HELLDIVERS™ 2

HELLDIVERS™ 2

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ShrillyVR Mar 30, 2024 @ 1:09pm
I just gotta ask. and im not trying to insult anyone but..
Why do alot of people refuse to fight cyborgs? (dont correct me for calling them that. its the factions name as a whole)

we had 100k fighting on ubenae earlier, and more then 100k fighting bugs at the time.. and 30-40k on the defense planet.

Like i noticed everyone flocks to bug major orders in huge numbers, but when it comes to cyborgs ive seen less flocking. except the tien kwan major order cause the majority was simple minded for that XD

Hoping we can see more people leave their shells and fight all factions without fear. cause in truth neither are hard. those who hate the automatons, are gonna despise the 3rd faction. they are no joke. and this is coming from someone who did many hours in HD1 (dont bother looking at my hours, i also played on ps4 which i spent more hours on.)

Edit on april 1st, 2024: its over and not really interested in more excuses and other troll responses.

Continue to spread democracy! will not be looking here anymore!
Last edited by ShrillyVR; Apr 1, 2024 @ 10:20am
Originally posted by TheClosetSkeleton:
Originally posted by Eagle_of_Fire:
Originally posted by Valhalla Awaits:

Allow me to introduce you to the Rocket Devastator. (Slaps hood) This baby can launch SO DAMN MANY ROCKETS, and they fire wildly in your general direction at mach 2 so nowhere is safe regardless of your movement. Oh and did I mention? There are 4 of them firing at you at the same time?
Let me introduce to you to a simple concept: cover.

Isn't there a 3 C rule in the game's tooltip with bots even?

Cover, Courage and more Cover
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Showing 166-180 of 256 comments
CastielArch Apr 1, 2024 @ 2:47pm 
Originally posted by Mystic:
I just have less fun fighting them.
I can fare well against them, better than randoms usually. But they're just not fun to me. That's all.

While robots are part of Helldivers, HD2 largely had appeal as a bug shooting game. So I, and likely many others, bought the game to squash bugs.
Robots are like a bonus, and can be fun in short bursts, but like Ewok Hunt in SWBF2 it loses its appeal after a few rounds and I go back to the main course.
This. I can finish helldives over to the bots. But usualy I don't want to play the game anymore after that, It's putting all the problems of the game in evidence, it also shows why horde shooters are 90% melee based enemies. The one-shots are annoying, the random hits and flinching is annoying, ragdolling is funny the first time and becomes old very fast, the enemies are tedious to kill and not much fun, taking cover is super bare-bone and makes for a very unfun time (and most waist-high walls are just tall enough so you can't shoot over them while kneeling down but not tall enough to protect your head when kneeling and peeking around corners is utter trash too, wonderful level and game design, hey it's only been 15 years Gears of War nailed the cover-based TPS so it's normal we can't have something similar in a modern game).
Anarchy Apr 1, 2024 @ 2:49pm 
Originally posted by CastielArch:
Originally posted by Mystic:
I just have less fun fighting them.
I can fare well against them, better than randoms usually. But they're just not fun to me. That's all.

While robots are part of Helldivers, HD2 largely had appeal as a bug shooting game. So I, and likely many others, bought the game to squash bugs.
Robots are like a bonus, and can be fun in short bursts, but like Ewok Hunt in SWBF2 it loses its appeal after a few rounds and I go back to the main course.
This. I can finish helldives over to the bots. But usualy I don't want to play the game anymore after that, It's putting all the problems of the game in evidence, it also shows why horde shooters are 90% melee based enemies. The one-shots are annoying, the random hits and flinching is annoying, ragdolling is funny the first time and becomes old very fast, the enemies are tedious to kill and not much fun, taking cover is super bare-bone and makes for a very unfun time (and most waist-high walls are just tall enough so you can't shoot over them while kneeling down but not tall enough to protect your head when kneeling and peeking around corners is utter trash too, wonderful level and game design, hey it's only been 15 years Gears of War nailed the cover-based TPS so it's normal we can't have something similar in a modern game).

All waist high walls are also destructible so, y'know, have fun eating rockets.

