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I understand your argument but on the field in an intense fire fight being swarmed from all directions with 100's tracer fire and rockets zooming over your head, being rag dolled left and right along with chainsaw arms trying to scalp you at every turn...
you don't have the luxury to stop and take perfect aim at a Hulks tiny little head or that tank from hell..
The ORC can instantly and guarantee relieve the pressure from that Tank or Hulk allowing you to breath and buy you time.
For the above described situation it earned itself a guaranteed spot on both teams.
The issue with cooldown is people waste it on Hulks or Tanks when they had the time to take careful aim with another weapon but didn't, so when they really needed it they didn't have it.
Haven't really faced bots in HD2 much yet, found Diff 9 with bugs to be fairly easy
Diff 9 with boys much harder, but this is with randoms
This advice is solid
Scorcher is last gun on default warbonds, right?
Yeah, scorcher is a beast against bots but you could also give the buffed dominator a go, it can stagger devestators
Not sure what kind of teammates you play with but we dont leave our teammate behind...
We play as a coordinated team with comms, we communicate nearly everything especially when we are rolling out, no one is ever "left behind" to fiend for himself..
We also call out who and what stratagems we are using as well to not waste having more than needs to be and get stuck with unnecessary cooldowns on multiple people.
I mean, i see your point but, I don't see the point of outliving those extreme, once in a lifetime situation.
20 life are meant to be used as resources, you dont get a better score for dying less.
I prefer a consistent weapons over a button i have to press only if the situation is desperate, especially given that most of the time against bots you only get 3 stratagem.
Yeah I'm talking about games with randoms. It's always a hit or miss with them ;)
"once in a lifetime situation."
Are you sure you ran level 9 bots? that once in a lifetime situation happens about 3-4 times per mission
Take wide berths around stationary patches of bots & patrols. ALWAYS be on the look out for patrols. Crouch/Prone when close to either of those OR if you're sneaking near a fabricator. Throw your grenade/strategem and BAIL.
When on the run under fire, do what op says, zigzag/serpentine, dive a LOT (but be smart about it, dive BEHIND rocks/elevation to serve as a cover, not INTO it (and die like me)
Bıg stationary clusters or two fabricators close together is perfect 500kg targets, hulks take orbital railgun, tanks are best for orbital precision (railgun/500kg if you don't have it)
Orbital Precision is best for singular yet crowded factories.
For bots themselves, you can run INTO a pair of striders, serpentine into them and quickly pop them from behind.
You can E.A.T a Hulk in the face. Aimed well enough, SHOULD take it out. If not wait for it's back to turn.
Annihilator Tank can be climbed on, and have it's vents blown off with something like Slugger/Anti Material Rifle. BUT NOT THE OTHER TANK (gattling variant)
Devastators (all variants) Dual Chainsaws (forgot name) can all be headshotted. It's better to headshot in an 45 degree angle than direct line of sight. In direct line, put your targeting reticle ABOVE their head for a headshot. Bullet hits below the reticle. Dual chainsaw headbox is a bit wonky, still experimenting. In a pinch, their backpacks are still the best vulnerable place.
thank you, good input
Do yourself a HUGE favor and start talking to people you will discover people likeminded add to your friends list and grow it in no time you will have friend only squads