HELLDIVERS™ 2

HELLDIVERS™ 2

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Fish Mar 30, 2024 @ 12:49pm
Assisted reload is too clunky.
Having another player need to have the ammo pack, makes this system too difficult to pull off. As you have to get someone to give up a backpack slot and force them to stay close to you to just give you ammo, good luck getting random to do that. It also just seems rude to ask someone give up slot on their back to help with my load out.

Loading this way also doesn't make sense, as it would be easier for the assisting person to just pull the ammo from the gunners back.

Just let us walk up to a person with a auto-cannon or recoilless rifle and hit "E" to assist the reload. It will make the game more fun without breaking it.
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Showing 1-12 of 12 comments
Doko Mar 30, 2024 @ 12:52pm 
I've had it work flawlessly when I go on missions with another player using the same anti-armour setup. I'd team reload their auto cannon and they would mine. The main flaw is you need other players to be aware.

You can also assist the other player if you are both using the same load-out by hot swapping their rifle with your loaded one (tested this with auto cannon, while we were both on the move, and they needed a full clip).
Fish Mar 30, 2024 @ 12:53pm 
Originally posted by Doko:
I've had it work flawlessly when I go on missions with another player using the same anti-armour setup. I'd team reload their auto cannon and they would mine. The main flaw is you need other players to be aware.

You can also assist the other player if you are both using the same load-out by hot swapping their rifle with your loaded one (tested this with auto cannon, while we were both on the move, and they needed a full clip).

so only works when everyone is using the same load out.
MagikarpMagi Mar 30, 2024 @ 12:54pm 
Originally posted by Doko:
I've had it work flawlessly when I go on missions with another player using the same anti-armour setup.

I basically only utilize assisted reload on automaton missions since multiple auto cannons is viable and realistic.
L1qu1dator Mar 30, 2024 @ 12:55pm 
Originally posted by Fish:
As you have to get someone to give up a backpack slot and force them to stay close to you to just give you ammo,

Because people seem to not understand what co-op means and are in the "i'll have the most kills" mindset...
MagikarpMagi Mar 30, 2024 @ 12:56pm 
Originally posted by Fish:
so only works when everyone is using the same load out.

Sort of. At higher levels you're going to have 8 mins between auto cannon recalls so it isn't realistic to have one person call in an extra backpack until later anyways.
Doko Mar 30, 2024 @ 12:57pm 
Originally posted by Fish:

so only works when everyone is using the same load out.

Aye, but it's often better to have at least 2 players running anti armour weapons, instead of 1/3 players running only anti armour, because from what I've seen, most players that get recalled back onto the field don't even go back to pick up their kits (and in my case, I'm then left being the remaining anti-armour until the other player's CD ends).

Team reloads are based on same heavy weapon types. it's basically promoting 2 players to use the same anti-armour type, because then you cut out the reload timing, but double the pool of ammunition you two can use when you combine team reloading one another.
Fish Mar 30, 2024 @ 12:59pm 
Originally posted by L1qu1dator:
Originally posted by Fish:
As you have to get someone to give up a backpack slot and force them to stay close to you to just give you ammo,

Because people seem to not understand what co-op means and are in the "i'll have the most kills" mindset...

it be more fun if it was easier to help my team mates out and vice versa.
Doko Mar 30, 2024 @ 12:59pm 
Originally posted by CritMasterFlex:
Originally posted by Doko:
I've had it work flawlessly when I go on missions with another player using the same anti-armour setup.

I basically only utilize assisted reload on automaton missions since multiple auto cannons is viable and realistic.

Same. On bug missions I either rock the recoil or the spear, because chargers are just an annoying bull to deal with, and auto cannons don't make sense vs chargers/titans.

A team assist auto cannon duo can chew through bot armour really fast, and it's splash dmg is good at keeping bots from getting too close (also the ammo pool for auto is great compared to the rest).
Mar 30, 2024 @ 12:59pm 
You don't need assisted reload if you have infinity ammo and grenades.
Doko Mar 30, 2024 @ 12:59pm 
Originally posted by Fish:
Originally posted by L1qu1dator:

Because people seem to not understand what co-op means and are in the "i'll have the most kills" mindset...

it be more fun if it was easier to help my team mates out and vice versa.

It's a learning process tbh, but it can always help if you ask players before you begin a mission, and also during a mission to ask for assists, if you know a big battle is about to go down.
Fish Mar 30, 2024 @ 1:04pm 
Originally posted by Doko:
Originally posted by Fish:

so only works when everyone is using the same load out.

Aye, but it's often better to have at least 2 players running anti armour weapons, instead of 1/3 players running only anti armour, because from what I've seen, most players that get recalled back onto the field don't even go back to pick up their kits (and in my case, I'm then left being the remaining anti-armour until the other player's CD ends).

Team reloads are based on same heavy weapon types. it's basically promoting 2 players to use the same anti-armour type, because then you cut out the reload timing, but double the pool of ammunition you two can use when you combine team reloading one another.

Well the people i play with all use different types of weapons and i just want it so everything is more fun to use. Having it where people can just hit "E" to assist another player won't break the game.
Fish Mar 30, 2024 @ 1:05pm 
Originally posted by Doko:
Originally posted by Fish:

it be more fun if it was easier to help my team mates out and vice versa.

It's a learning process tbh, but it can always help if you ask players before you begin a mission, and also during a mission to ask for assists, if you know a big battle is about to go down.

I don't play with randoms. I just don't see how changing it where it is easier to do will mess up the game or make it less fun.
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Date Posted: Mar 30, 2024 @ 12:49pm
Posts: 12