And the rockets also scatter around and rag doll you out of your cover if you're taking cover behind rocks and non-destructibles (But a few of the rocks are also destructible on a few different planet types.) or in trenches that are sometimes around the map which just make you...

Eat rockets from a different dev who fires at the same time.
shadain597 Apr 1, 2024 @ 2:55pm 
Originally posted by CastielArch:
most waist-high walls are just tall enough so you can't shoot over them while kneeling down but not tall enough to protect your head when kneeling and peeking around corners is utter trash too, wonderful level and game design, hey it's only been 15 years Gears of War nailed the cover-based TPS so it's normal we can't have something similar in a modern game).
Oh man, this really bugs me. Why do these walls even exist if we aren't supposed to use them for shooting from cover? It's one of those things that should have been obvious without any external playtesting.
Eagle_of_Fire Apr 1, 2024 @ 3:04pm 
Originally posted by Anarchy:
And the rockets also scatter around and rag doll you out of your cover if you're taking cover behind rocks and non-destructibles
Funny how I keep reading this but yet it never happen to me.

Maybe don't stand so close to your cover that you can't even handle your weapon correctly?
Anarchy Apr 1, 2024 @ 3:06pm 
Originally posted by Eagle_of_Fire:
Originally posted by Anarchy:
And the rockets also scatter around and rag doll you out of your cover if you're taking cover behind rocks and non-destructibles
Funny how I keep reading this but yet it never happen to me.

Maybe don't stand so close to your cover that you can't even handle your weapon correctly?

Literally don't, because this isn't my first cover based shooter, then again it's not really one since it lacks any mechanics for popping in/out of cover beyond just crouching.

Doesn't matter how close you are with 8 rocket devs who just dropped on geo survey mission literally ontop of you and survived the dropship being shot down before the actual drop spamming shots at you because they didn't get stuck underneath it or are no-clipping their rockets thru things, they'll hit the ground beside you regardless.
Last edited by Anarchy; Apr 1, 2024 @ 3:07pm
Eagle_of_Fire Apr 1, 2024 @ 3:13pm 
Originally posted by Anarchy:
Originally posted by Eagle_of_Fire:
Funny how I keep reading this but yet it never happen to me.

Maybe don't stand so close to your cover that you can't even handle your weapon correctly?

Literally don't, because this isn't my first cover based shooter, then again it's not really one since it lacks any mechanics for popping in/out of cover beyond just crouching.
Also funny how I commonly do just that. With my railgun, which require a long wind up time before shooting. And I'm pretty sure you can do exactly the same thing with the new Quasar gun.
Ryzilynt Apr 1, 2024 @ 3:14pm 
I've gone to lvl 50 and unlocked everything in the game fighting bugs.

So i figured might as well fight some bots.

It's like getting a second game for free. (for me)
Akip Xof Apr 1, 2024 @ 3:21pm 
Originally posted by Anarchy:
Originally posted by Eagle_of_Fire:
Look Mr SmartyPants, I have played 130 hours by now. At least 110 of those hours have been played exclusively fighting the Automatons.

Take it or leave it, for I have nothing better to offer you. And if you leave it just leave the thread alone since absolutely nothing is ever going to satisfy you anyways.

I have 250, everytime I dive, perpendicular, to the side, or otherwise, to try and get from one piece of cover to another or to avoid incoming rocket barrages?
Like 4 of them directly impact me
Moving/sprinting a certain way, does nothing.
Half the time the maps are full of visual impairments that block you from seeing things but do nothing to the enemies because it's not one of the specific modifiers meant to do that (Like the icbm smoke rising, or just the regular volumetric fog)
I've been headshot, in 50% explosive resistance armor by a rocket while diving and it's still 1 tapped me.
I have about equal time since week 1 between bot/bug front due to major orders and friends changing things up and I can honestly confidently say you people saying this ♥♥♥♥ are flat out lying or just absolutely the luckiest people in the world.

Originally posted by Akip Xof:

Funny how you seem to constantly die to rockets yet i never do, even if i tank 2. Sounds like its a you problem.

