BUGGED STUFF.

I played HD1 99% bug side (heck i dont even know what are most automaton enemies at that time)
Though its sad that Arrowhead is now arrogant and ignore player base now they got money, and doing crazy self destructive decisions. And made "HUNTER" the most common bug enemy = enemy type hated by gamers since DECADES in L4D/Payday/DRG

Last advice : go farm trivial mission POI (and alt-F4 for same map) if you need medals/super creds

Lol I remember you. I dunked you in a different thread and you got really mad.

1. What, just 'cuz you're a noob you can't shoot the dropship engine? Was that advanced for you?

2. Quasar is unlocked as experimental on either Draupnir or the other one b4 right now. He can use it when things clear up, and everyone is using it so he can loot it from some 1 or get their double.

3. You're talking to him about 7+ is he noob or not?

4. It's easy to double Quasar. Everyone has them so doubles are numerous, and you can call it down as an emplacement boon like for extract or main objectives. Cooldown is such that you can also call it down on every 3rd encounter about.

Anyone can tip him about rockets 1-shotting him. He complained about that already.

Telling him to F4 creds on haz 1 makes you the troll.
I wouldn't say that I complained about it, I'm just not sure how to counter it effectively.
Other thoughts about automatons:

Try the Slugger shotgun and switch it to first person ADS. It will stagger any type of Devastator so your team (or you) can kill them easily. Aim just above the head and you will get headshots fairly reliably made much easier because of the stagger. Berserkers (melee devastators) are a complete joke with this weapon; they will never have a chance to hit you and rocket/heavy devs can just be stunlocked until dead.

Cover cover cover! Bots are completely unlike bugs and must be dealt with as such. It's very easy to abuse the AI with even a small amount of cover to hide behind to make them move as you want them to. If disengaging never run in a straight line unless there is cover between you and what is shooting at you or you will take a rocket to the back.

As several mentioned above, shield pack and medic armor are extremely helpful in staying alive. You WILL take random damage from time to time, and being able to avoid/recover from it is extremely useful. Anti-explosive armor is also an option, but unless you are constantly getting one-shot I'd stick with medic armor. Either way I strongly recommend you don't use heavy armor (might be ok on eradicate missions) as the stamina drain and loss of speed is just too much.
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28 yorumdan 16 ile 28 arası gösteriliyor
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Gönderilme Tarihi: 30 Mar 2024 @ 22:00
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