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Frankly, even in the future the very IDEA of a HMG being a single person weapon is ludicrous to me. The weapon is just too big and then there is the ammo. 75 rounds of .50 BMG is HEAVY and I cannot see than changing even in the future. This weapon needs to have an ammo backpack/assistant gunner or something.
In most games as in real life, LMG or MMG can be solo, but HMG is a crew weapon, usually mounted. Most dismounted MG crews have 3 people; gunner, assistant gunner and ammo bearer.
Yeah, I was thinking the same. Crew backpack like Spear, Recoilless or Autocannon.
My dad had a .50 in his compound in Vietnam and he said the ammo was always more of a hassle than the gun. Then I asked him about miniguns after seeing the one in Predator and he laughed so hard! He always said that when he saw a minigum, it would have 1 truck with the crew, towing the gun and 6 trucks hauling ammo for it!
I LIKE how they have done ammo in this game for the most part and am looking forward to weapon upgrades when we see them.
Its ok if its designed to be fired from prone but it just doesn't bring enough firepower to warrant the hassle.
I agree that 75 rounds seems low. HMG is not SUPPOSED to be a weapon you can fire from the hip for anyone except a Spartan or Adeptus Astartes anyway.
They actually had to do off screen, not to mention another wheelbarrow for the car batteries. (Remember, a minigun runs off electricity, not the energy from the bullets.)
My favorite part though is that those props were the actual functioning prototypes of the microgun the marines experimented with. They were firing real blanks, and even the blanks had enough recoil that both Jesse Ventura AND ♥♥♥♥♥♥♥ Arnold had to also be held up with a hidden brace of 2x4s.
That and aLOT more ammo
The trouble with the game is most primaries are pretty good for killing fodder, there are a lot of stratagems on very low cooldowns that obliterate hordes fodder instantly (cluster bombs, orbital gatling/airburst) and stratagems that kill armour come with hefty cooldowns.
All of this makes anti-armour stratagem weapons far more important as you need ways to deal with these large threats while your 500kg or railgun strike are on cooldown.
To give that up for a weapon that can't fight heavy armour and can only kill fodder - its got to be ♥♥♥♥♥♥♥ good at killing fodder otherwise you are just gimping yourself.
Of the 3 MG's the stalwark feels the most usable, as it can reload on the move and it has a DEEP mag, while it cant pen medium armour its accurate enough that it can kill hive guards by aiming for the gaps.
Honestly i just wish it had slightly less recoil and more ergo so it can move quicker so its better for those rogue hunters but other than that its in a good spot.
Like swapping between it and an AR/Sickle its noticeably slower and feels like your hosing bullets more so than aiming.
https://www.youtube.com/watch?v=ErpdUk6rIcw
I would take a 2nd sickle over the stalwark tbh just because of how sluggish it is and its the highest ergo of all the MG's.
The starter MG and the heavy MG ammo is noticeably lower (i think stalwark is 250/mag, MG is 150/mag and the heavy is 75/mag), the extra damage is nice but if you can aim with the stalwark then the smaller magsize still significantly less killing power meaning you reload more AND those reloads are longer and require you to be stationery... Not good.
I also think they should have some knockback/stagger, like if i kill a target it with i want it to not then be able to just run over and hit me after its decapped forcing me to either dump more limited ammo into it or reposition.
I also think that they would benefit from having higher ergo, you're using these weapons against fodder, things that are relatively small targets, moving erratically, hunters jump sideways, fodder creeps up on your - you need to be able to fling these weapons around where you need them.
I would honestly take a slugger in my support slot over the MG43 it reloads inbetween shots for longer suppressing fire, its got insane ergo so i can actually shoot a hunter flanking and then quickly back to something else, it has huge stumble power making it safer to kill things like brood commanders and it has medium pen for hive guards.
Also can they all get full ammo from resupply packs? i can sort of understand the RR/Spear not getting full ammo and being reliant on ammo bricks - but if they're taking all the bricks to kill heavy armour why do i only get 1 mag for the MG43.
Also Also i love the Heavy machine gun emplacement - it doesnt benefit from any of the sentry upgrades so it has the slowest turn speed, it has the same tiny ammo, it has the same long coolin time as when i first unlocked it at level 10. Its like they hate people that enjoy MG's.