You're not getting RNG headshotted then ♥♥♥♥♥♥♥.
Because fortified literally doesn't prevent the headshots from 1 tapping you
You're literally just getting lucky and passing it off as skill because it's all you have in your sad, miserable life. :)

If you cant see them, they cant see you. The reason you seem to be prefired is because they dont try to take cover, and they will continuously shoot where they think you are. Thats all. Just wait for rocket dudes to fire off rockets, then you have more than enough time to reposition before they reload another salvo. If you decide to run the second they are off CD and start shooting, thats just on you.

And no, im not getting lucky. Being pegged dead square in the head while prone with bonus limb health simply wont kill you. The only things that can 1 tap you while prone are cannons from tank or tower, stratagems and yourself.
Anarchy Apr 1, 2024 @ 3:23pm 
Originally posted by Akip Xof:
Originally posted by Anarchy:

I have 250, everytime I dive, perpendicular, to the side, or otherwise, to try and get from one piece of cover to another or to avoid incoming rocket barrages?
Like 4 of them directly impact me
Moving/sprinting a certain way, does nothing.
Half the time the maps are full of visual impairments that block you from seeing things but do nothing to the enemies because it's not one of the specific modifiers meant to do that (Like the icbm smoke rising, or just the regular volumetric fog)
I've been headshot, in 50% explosive resistance armor by a rocket while diving and it's still 1 tapped me.
I have about equal time since week 1 between bot/bug front due to major orders and friends changing things up and I can honestly confidently say you people saying this ♥♥♥♥ are flat out lying or just absolutely the luckiest people in the world.



You're not getting RNG headshotted then ♥♥♥♥♥♥♥.
Because fortified literally doesn't prevent the headshots from 1 tapping you
You're literally just getting lucky and passing it off as skill because it's all you have in your sad, miserable life. :)

If you cant see them, they cant see you. The reason you seem to be prefired is because they dont try to take cover, and they will continuously shoot where they think you are. Thats all. Just wait for rocket dudes to fire off rockets, then you have more than enough time to reposition before they reload another salvo. If you decide to run the second they are off CD and start shooting, thats just on you.

And no, im not getting lucky. Being pegged dead square in the head while prone with bonus limb health simply wont kill you. The only things that can 1 tap you while prone are cannons from tank or tower, stratagems and yourself.

Rockets literally 1 tap you in the head though and you're flat out lying, even with 50% explosive resist. :X

Also, them having a cooldown is ♥♥♥♥♥♥♥♥ since i was sitting behind a rock watching them just chain one after the other into repeated rocket barrages, before one no-clipped due to whatever bug they introduced along with bushes blocking player bullets with the arc patch xd

Fortified isn't even the extra limb health perk, dude, looooooooooooooooooooooooool.

Originally posted by Eagle_of_Fire:
Originally posted by Anarchy:

Literally don't, because this isn't my first cover based shooter, then again it's not really one since it lacks any mechanics for popping in/out of cover beyond just crouching.
Also funny how I commonly do just that. With my railgun, which require a long wind up time before shooting. And I'm pretty sure you can do exactly the same thing with the new Quasar gun.

Yeah, you can! But if you crouch up to a low wall and press aim, you don't pop over it, there's no actual interaction other than standing up!
Last edited by Anarchy; Apr 1, 2024 @ 3:25pm
Eagle_of_Fire Apr 1, 2024 @ 3:24pm 
Anarchy, having to rebut you on almost every single take you type is getting tiring very fast.
Anarchy Apr 1, 2024 @ 3:29pm 
Originally posted by Eagle_of_Fire:
Anarchy, having to rebut you on almost every single take you type is getting tiring very fast.

I mean you're a liar who's gaslighting ppl anyways so
Literally doesn't matter where you're standing behind rocks or in these trenches that are on some of these maps (Any of the defiliade that would count as trenches in this run into the issue of rockets splashing behind you and rag dolling you too btw)
Doesn't matter if you use smoke
Doesn't matter if the map has fog
Doesn't matter if you dive
Doesn't matter if you're running Fortified perk for the 50% less explosive damage, because the headshots will still kill you
There is an abdunance of rockets on 8/9 over 7 and several objectives that will literally just drop the dudes on your head and dropships being shot down is still supremely buggy even when I have 40-50 ping since you can hit F5 and check while ingame.

Positioning matters to an extent but only so much when basically every mob is a rocketeer on higher difficulties, not 100%, but it's significant enough that all your BS is just, flat out BS.

