HELLDIVERS™ 2

HELLDIVERS™ 2

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avali gaming Mar 29, 2024 @ 10:30am
the machineguns need a buff.
the MG43 and the HMG both need a buff, specifically to their ammunition count, at least in my opinion.

the stalwart, while definitely not as powerful as the MG43 and the HMG, has multiple times the ammunition capacity and efficiency of both the MG43 and the HMG, and while i am in love with the HMG's damage, i am not in love with how few bullets it has. it deserves a larger magazine capacity, or if not that, then more magazines total, and the same can be said for the MG43, especially considering the ammunition efficiency and how much of a pain in the ass it is to reload both of them compared to the stalwart.

i love machineguns. i want to use them more. please make them last longer than they do.
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Showing 1-15 of 40 comments
Kalenath Mar 29, 2024 @ 10:35am 
HMG ammo count seems low for such a weapon. The recoil is on par for such a beast being fired from the hip,

Frankly, even in the future the very IDEA of a HMG being a single person weapon is ludicrous to me. The weapon is just too big and then there is the ammo. 75 rounds of .50 BMG is HEAVY and I cannot see than changing even in the future. This weapon needs to have an ammo backpack/assistant gunner or something.

In most games as in real life, LMG or MMG can be solo, but HMG is a crew weapon, usually mounted. Most dismounted MG crews have 3 people; gunner, assistant gunner and ammo bearer.
Last edited by Kalenath; Mar 29, 2024 @ 10:39am
avali gaming Mar 29, 2024 @ 10:38am 
Originally posted by Kalenath:
HMG ammo count seems low for such a weapon. The recoil is on par for such a beast being fired form the hip,

Frankly, even int he future the very IDEA of a HMG being a single person weapon is ludicrous to me. Have an ammo bearer/assistant gunner or something. LMG or MMG can be solo, but HMG is a crew weapon.
honestly, i'd love a machinegun ammunition backpack. would be pretty cool if we could team reload the MMG and HMG to counteract the stationary reload. and the HMG being a team weapon, honestly, would be pretty fun, especially if with a backpack it was given an actual sizeable ammunition count. i know the devs are working on a minigun with ammunition backpack already, or something of the like, but this would be great too.
Kalenath Mar 29, 2024 @ 10:42am 
Originally posted by avali gaming:
honestly, i'd love a machinegun ammunition backpack. would be pretty cool if we could team reload the MMG and HMG to counteract the stationary reload. and the HMG being a team weapon, honestly, would be pretty fun, especially if with a backpack it was given an actual sizeable ammunition count. i know the devs are working on a minigun with ammunition backpack already, or something of the like, but this would be great too.

Yeah, I was thinking the same. Crew backpack like Spear, Recoilless or Autocannon.

My dad had a .50 in his compound in Vietnam and he said the ammo was always more of a hassle than the gun. Then I asked him about miniguns after seeing the one in Predator and he laughed so hard! He always said that when he saw a minigum, it would have 1 truck with the crew, towing the gun and 6 trucks hauling ammo for it!

I LIKE how they have done ammo in this game for the most part and am looking forward to weapon upgrades when we see them.
donut32 Mar 29, 2024 @ 10:44am 
Originally posted by Kalenath:
HMG ammo count seems low for such a weapon. The recoil is on par for such a beast being fired from the hip,

Frankly, even in the future the very IDEA of a HMG being a single person weapon is ludicrous to me. The weapon is just too big and then there is the ammo. 75 rounds of .50 BMG is HEAVY and I cannot see than changing even in the future. This weapon needs to have an ammo backpack/assistant gunner or something.

In most games as in real life, LMG or MMG can be solo, but HMG is a crew weapon, usually mounted. Most dismounted MG crews have 3 people; gunner, assistant gunner and ammo bearer.
yeah well thats why those people are just boots and we are helldivers
L1qu1dator Mar 29, 2024 @ 10:44am 
MG-43 needs more magazines to carry, its magazine capacity is fine.
sumdumbum Mar 29, 2024 @ 10:45am 
You can take a supply backpack with the MG if you want more ammo. It would be nice if the machine guns just came with em automatically.
Nero Mar 29, 2024 @ 10:45am 
My biggest problem with the HMG right now is that it just doesn't feel like its hitting like a heavy bullet (looks about the size of .50cal BMG) that would either stagger or overpenetrate enemies.

Its ok if its designed to be fired from prone but it just doesn't bring enough firepower to warrant the hassle.
Khloros Mar 29, 2024 @ 10:46am 
Originally posted by L1qu1dator:
MG-43 needs more magazines to carry, its magazine capacity is fine.
Not even that, it just needs to resupply 2 magazines per resupply, thats its biggest draw back right now.
avali gaming Mar 29, 2024 @ 10:47am 
Originally posted by sumdumbum:
You can take a supply backpack with the MG if you want more ammo. It would be nice if the machine guns just came with em automatically.
i've started doing this and it improves on the experience drastically, but i do think that the addition of a dedicated machinegun ammunition backpack to allow for team reloads of the MMG and HMG would be a great addition. and i still argue that the HMG's ammunition count needs a buff. at least bringing it from 75 rounds to 100 so it can fire for longer.
Kalenath Mar 29, 2024 @ 10:50am 
Originally posted by avali gaming:
i've started doing this and it improves on the experience drastically, but i do think that the addition of a dedicated machinegun ammunition backpack to allow for team reloads of the MMG and HMG would be a great addition. and i still argue that the HMG's ammunition count needs a buff. at least bringing it from 75 rounds to 100 so it can fire for longer.

