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But at the same time, I prefer the helmets not having any stats, so I don't have to worry about it. I can just pick to mix and match the helmet I like with the armor and stats I like, rather than matching a helmet to an armor set I may not or may not like but have to deal with because it gives me 33% more head protection.
For example, the Hero of the Federation armor goes hard with the scout helmet (the two eye one with the hood.)
Exactly this - No one wants to be pigeon holed into wearing a stupid looking helmet that doesn't match for the sake of bonuses.
Like, if each Helmet and Body armor had a mod slot to place the effects in. Then we could have Body armor be mostly a stats or cosmetic and have the Armor effects be modded in as needed per mission.
It does matter which helmet you put on.
This is a perfectly acceptable option.
Those were due to a bug and were remoded.
Imagine a helmet with thermograpic of infra red scanning so all that fog/dust/spores/etc doesn't cloud your vision, or night vision goggles for night time mission that can be toggled on and off.
I'd love a helmet that tracks my grenade trajectory and tell me if my strat ball is going to *&$#@! bounce off of whatever I am aiming at.