Then you try to make it out like people who have played nothing but tactical and hardcore shooters their entire life, doesn't know how to take cover in a third person game, despite literally growing up in the time frame of Tom Clancy Rainbow Six Vegas, or playing Project Reality for BF2, or anything more modern that fits either of those bills, and then also refusing to admit there's several bugs introduced into this last patch which I'm not the only one to have posted about here (and i did send a report, too.)
Akip Xof Apr 1, 2024 @ 3:30pm 
Originally posted by Anarchy:
Originally posted by Akip Xof:

If you cant see them, they cant see you. The reason you seem to be prefired is because they dont try to take cover, and they will continuously shoot where they think you are. Thats all. Just wait for rocket dudes to fire off rockets, then you have more than enough time to reposition before they reload another salvo. If you decide to run the second they are off CD and start shooting, thats just on you.

And no, im not getting lucky. Being pegged dead square in the head while prone with bonus limb health simply wont kill you. The only things that can 1 tap you while prone are cannons from tank or tower, stratagems and yourself.

Rockets literally 1 tap you in the head though and you're flat out lying, even with 50% explosive resist. :X

Also, them having a cooldown is ♥♥♥♥♥♥♥♥ since i was sitting behind a rock watching them just chain one after the other into repeated rocket barrages, before one no-clipped due to whatever bug they introduced along with bushes blocking player bullets with the arc patch xd

Fortified isn't even the extra limb health perk, dude, looooooooooooooooooooooooool.

Except no, they dont. They physically do not. If you are crouched or prone with limb health you have enough EHP to not get 1 tapped by a single rocket. You may not have much HP left, but you will live.

If theres that many rocket mobs on you, you deserve it. You could have ran or killed targets, but did neither. Now you are paying for it. LITERALLY the definition of skill issue. You should be punished for ♥♥♥♥♥♥♥ up and letting bots get their primary win condition.

You do realize theres a limb health booster, right? Literally one of the top 4? Drastically increases EHP of light and heavy armor allowing you to in general take another 1-2 hits?
Eagle_of_Fire Apr 1, 2024 @ 3:32pm 
Originally posted by Anarchy:
[...]
Maybe you should start playing the same game than we do and stop playing the whining game and making stuff up.

I'm not going to waste my time replying to you anymore.
Anarchy Apr 1, 2024 @ 3:33pm 
Originally posted by Akip Xof:
Originally posted by Anarchy:

Rockets literally 1 tap you in the head though and you're flat out lying, even with 50% explosive resist. :X

Also, them having a cooldown is ♥♥♥♥♥♥♥♥ since i was sitting behind a rock watching them just chain one after the other into repeated rocket barrages, before one no-clipped due to whatever bug they introduced along with bushes blocking player bullets with the arc patch xd

Fortified isn't even the extra limb health perk, dude, looooooooooooooooooooooooool.

Except no, they dont. They physically do not. If you are crouched or prone with limb health you have enough EHP to not get 1 tapped by a single rocket. You may not have much HP left, but you will live.

If theres that many rocket mobs on you, you deserve it. You could have ran or killed targets, but did neither. Now you are paying for it. LITERALLY the definition of skill issue. You should be punished for ♥♥♥♥♥♥♥ up and letting bots get their primary win condition.

You do realize theres a limb health booster, right? Literally one of the top 4? Drastically increases EHP of light and heavy armor allowing you to in general take another 1-2 hits?

They literally do one shot you regardless if you have fortified on and vitality LITERALLY, as it says, only makes you less prone to limb damage, it doesn't increase limb health, the only thing that does is Servo assisted
I literally ran around in Battlemaster, got 1 tap headshot by rockets
Heavy devastators when they lock on and get a headshot, will also 1 tap you regardless of your armor.
You're literally flat out lying

Also, It's a skill issue for the Geo survey to literally put the dropships right ontop of you? Really? That's not the game's design? Even with people shooting them down with 50ms (Which, again, you can check by hitting F5) and all of the bots out of the shot down dropship surviving and landing ontop of the wreck instead of under it? Or the wreck instantly despawning? (Which has happened a lot)

Yeah man, totally, it's not like I just spend a few days of testing it! Headshots literally always 1 tap because your head isn't armored and definitely doesn't benefit, at all, from fortified.