I agree that 75 rounds seems low. HMG is not SUPPOSED to be a weapon you can fire from the hip for anyone except a Spartan or Adeptus Astartes anyway.
Last edited by Kalenath; Mar 29, 2024 @ 10:50am
Bleepie Mar 29, 2024 @ 10:59am 
both guns need higher penetration, ability to be setup on a tri-pod and have a friend help with faster loading
Synthetic Mar 29, 2024 @ 11:07am 
Originally posted by Kalenath:
Then I asked him about miniguns after seeing the one in Predator and he laughed so hard! He always said that when he saw a minigum, it would have 1 truck with the crew, towing the gun and 6 trucks hauling ammo for it!

They actually had to do off screen, not to mention another wheelbarrow for the car batteries. (Remember, a minigun runs off electricity, not the energy from the bullets.)

My favorite part though is that those props were the actual functioning prototypes of the microgun the marines experimented with. They were firing real blanks, and even the blanks had enough recoil that both Jesse Ventura AND ♥♥♥♥♥♥♥ Arnold had to also be held up with a hidden brace of 2x4s.
Binnie Mar 29, 2024 @ 11:17am 
Originally posted by Bleepie:
both guns need higher penetration, ability to be setup on a tri-pod and have a friend help with faster loading
A tripod to set on would be great... Weapon mounting in general would really make these pop.

That and aLOT more ammo
RedWolfofDeath Mar 29, 2024 @ 11:37am 
Heavy machine gun should be a backpack item where you have more ammo, for a machine gun, while also change the design to a gatling gun. You now have a machine gun that has tons of ammo, without reloading, while also having that high fire rate. As it sits now, Stalward is really the machine gun you should use, and it's not even that good at higher levels against the Automatons as it's really an any level bug killer and lower level Automaton killer.
DrunkBunny94 Mar 29, 2024 @ 11:39am 
I'm inclined to agree.

The trouble with the game is most primaries are pretty good for killing fodder, there are a lot of stratagems on very low cooldowns that obliterate hordes fodder instantly (cluster bombs, orbital gatling/airburst) and stratagems that kill armour come with hefty cooldowns.
All of this makes anti-armour stratagem weapons far more important as you need ways to deal with these large threats while your 500kg or railgun strike are on cooldown.

To give that up for a weapon that can't fight heavy armour and can only kill fodder - its got to be ♥♥♥♥♥♥♥ good at killing fodder otherwise you are just gimping yourself.

Of the 3 MG's the stalwark feels the most usable, as it can reload on the move and it has a DEEP mag, while it cant pen medium armour its accurate enough that it can kill hive guards by aiming for the gaps.
Honestly i just wish it had slightly less recoil and more ergo so it can move quicker so its better for those rogue hunters but other than that its in a good spot.
Like swapping between it and an AR/Sickle its noticeably slower and feels like your hosing bullets more so than aiming.
https://www.youtube.com/watch?v=ErpdUk6rIcw

I would take a 2nd sickle over the stalwark tbh just because of how sluggish it is and its the highest ergo of all the MG's.

The starter MG and the heavy MG ammo is noticeably lower (i think stalwark is 250/mag, MG is 150/mag and the heavy is 75/mag), the extra damage is nice but if you can aim with the stalwark then the smaller magsize still significantly less killing power meaning you reload more AND those reloads are longer and require you to be stationery... Not good.

I also think they should have some knockback/stagger, like if i kill a target it with i want it to not then be able to just run over and hit me after its decapped forcing me to either dump more limited ammo into it or reposition.

I also think that they would benefit from having higher ergo, you're using these weapons against fodder, things that are relatively small targets, moving erratically, hunters jump sideways, fodder creeps up on your - you need to be able to fling these weapons around where you need them.

I would honestly take a slugger in my support slot over the MG43 it reloads inbetween shots for longer suppressing fire, its got insane ergo so i can actually shoot a hunter flanking and then quickly back to something else, it has huge stumble power making it safer to kill things like brood commanders and it has medium pen for hive guards.

Also can they all get full ammo from resupply packs? i can sort of understand the RR/Spear not getting full ammo and being reliant on ammo bricks - but if they're taking all the bricks to kill heavy armour why do i only get 1 mag for the MG43.

Also Also i love the Heavy machine gun emplacement - it doesnt benefit from any of the sentry upgrades so it has the slowest turn speed, it has the same tiny ammo, it has the same long coolin time as when i first unlocked it at level 10. Its like they hate people that enjoy MG's.
Last edited by DrunkBunny94; Mar 29, 2024 @ 11:41am
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Date Posted: Mar 29, 2024 @ 10:30am
Posts: 40