HELLDIVERS™ 2

HELLDIVERS™ 2

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Mez Mar 30, 2024 @ 8:35am
1
A Guide to level 9 Difficulty Bots
We clear level 9 bots and have a blast doing it...

This isn't the only strat but it is the most effective and fun that we have discovered and we tried alot of different strats.

You have to have a coordinated team with comms, Gorilla warfare, split in teams of 2's have one team attack and cause a distraction second team flanks in and completes the missions.
Having Each team attack a separate objective is just as effective (sometimes more effective) but use the same strats as follows

Lots of attack and run, circle around and out flank them.

For example...
Hit 2 separate objectives simultaneously (2 men per objective) hit them HARD get 4-6 drop ships then haul ass with it uncompleted, kiting them along the way, circle back giving them a wide birth and complete the objective.
You will still have some lingering around but they will be manageable.
Rinse and repeat.

Take out rocket devastators even if you don't kill them shoot off their rocket pods and run. Rail gun strikes for hulks and tanks ONLY have them off cooldown and call it out in rotation so 3 people don't use them same time on one tank. Watch your teammates cooldowns and call out to him to use his when you can't etc.

Call out when Tanks Turrets and Hulks are on the field and where, try marking if possible. and make them priority targets

Scorchers are OP against bots as well as the anti-Material snipe as many as you can that are manning stationary gun machine guns, shoot off the rocket pods from distance. you can get 5-7 down before they even detect you.

Always drop in on extract then drop a re-supply, EATS etc. and leave them there for extraction, in case its on cooldown, ran out of time, no stratagems available, jammed etc. while extracting.

Return fire while running, bots lose aim while under suppressing fire

Don't always re-enforce immediately especially while retreating let teammate know your re-enforcing him in a sec. because you don't want to drop him in just to get him insta'd and waste a re-enforce.

DIVE ALOT under fire, don't run in straight lines, zig zag use cover.

Once you get it, you will have an AHA moment and it will not only be easy but a TON more fun

If you don't have a friends list of people that use comms and coordinate then this will almost never happen you will always be frustrated and almost never get it done..

** You are welcome to join our squad just send me a steam friend request and you will get a squad invite almost nightly

** In before, yes this isn't the only strat but it is the most effective and fun that we have discovered and we tried alot of different strats.
I am trying to help people with a constructive post, please don't troll or be rude.
Last edited by Mez; Apr 2, 2024 @ 11:44am
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Showing 31-40 of 40 comments
Mez Apr 2, 2024 @ 9:29am 
Originally posted by Bregastor:
Originally posted by Mez:

There's defiantly more than one way to skin a cat, the variety of weapons that are viable shows that devs are doing a great job of balancing weapons.

We prefer to have one ORC on each of the teams just for the guaranteed kill. sometimes there's nowhere to run or seek cover and it is a life saver.


I mean sure, but if people in the team knows how to use autocannon thats many more guaranteed kills against as many hulks as you want.

Besided, the problem with the RCS is mostly the CD.

1 guaranteed kill every what? 4 min?

I understand your argument but on the field in an intense fire fight being swarmed from all directions with 100's tracer fire and rockets zooming over your head, being rag dolled left and right along with chainsaw arms trying to scalp you at every turn...
you don't have the luxury to stop and take perfect aim at a Hulks tiny little head or that tank from hell..
The ORC can instantly and guarantee relieve the pressure from that Tank or Hulk allowing you to breath and buy you time.

For the above described situation it earned itself a guaranteed spot on both teams.

The issue with cooldown is people waste it on Hulks or Tanks when they had the time to take careful aim with another weapon but didn't, so when they really needed it they didn't have it.
nickwithtea Apr 2, 2024 @ 9:29am 
Great tips, appreciated

Haven't really faced bots in HD2 much yet, found Diff 9 with bugs to be fairly easy

Diff 9 with boys much harder, but this is with randoms

This advice is solid

Scorcher is last gun on default warbonds, right?
Khalani Apr 2, 2024 @ 9:33am 
Originally posted by nickwithtea:
Great tips, appreciated

Haven't really faced bots in HD2 much yet, found Diff 9 with bugs to be fairly easy

Diff 9 with boys much harder, but this is with randoms

This advice is solid

Scorcher is last gun on default warbonds, right?