Head also from my understanding doesn't count as a limb, and, again, vitality just makes you less prone to get an injury, it doesn't increase limb hp.

Originally posted by Eagle_of_Fire:
Originally posted by Anarchy:
[...]
Maybe you should start playing the same game than we do and stop playing the whining game and making stuff up.

I'm not going to waste my time replying to you anymore.

It's okay you're both full of ♥♥♥♥ anyways and haven't tested it at all or are just literally not paying attention.
I'm pretty convinced it's the former, though. For some reason over the years people have really started to really enjoy just flat out lying to people about things in video games, noticed it a lot in Darktide and Vermintide both.

But yeah man, pointing out all the ways in which the things you're saying are absolute ♥♥♥♥♥♥♥♥ is definitely whining even though I'm literally playing with the things and in the ways people are telling me to, lmfao.
Last edited by Anarchy; Apr 1, 2024 @ 3:35pm
Akip Xof Apr 1, 2024 @ 3:43pm 
Originally posted by Anarchy:
Originally posted by Akip Xof:

Except no, they dont. They physically do not. If you are crouched or prone with limb health you have enough EHP to not get 1 tapped by a single rocket. You may not have much HP left, but you will live.

If theres that many rocket mobs on you, you deserve it. You could have ran or killed targets, but did neither. Now you are paying for it. LITERALLY the definition of skill issue. You should be punished for ♥♥♥♥♥♥♥ up and letting bots get their primary win condition.

You do realize theres a limb health booster, right? Literally one of the top 4? Drastically increases EHP of light and heavy armor allowing you to in general take another 1-2 hits?

They literally do one shot you regardless if you have fortified on and vitality LITERALLY, as it says, only makes you less prone to limb damage, it doesn't increase limb health, the only thing that does is Servo assisted
I literally ran around in Battlemaster, got 1 tap headshot by rockets
Heavy devastators when they lock on and get a headshot, will also 1 tap you regardless of your armor.
You're literally flat out lying

Also, It's a skill issue for the Geo survey to literally put the dropships right ontop of you? Really? That's not the game's design? Even with people shooting them down with 50ms (Which, again, you can check by hitting F5) and all of the bots out of the shot down dropship surviving and landing ontop of the wreck instead of under it? Or the wreck instantly despawning?

Yeah man, totally, it's not like I just spend a few days of testing it! Headshots literally always 1 tap because your head isn't armored and definitely doesn't benefit, at all, from fortified.

Originally posted by Eagle_of_Fire:
Maybe you should start playing the same game than we do and stop playing the whining game and making stuff up.

I'm not going to waste my time replying to you anymore.

It's okay you're both full of ♥♥♥♥ anyways and haven't tested it at all or are just literally not paying attention.
I'm pretty convinced it's the former, though. For some reason over the years people have really started to really enjoy just flat out lying to people about things in video games, noticed it a lot in Darktide and Vermintide both.

Theres literal guides that mathed out vitality DOES affect HP. To a drastic degree.

Boosters and you 🫵 (UPDATED FOR ARMOUR CHANGES) by BEASTESS in the guides section here on steam forums has a full breakdown of it. For the most part, 50 and 150 armor values get an additional hit anywhere on their body before they die. Limb health somehow directly affects your total HP.

Yes, its a skill issue. You have QC, EAT, RR. All 3 of these can take out dropships.

You have EMS mortar, EMS Strikes, Stun Grenades. All of these can lock down bots being dropped nearby.

You have 500KG, Airstrikes, 120MM. All of these can clear out an area reliably, and unlike bugs, all of these will easily kill every unit as every unit has at most medium armor as its weakest armor. Nothing requires heavy pen, even if some have small areas of heavy armor.

You have various sources of smoke to choose from to hide and reposition reliably.

If all else fails, just shoot the bots with an autocannon or scorcher or plasma punisher or something while theyre on the dropship. Most will die before they get released.
Last edited by Akip Xof; Apr 1, 2024 @ 3:44pm
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Date Posted: Mar 30, 2024 @ 1:09pm
Posts: 256