Yeah, scorcher is a beast against bots but you could also give the buffed dominator a go, it can stagger devestators
Mez Apr 2, 2024 @ 9:39am 
Originally posted by Khalani:
Originally posted by Mez:
No offense but it doesn't sound like you have run level 9 bots,
Going toe to toe against an outpost with 6 to 8 drop ships, 2-3 tanks, dozen hulks and 15-20ish shield devs. and rocket devs on the field w/ countless terminators... then the 3-4 patrol units that decide to join the festivity's

We tried it like everyone has but it just doesn't work.

Oh don't get me wrong, running around to deaggro and then flanking them is totally fine.
Or disengaging not looking back at all too.
But as soon as your let your fellow helldivers behind, I'll rather stick with them and die trying.

I know the hellish nightmare fighting against countless drops of hulks tanks that are getting covered by an army of devestators. PTSD intensifies

Not sure what kind of teammates you play with but we dont leave our teammate behind...

We play as a coordinated team with comms, we communicate nearly everything especially when we are rolling out, no one is ever "left behind" to fiend for himself..

We also call out who and what stratagems we are using as well to not waste having more than needs to be and get stuck with unnecessary cooldowns on multiple people.
Bregastor Apr 2, 2024 @ 9:43am 
Originally posted by Mez:
Originally posted by Bregastor:


I mean sure, but if people in the team knows how to use autocannon thats many more guaranteed kills against as many hulks as you want.

Besided, the problem with the RCS is mostly the CD.

1 guaranteed kill every what? 4 min?

I understand your argument but on the field in an intense fire fight being swarmed from all directions with 100's tracer fire and rockets zooming over your head, being rag dolled left and right along with chainsaw arms trying to scalp you at every turn...
you don't have the luxury to stop and take perfect aim at a Hulks tiny little head or that tank from hell..
The ORC can instantly and guarantee relieve the pressure from that Tank or Hulk allowing you to breath and buy you time.

For the above described situation it earned itself a guaranteed spot on both teams.

The issue with cooldown is people waste it on Hulks or Tanks when they had the time to take careful aim with another weapon but didn't, so when they really needed it they didn't have it.


I mean, i see your point but, I don't see the point of outliving those extreme, once in a lifetime situation.

20 life are meant to be used as resources, you dont get a better score for dying less.

I prefer a consistent weapons over a button i have to press only if the situation is desperate, especially given that most of the time against bots you only get 3 stratagem.
Khalani Apr 2, 2024 @ 9:47am 
Originally posted by Mez:
Not sure what kind of teammates you play with but we dont leave our teammate behind...

We play as a coordinated team with comms, we communicate nearly everything especially when we are rolling out, no one is ever "left behind" to fiend for himself..

We also call out who and what stratagems we are using as well to not waste having more than needs to be and get stuck with unnecessary cooldowns on multiple people.

Yeah I'm talking about games with randoms. It's always a hit or miss with them ;)
Mez Apr 2, 2024 @ 9:58am 
Originally posted by Bregastor:
Originally posted by Mez:

I understand your argument but on the field in an intense fire fight being swarmed from all directions with 100's tracer fire and rockets zooming over your head, being rag dolled left and right along with chainsaw arms trying to scalp you at every turn...
you don't have the luxury to stop and take perfect aim at a Hulks tiny little head or that tank from hell..
The ORC can instantly and guarantee relieve the pressure from that Tank or Hulk allowing you to breath and buy you time.

For the above described situation it earned itself a guaranteed spot on both teams.

The issue with cooldown is people waste it on Hulks or Tanks when they had the time to take careful aim with another weapon but didn't, so when they really needed it they didn't have it.


I mean, i see your point but, I don't see the point of outliving those extreme, once in a lifetime situation.

20 life are meant to be used as resources, you dont get a better score for dying less.

I prefer a consistent weapons over a button i have to press only if the situation is desperate, especially given that most of the time against bots you only get 3 stratagem.

"once in a lifetime situation."

Are you sure you ran level 9 bots? that once in a lifetime situation happens about 3-4 times per mission
Sandyclawz Apr 2, 2024 @ 10:14am 
Go solo 3/4 strategems (500kg, Orbital Railgun, Orbital Laser and [optional] Orbital Precision)

Take wide berths around stationary patches of bots & patrols. ALWAYS be on the look out for patrols. Crouch/Prone when close to either of those OR if you're sneaking near a fabricator. Throw your grenade/strategem and BAIL.

When on the run under fire, do what op says, zigzag/serpentine, dive a LOT (but be smart about it, dive BEHIND rocks/elevation to serve as a cover, not INTO it (and die like me)

Bıg stationary clusters or two fabricators close together is perfect 500kg targets, hulks take orbital railgun, tanks are best for orbital precision (railgun/500kg if you don't have it)

Orbital Precision is best for singular yet crowded factories.

For bots themselves, you can run INTO a pair of striders, serpentine into them and quickly pop them from behind.

You can E.A.T a Hulk in the face. Aimed well enough, SHOULD take it out. If not wait for it's back to turn.

Annihilator Tank can be climbed on, and have it's vents blown off with something like Slugger/Anti Material Rifle. BUT NOT THE OTHER TANK (gattling variant)

Devastators (all variants) Dual Chainsaws (forgot name) can all be headshotted. It's better to headshot in an 45 degree angle than direct line of sight. In direct line, put your targeting reticle ABOVE their head for a headshot. Bullet hits below the reticle. Dual chainsaw headbox is a bit wonky, still experimenting. In a pinch, their backpacks are still the best vulnerable place.
Mez Apr 2, 2024 @ 11:02am 
Originally posted by Sandyclawz:
Go solo 3/4 strategems (500kg, Orbital Railgun, Orbital Laser and [optional] Orbital Precision)

Take wide berths around stationary patches of bots & patrols. ALWAYS be on the look out for patrols. Crouch/Prone when close to either of those OR if you're sneaking near a fabricator. Throw your grenade/strategem and BAIL.

When on the run under fire, do what op says, zigzag/serpentine, dive a LOT (but be smart about it, dive BEHIND rocks/elevation to serve as a cover, not INTO it (and die like me)

Bıg stationary clusters or two fabricators close together is perfect 500kg targets, hulks take orbital railgun, tanks are best for orbital precision (railgun/500kg if you don't have it)

Orbital Precision is best for singular yet crowded factories.

For bots themselves, you can run INTO a pair of striders, serpentine into them and quickly pop them from behind.

You can E.A.T a Hulk in the face. Aimed well enough, SHOULD take it out. If not wait for it's back to turn.

Annihilator Tank can be climbed on, and have it's vents blown off with something like Slugger/Anti Material Rifle. BUT NOT THE OTHER TANK (gattling variant)

Devastators (all variants) Dual Chainsaws (forgot name) can all be headshotted. It's better to headshot in an 45 degree angle than direct line of sight. In direct line, put your targeting reticle ABOVE their head for a headshot. Bullet hits below the reticle. Dual chainsaw headbox is a bit wonky, still experimenting. In a pinch, their backpacks are still the best vulnerable place.

thank you, good input
Mez Apr 2, 2024 @ 12:24pm 
Originally posted by Khalani:
Originally posted by Mez:
Not sure what kind of teammates you play with but we dont leave our teammate behind...

We play as a coordinated team with comms, we communicate nearly everything especially when we are rolling out, no one is ever "left behind" to fiend for himself..

We also call out who and what stratagems we are using as well to not waste having more than needs to be and get stuck with unnecessary cooldowns on multiple people.

Yeah I'm talking about games with randoms. It's always a hit or miss with them ;)

Do yourself a HUGE favor and start talking to people you will discover people likeminded add to your friends list and grow it in no time you will have friend only squads
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Date Posted: Mar 30, 2024 @ 8:35am
Posts: 40